Search found 7 matches

by cl0wnt0wn
Thu Feb 21, 2019 8:05 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 291079

Re: Thank you (Make the dev-team happy today!)

World-class work!

-CT
by cl0wnt0wn
Thu Mar 22, 2018 3:14 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.15.13] Slow server = no input on client
Replies: 4
Views: 4371

Re: [kovarex] [0.15.13] Slow server = no input on client

We will test this on the April 14th PVP event - think this got us on March 10th. :) Thanks much!

=-CT
by cl0wnt0wn
Tue Mar 13, 2018 7:54 pm
Forum: Ideas and Suggestions
Topic: PVP Scenarios - Radars see Landmines Toggle
Replies: 0
Views: 706

PVP Scenarios - Radars see Landmines Toggle

TL;DR Add a toggle for the ability for players to be able to see other teams' landmines. What ? Add a toggle either in the PVP Scenario options or server options which allows radars to see opposing team's landmines in PVP Scenarios. Why ? Example here. After the invasion at 1h50m, competitors from ...
by cl0wnt0wn
Tue Mar 13, 2018 7:13 pm
Forum: Ideas and Suggestions
Topic: PVP Scenarios - Multiplayer Waiting Room
Replies: 2
Views: 1664

Re: PVP Scenarios - Multiplayer Waiting Room

<NO_NAME> wrote:So you need a new feature just to bypass a bug in the game.
Wouldn't be simpler to report the bug?
Both - And :D
by cl0wnt0wn
Mon Mar 12, 2018 4:54 pm
Forum: Ideas and Suggestions
Topic: PVP Scenarios - Multiplayer Waiting Room
Replies: 2
Views: 1664

PVP Scenarios - Multiplayer Waiting Room

TL;DR Add a waiting room for multiplayer scenarios such that players can connect to a running server, join teams. What ? The players start in a lobby surface, which always exists, and they are teleported only after the battle surface chunks are generated. Ideally, we would have a holding step, whic...
by cl0wnt0wn
Sat Mar 03, 2018 3:19 pm
Forum: Resolved Problems and Bugs
Topic: [16.27] PVP Scenario Production Scoring PVP
Replies: 3
Views: 2789

[16.27] PVP Scenario Production Scoring PVP

On the Game Scenario -> PVP -> Production Scoring, the starting condition, "Starting Chest" multiplier does not work when the value is set to 1. The following images show the multiplier set at 3, then 2, then 1. Starting Chest - Large - x3 Multiplier Inserters are 300 each Medium Power Pol...
by cl0wnt0wn
Sat Dec 30, 2017 3:45 pm
Forum: Releases
Topic: Version 0.16.10
Replies: 21
Views: 15521

Re: Version 0.16.10

With the amazing attention to detail, I'm surprised that we've not done a v16.01, v16.02, v16.03 instead of v16.1, v16.2 so that the steam menu is in order...

Image

Can we do that for v17? Thanks in advance

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