Simpler repro
Setup:
* plain Factorio 2.1.11
* land-mine-factoriopedia-crash-repro_0.1.0.zip (attached)
local entity = table.deepcopy(data.raw["land-mine"]["land-mine"])
entity.name = "land-mine-without-ammo-category"
entity.localised_name = {"", "Land mine without ammo category"}
entity ...
Search found 2 matches
- Wed Jul 15, 2026 10:30 pm
- Forum: Resolved for the next release
- Topic: [2.1.11] Crash when selecting modded-in entity in Factoriopedia (Factoriopedia::generateAmmoCategoryLine 1078)
- Replies: 2
- Views: 202
- Wed Jul 15, 2026 10:12 pm
- Forum: Resolved for the next release
- Topic: [2.1.11] Crash when selecting modded-in entity in Factoriopedia (Factoriopedia::generateAmmoCategoryLine 1078)
- Replies: 2
- Views: 202
[2.1.11] Crash when selecting modded-in entity in Factoriopedia (Factoriopedia::generateAmmoCategoryLine 1078)
What happens: A specific new entity added by a mod being selected in Factoriopedia crashes the game every time.
I'm running into this on build 86962 mac-arm64
Setup:
* Factorio 2.1.11 + Space Age 2.1.11 (with Elevated Rails + Recycler)
* mod Suspension Coffin 1.1.0 (https://mods.factorio.com/mod ...
I'm running into this on build 86962 mac-arm64
Setup:
* Factorio 2.1.11 + Space Age 2.1.11 (with Elevated Rails + Recycler)
* mod Suspension Coffin 1.1.0 (https://mods.factorio.com/mod ...