Search found 10 matches

by s-leaf
Fri Aug 05, 2016 8:12 am
Forum: Mods
Topic: [MOD 0.13.x] Tree House (0.2.1)
Replies: 29
Views: 28422

Re: [MOD 0.13.x] Tree House (0.2.1)

hi guys, updated for 0.2.1. It works with 0.13.13 now.
by s-leaf
Tue May 24, 2016 8:30 am
Forum: Mods
Topic: [MOD 0.13.x] Tree House (0.2.1)
Replies: 29
Views: 28422

Re: [MOD 0.12.x] Tree House (0.1.1)

187.456 Error MultiplayerManager.cpp:110: MultiplayerManager failed: "Error while running the event handler: __sleaf-Treehouse__/control.lua:884: attd '?' (a nil value)" i dont know how to fix it when you play a multiplayer game. all the players has it's index. but i real dont't know what...
by s-leaf
Tue May 24, 2016 7:54 am
Forum: Mods
Topic: [MOD 0.13.x] Tree House (0.2.1)
Replies: 29
Views: 28422

Re: [MOD 0.12.x] Tree House (0.1.1)

Ok, one more question. To make charcoal in the loop that was described in the post, my inserters don't seem to want to pick up the raw wood and put it in the furnace to create the charcoal. I'm able to put wood in the furnace manually though. I tried both a regular and smart inserter, and neither s...
by s-leaf
Fri May 20, 2016 4:58 pm
Forum: Mods
Topic: [MOD 0.13.x] Tree House (0.2.1)
Replies: 29
Views: 28422

Re: [MOD 0.12.x] Tree House (0.1.1)

Airat9000 wrote:;) You can use ordinary game coal as fertilizer?

;) можно обычный уголь использовать как удобрения?
:lol:
by s-leaf
Thu May 19, 2016 8:58 am
Forum: Mods
Topic: [MOD 0.13.x] Tree House (0.2.1)
Replies: 29
Views: 28422

Re: [MOD 0.12.x] Tree House (0.1.1)

Updated for 0.1.1. The upgrade is very large changes.
by s-leaf
Sun May 08, 2016 4:30 pm
Forum: Mods
Topic: [MOD 0.12.x] Factorio Tower Defense (0.0.1)
Replies: 2
Views: 7419

Re: [MOD 0.12.x] Factorio Tower Defense (0.0.1)

dunpealhunter wrote:Cool, i wish i could check it out, but apparently as i just found out, my potato of a pc and ditto Operating System cannot handle Chinese characters....
ok, I upload again in english.
by s-leaf
Wed May 04, 2016 10:55 am
Forum: Mods
Topic: [MOD 0.13.x] Tree House (0.2.1)
Replies: 29
Views: 28422

Re: [MOD 0.12.x] Tree House (0.0.2)

to be honest, i don't like graphic of this ''house'' but if it not bug like treefarm, i will give it a try on next map It's hard to believe Treefarm has no bug! when I play with treefarm, I found it has a lot of bugs. After I planting so many trees, I still can't understand his planting mathematics!
by s-leaf
Tue May 03, 2016 2:51 pm
Forum: Mods
Topic: [MOD 0.13.x] Tree House (0.2.1)
Replies: 29
Views: 28422

Re: [MOD 0.12.x] Tree House (0.0.2)

Updated for 0.0.2
by s-leaf
Sat Apr 30, 2016 9:02 am
Forum: Mods
Topic: [MOD 0.13.x] Tree House (0.2.1)
Replies: 29
Views: 28422

[MOD 0.13.x] Tree House (0.2.1)

Name: Tree house 222.jpg Version: 0.2.1 Release: 2016-08-05 Description: New kind of Tree house and tree workers, produce trees and charcoal. Tree house is a logistic provider container, so you can use logistic robot to get the raw-wood from the house. Tree plant in different lands have different ef...
by s-leaf
Sat Apr 30, 2016 5:42 am
Forum: Mods
Topic: [MOD 0.12.x] Factorio Tower Defense (0.0.1)
Replies: 2
Views: 7419

[MOD 0.12.x] Factorio Tower Defense (0.0.1)

Welcome to Factorio Tower Defense, it has 2 kinds of tower and 28 wave of biters and boss. The mod has 2 kinds of locale for now , such as Chinese and English 1.jpg 2.jpg 3.jpg How to work? 1, please put "scenarios"(map file) into "\AppData\Roaming\Factorio\scenarios" 2, you sti...

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