Search found 56 matches
- Fri Oct 30, 2020 4:27 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 93636
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
This is the biggest QoL patch ever! Thank you so so so much for it! I really can't wait for all of this to be in the game. Love you! <3
- Sun Jan 07, 2018 9:01 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 452948
Re: Friday Facts #224 - Bots versus belts
I really prefer Universe 1. With the nerf i would only build more robots.
It lets me think at a whole different scale without thinking about 1k hours into a save with a whole lot of tedious work that i have already done hundreds of times.
It lets me think at a whole different scale without thinking about 1k hours into a save with a whole lot of tedious work that i have already done hundreds of times.
- Sat Mar 21, 2015 11:32 pm
- Forum: Mods
- Topic: [MOD 0.16] Compact Power
- Replies: 43
- Views: 52461
Re: [MOD 0.11.6] Compact Power
Thanks a lot for the mod Lime. It's really useful. But i think a 12 or 11 normal solar panels it's better.
Would you make the TO DO list for us, non modders please? The compact versions of boiler, generator, accu most of all
Thank you
Would you make the TO DO list for us, non modders please? The compact versions of boiler, generator, accu most of all

- Fri Jul 11, 2014 7:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.2] Radars not "re-scanning" already seen chunks
- Replies: 3
- Views: 3432
[0.10.2] Radars not "re-scanning" already seen chunks
I don't think that radars are updating chunks.
The "seen in real time radius" works fine, but after a lot of hours and lots of radars working full time, i don't think that they are re-scanning chunks that i once saw.
The "seen in real time radius" works fine, but after a lot of hours and lots of radars working full time, i don't think that they are re-scanning chunks that i once saw.
- Sun Jul 06, 2014 2:07 pm
- Forum: News
- Topic: Friday Facts #41
- Replies: 34
- Views: 33645
Re: Friday Facts #41
"special note"
there is no 32bit processors in production for years, 8-16gb memory is common.
Anecdotal evidence I know, but from personal experience most people aren't ready to upgrade simply due to the cost. The enthusiast crowd has almost all moved over to 64bit at this point in the cycle (or ...
there is no 32bit processors in production for years, 8-16gb memory is common.
Anecdotal evidence I know, but from personal experience most people aren't ready to upgrade simply due to the cost. The enthusiast crowd has almost all moved over to 64bit at this point in the cycle (or ...
- Sat Jul 05, 2014 11:40 pm
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 70722
Re: [0.9.7+] UpGrade
This mod is really useful but i can't use it on 0.10.2, no idea with other versions.
It tanks my FPS to 20 on my large base, making the game play al 1/3 of the speed. Without it, it stays at solid 60. Tried everything i could think of but to no effect.

- Thu Jul 03, 2014 6:16 am
- Forum: Gameplay Help
- Topic: Can't get train to work
- Replies: 14
- Views: 8938
Re: Can't get train to work
Seems like you don't know the basics, this could help you :)
http://www.reddit.com/r/factorio/comments/26igal/train_signal_tutorial/
You can also find a lot of information on the wiki ;)
https://forums.factorio.com/wiki/index.php?title=Railway_network
The train stations go always on the right ...
http://www.reddit.com/r/factorio/comments/26igal/train_signal_tutorial/
You can also find a lot of information on the wiki ;)
https://forums.factorio.com/wiki/index.php?title=Railway_network
The train stations go always on the right ...
- Wed Jul 02, 2014 2:37 pm
- Forum: Technical Help
- Topic: End Game? sandbox
- Replies: 4
- Views: 8131
Re: End Game? sandbox
As long as you don't activate missile defense, you can play as long as you want to, even if you research it and build it.
and ie indefinitely? missile defense will work shoot down enemies?
Yes, you can play indefinitely, but the missile defense is still a placeholder. It doesn't even have ...
and ie indefinitely? missile defense will work shoot down enemies?
Yes, you can play indefinitely, but the missile defense is still a placeholder. It doesn't even have ...
- Tue Jul 01, 2014 9:02 pm
- Forum: Gameplay Help
- Topic: Furnace only holds two ores?
- Replies: 9
- Views: 5292
Re: Furnace only holds two ores?
You can split the resources before they get there. Or have in mind that the inserters prefer to get the item on the far side of the belt, this way if the belt is full or have a lot of items, it will always get the item on that side, you can play with this.
There are a lot of other ways on the wiki ...
There are a lot of other ways on the wiki ...
- Tue Jul 01, 2014 2:50 am
- Forum: Gameplay Help
- Topic: Furnace only holds two ores?
- Replies: 9
- Views: 5292
Re: Furnace only holds two ores?
You can split the resources before they get there. Or have in mind that the inserters prefer to get the item on the near side of the belt, this way if the belt is full or have a lot of items, it will always get the item on that side, you can play with this.
There are a lot of other ways on the wiki ...
There are a lot of other ways on the wiki ...
- Mon Jun 30, 2014 12:03 am
- Forum: Show your Creations
- Topic: Factorio Speedrun 9 hours 57 minutes
- Replies: 27
- Views: 20309
Re: Factorio Speedrun 9 hours 57 minutes
Wow! That was amazing Sander Buruma 

- Sat Jun 28, 2014 8:43 pm
- Forum: Gameplay Help
- Topic: Trains and robots
- Replies: 14
- Views: 14360
Re: Trains and robots
I have seen a lot of them. I think most underground ones have them.
- Sat Jun 28, 2014 3:08 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 608
- Views: 365160
Re: Thank you
This is the game i like the most of all that i have tried.
Thank you very much, for the game, for being active with the community, for trying to solve the bugs, for the blog updates, for everything.
I can easily see myself playing for another 100s hours
Thank you very much, for the game, for being active with the community, for trying to solve the bugs, for the blog updates, for everything.
I can easily see myself playing for another 100s hours
- Sat Jun 28, 2014 3:03 pm
- Forum: Mods
- Topic: [0.11.x] Magnet
- Replies: 26
- Views: 34753
Re: [0.10.x, 0.9.8] Magnet
Thanks!
Very useful!

- Sat Jun 28, 2014 3:01 pm
- Forum: Mods
- Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
- Replies: 138
- Views: 134719
Re: [MOD 0.10.x] AdvancedEquipment v0.3.7
Looks really cool! Thanks! 

- Sat Jun 28, 2014 2:57 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Robocharge - Robot Charging Station
- Replies: 42
- Views: 47486
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Thank you very much
I will try it now!

- Sat Jun 28, 2014 1:09 am
- Forum: Show your Creations
- Topic: How to Teach your Factory Building Codes
- Replies: 21
- Views: 19312
Re: How to Teach your Factory Building Codes
This is very very cool! I had the idea about it, but i don't need it yet for my playstile.
- Thu Jun 26, 2014 2:24 pm
- Forum: Spread the Word
- Topic: WOTS Preview & Interview
- Replies: 1
- Views: 7031
Re: WOTS Preview & Interview
Good articles! 

- Thu Jun 26, 2014 1:16 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: I made a calculator for all you OCD planners out there
- Replies: 53
- Views: 75567
Re: I made a calculator for all you OCD planners out there
This is awesome! Thanks! 

- Tue Jun 24, 2014 9:00 pm
- Forum: Gameplay Help
- Topic: How do I possibly get to Power Armor MK2?
- Replies: 13
- Views: 6564
Re: How do I possibly get to Power Armor MK2?
You can also go for the smaller nests first. Like the one north to your base. This are way easier to kill but more time consuming if you have to run to them.