I need this function. Right now the only way to deal with dangerous spoilables (if you don't want to play with tickers) is to burn anything that is not used right away, i.e. heating tower at the end of a belt that ultimately burns everything that gets to the end
If will be so convenient if a ...
Search found 5 matches
- Tue Jul 21, 2026 7:52 am
- Forum: Ideas and Suggestions
- Topic: Read Min/Max Spoilage Percentage from Storage
- Replies: 2
- Views: 1343
- Wed Jul 15, 2026 2:39 pm
- Forum: Ideas and Suggestions
- Topic: Agricultural tower rotation speed could scale with quality
- Replies: 5
- Views: 250
Re: Agricultural tower rotation speed could scale with quality
ake it sound like it takes 6 seconds for a tree to be harvested and re-planted. It surely doesn't take that long, does it? I can't check at the moment.
One other idea I had in the mean time is, that quality agricutural towers could make the trees in their vincinity have a small growth bonus. I ...
- Wed Jul 15, 2026 12:10 pm
- Forum: Ideas and Suggestions
- Topic: Agricultural tower rotation speed could scale with quality
- Replies: 5
- Views: 250
Re: Agricultural tower rotation speed could scale with quality
That gives the tower an average 6.38 seconds to swing and harvest a tree at full workload. More than enough without quality.
Well, if tree will be harvested and next one planted in 2 seconds instead of 6, that's still an improvement. Not a gamebreaking one. That's why I proposed it.
I would ...
- Wed Jul 15, 2026 5:19 am
- Forum: Ideas and Suggestions
- Topic: Agricultural towers should be able to go fishing
- Replies: 1
- Views: 174
Re: Agricultural towers should be able to go fishing
I like the concept, but I'd rather have a dedicated tower for that
- Wed Jul 15, 2026 5:09 am
- Forum: Ideas and Suggestions
- Topic: Agricultural tower rotation speed could scale with quality
- Replies: 5
- Views: 250
Agricultural tower rotation speed could scale with quality
What title says.
Honestly, first and foremost thing I want is to see tower's rotation speed show up in factoriopedia, so this is my roundabout way to achieve that. That, and also add something unique to towers, making them similar to inserters (even I not that bold to propose distance scaling, given ...
Honestly, first and foremost thing I want is to see tower's rotation speed show up in factoriopedia, so this is my roundabout way to achieve that. That, and also add something unique to towers, making them similar to inserters (even I not that bold to propose distance scaling, given ...