Search found 46 matches
- Thu Feb 23, 2017 12:35 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
here is my rocket producing save! Nice. I added matter voids to consume resources so that your train fleet would start moving, and got this: http://imgur.com/MJzVb8p haha. Also I've thought of a way to do train routing myself, using Stringy Train Stops instead of LTN. That mod just lets you rename ...
- Thu Feb 23, 2017 12:33 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
The first page of this has downloads of maps and mods used... =) I've run it a couple of times but I'd like to see how it would do if I generate a new map to run it on. As I understand the setup it would need to be a waterless map or something close to it since the current setup can't handle water ...
- Thu Feb 23, 2017 12:21 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
Skype.Anomoly2012 wrote: i'm a bit of an odd ball... and i will probaly drive you bat sh t crazy... sure we could set something up... how do you wanna handle the voice? and i will pm you the info... i have cell,skype,discord...
also, you could say the same about me XD. i think we'll get along fine.
- Thu Feb 23, 2017 12:07 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
logistic train network deals with supply/demand, letting you use trains like logistic bots in functionality. the circuits add a bit more smartness to make sure the central dropoff does not get clogged with one ore, but if you only have one item per train stop, LTN's basic resource handling will nev...
- Thu Feb 23, 2017 12:06 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
I've posted an updated v2 version, which fixes three bugs that caused it to stop and adds chain signals to help with train deadlock. Thanks DragonHeart. Also, I set this up to run 24/7 on a private server so we can really see the limits of this thing :). My hope was to be able to place down 4 robo ...
- Wed Feb 22, 2017 11:49 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
logistic train network deals with supply/demand, letting you use trains like logistic bots in functionality. the circuits add a bit more smartness to make sure the central dropoff does not get clogged with one ore, but if you only have one item per train stop, LTN's basic resource handling will nev...
- Wed Feb 22, 2017 11:48 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
I'm interested to see what happens to cells after the resource is completed.. does it auto deconstruct them? is the current brain running anything in regards to the starting 9 cells? or any cell after it has been completed by the scout? or is it just the scout program running? when resources are go...
- Wed Feb 22, 2017 11:46 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
So i want to add a basic simple mini network builds... 4 ports and some logistic bot builds... The Main focus would be like a Town's LP... each cell produces X.. whatever X may be i don't think there would be a need for the main focus of this build to be affected by this... My only thought to addin...
- Wed Feb 22, 2017 11:43 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
I will definately take a look at the new save... Any tips for a new world start up, after collecting all the required items for start up blueprint? I want to see what is required to get this set up in a legit playthrough.. Small base to supply the needs of this... then try to transition into this d...
- Wed Feb 22, 2017 11:40 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
I've posted an updated v2 version, which fixes three bugs that caused it to stop and adds chain signals to help with train deadlock. Thanks DragonHeart. Also, I set this up to run 24/7 on a private server so we can really see the limits of this thing :). My hope was to be able to place down 4 robo ...
- Wed Feb 22, 2017 11:34 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
I'm interested to see what happens to cells after the resource is completed.. does it auto deconstruct them? is the current brain running anything in regards to the starting 9 cells? or any cell after it has been completed by the scout? or is it just the scout program running? when resources are go...
- Wed Feb 22, 2017 11:31 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
So i want to add a basic simple mini network builds... 4 ports and some logistic bot builds... The Main focus would be like a Town's LP... each cell produces X.. whatever X may be i don't think there would be a need for the main focus of this build to be affected by this... My only thought to addin...
- Wed Feb 22, 2017 11:26 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
I will definately take a look at the new save... Any tips for a new world start up, after collecting all the required items for start up blueprint? I want to see what is required to get this set up in a legit playthrough.. Small base to supply the needs of this... then try to transition into this d...
- Wed Feb 22, 2017 11:15 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
I'm interested to see what happens to cells after the resource is completed.. does it auto deconstruct them? is the current brain running anything in regards to the starting 9 cells? or any cell after it has been completed by the scout? or is it just the scout program running? when resources are go...
- Wed Feb 22, 2017 11:11 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
here is my rocket producing save!
- Tue Feb 21, 2017 10:45 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
also, i found the issue with the trees: your power poles are only in construction range of the scout if the new copy's roboports still have power, so if trees take too long to deconstruct, the port loses power and will never regain it. Are you sure about this? I know that the power poles must be pl...
- Tue Feb 21, 2017 10:40 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
I have managed to make this thing build rockets! I will upload the save tomorrow when I'm not banned from the computer for refusing to get off factorio. XD
- Mon Feb 20, 2017 11:02 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
AAAND as soon as i say that this happens! typical! XDDragonHeart996 wrote:got it running again! decrementing leg length by one and then jump-starting it from the first UNTIL robots free for 180 line under the step label worked.
- Mon Feb 20, 2017 10:58 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
got it running again! decrementing leg length by one and then jump-starting it from the first UNTIL robots free for 180 line under the step label worked.
- Mon Feb 20, 2017 10:49 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160783
Re: GreyGoo Mk I: A self-expanding factory
to make it stop? i never pushed any buttons on that timeline of the save.NiftyManiac wrote:Not sure which button you pushed