Search found 7 matches
- Wed Mar 14, 2018 5:12 am
- Forum: Duplicates
- Topic: [0.16.29] 0 Pumpjacks!
- Replies: 9
- Views: 3749
Re: [0.16.29] 0 Pumpjacks!
This seems to be fixed in 0.16.30
- Tue Mar 13, 2018 3:41 pm
- Forum: Duplicates
- Topic: [0.16.29] 0 Pumpjacks!
- Replies: 9
- Views: 3749
Re: [0.16.29] 0 Pumpjacks!
It also happened with pipes, but I haven't done any significant analysis of other objects.
- Tue Mar 13, 2018 3:40 pm
- Forum: Duplicates
- Topic: [0.16.29] 0 Pumpjacks!
- Replies: 9
- Views: 3749
Re: [0.16.29] 0 Pumpjacks!
GeForce GTX 660. It's an older card, but it checks out (only used that for the star wars line, I haven't actually looked if there's something wrong with the card - though this is new behavior for Factorio on my system).
- Tue Mar 13, 2018 3:07 am
- Forum: Duplicates
- Topic: [0.16.29] 0 Pumpjacks!
- Replies: 9
- Views: 3749
Re: [0.16.29] 0 Pumpjacks!
MORE follow up: 12 rendered as '1' so I think it's the 2 that's the problem.
- Tue Mar 13, 2018 3:03 am
- Forum: Duplicates
- Topic: [0.16.29] 0 Pumpjacks!
- Replies: 9
- Views: 3749
Re: [0.16.29] 0 Pumpjacks!
A follow up: I think any number in the 20s has this problem. Bumped into it with pipes too.
- Tue Mar 13, 2018 3:00 am
- Forum: Duplicates
- Topic: [0.16.29] 0 Pumpjacks!
- Replies: 9
- Views: 3749
[0.16.29] 0 Pumpjacks!
I was crafting pumpjacks manually for my oilfields and I think when it hit 20 (not sure of the exact number), I got a 0 in my taskbar for the quantity I had.
No mods.
No mods.
- Fri May 16, 2014 4:00 am
- Forum: Ideas and Suggestions
- Topic: Colorblind issues
- Replies: 2
- Views: 1855
Colorblind issues
I'm red/green colorblind, and the boxes that represent the roboport active area (red) and movable area (green) are difficult to differentiate. Is there a way to modify the colors so it's more obvious? Thanks.