Search found 4 matches

by xAeryn
Sat Aug 01, 2026 8:15 pm
Forum: Ideas and Suggestions
Topic: [2.1] Add visual indicator to inserters which input lane has priority or if inserter has been flipped
Replies: 11
Views: 891

Re: [2.1] Add visual indicator to inserters which input lane has priority or if inserter has been flipped

Ditto, really useful feature but awkward to use because you often can't tell which mode you have on.
by xAeryn
Wed Jun 24, 2026 5:26 pm
Forum: Ideas and Suggestions
Topic: [2.1] Allow high quality ingredients for low quality items
Replies: 13
Views: 1222

Re: [2.1] Allow high quality ingredients for low quality items

+1

It's especially frustrating that you have to design Quality to account for Epic and Legendary quality even though you haven't unlocked them, because unlocking them will cause items to rarely jump up multiple quality levels to epic/legendary and clog your existing and formerly working setup.

It ...
by xAeryn
Wed Jun 24, 2026 5:19 pm
Forum: Implemented Suggestions
Topic: [2.1] Fix concrete recycling time and other inconsistancies.
Replies: 26
Views: 3303

Re: [2.1] Fix concrete recycling time and other inconsistancies.

+1, unintentional/inconsistency that has severely negative gameplay impacts.

The time to recycle 1 concrete should be based on the time to produce 1, not the time to produce 10, so it should be 10x faster than it is right now. This mistake is why people were doing the hazard concrete recycling etc ...
by xAeryn
Wed Jun 24, 2026 5:17 pm
Forum: Implemented Suggestions
Topic: Allow platform to platform transfer at solar system edge
Replies: 8
Views: 830

Re: Allow platform to platform transfer at solar system edge

Seemed like it would obviously work based on dev blogs, and would be better for gameplay.

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