Search found 13 matches

by Fatsack
Fri Jun 19, 2026 2:16 pm
Forum: Ideas and Suggestions
Topic: [QoL] Better readability on circuit wire connections
Replies: 0
Views: 66

[QoL] Better readability on circuit wire connections

tl;dr
Following red and green circuit connections is very difficult with just the highlighted 1px wires that sag and spline between objects, and a toggleable overlay on hover like the mod Circuit Visualizer would help immensely.

This
06-19-2026, 08-10-23.png

vs. this
06-19-2026, 08-10-39.png ...
by Fatsack
Fri Jun 19, 2026 1:56 pm
Forum: Ideas and Suggestions
Topic: Set output color wire on assembler ingredient and read inventory
Replies: 0
Views: 72

Set output color wire on assembler ingredient and read inventory

tl;dr
Allow color coding of input and output signal for assemblers 'set recipe', 'read contents', and 'read ingredients' signals.

06-19-2026, 07-47-38.png

What?
Currently if you want to read the ingredient items in an assembler and compare it against the recipe needed, you cannot do that ...
by Fatsack
Fri Jun 19, 2026 1:40 pm
Forum: Ideas and Suggestions
Topic: Train station name via circuit network
Replies: 4
Views: 242

Re: Train station name via circuit network

This is potentially useful but I can't think of how. Maybe having both a pick-up and depot station be the same station depending on conditions? Do you have an example of how you would use this?
by Fatsack
Fri Jun 19, 2026 1:36 pm
Forum: Ideas and Suggestions
Topic: [QoL] Decon planner - Split out trees and rocks into two options
Replies: 2
Views: 151

Re: [QoL] Decon planner - Split out trees and rocks into two options

I like this. But another issue is in mods like space exploration, there are not enough slots in the filter to get all the variants of rocks. There should be 'tags' you can also select like 'tree' or 'rock' etc that just gets everything in that category.
by Fatsack
Thu Jun 18, 2026 9:46 pm
Forum: Ideas and Suggestions
Topic: Select red/green signals on inserter comparison
Replies: 0
Views: 91

Select red/green signals on inserter comparison

tl;dr
allow selecting signals by wire on the inserters, pumps, and enable/disable options similar to how you can on combinators.

06-18-2026, 15-43-58.png

Why?
This allows comparing between two chests to balance inventory in tight spaces without a whole other decider combinator. Can also allow ...
by Fatsack
Thu Jun 18, 2026 9:38 pm
Forum: Ideas and Suggestions
Topic: limit assembler ingredient buffer
Replies: 1
Views: 133

limit assembler ingredient buffer

tl;dr
Allow limiting the input ingredient buffer to multiples of the recipe.

06-18-2026, 15-34-02.png

What?

Setting 0 would be only filling the ingredient buffer when it is done crafting. setting to 1 would allow 1 times the amount needed to complete the recipe to fill the buffer. This would ...
by Fatsack
Thu Jun 18, 2026 9:29 pm
Forum: Ideas and Suggestions
Topic: Read Idle circuit signal on inserters
Replies: 0
Views: 68

Read Idle circuit signal on inserters

tl;dr
Output circuit signal on inserters when idle.

06-18-2026, 15-28-35.png

Why?
This would allow you to stop other inserters from activating until another inserter is done, letting you make prioritized outputs in sequence or otherwise. Ability to remove excess junk or only pull out when ...
by Fatsack
Thu Jun 18, 2026 9:22 pm
Forum: Ideas and Suggestions
Topic: [QoL] Decon planner - Split out trees and rocks into two options
Replies: 2
Views: 151

[QoL] Decon planner - Split out trees and rocks into two options

tl;dr
Change "trees/rocks only" option in deconstruction planner to two options, 'trees only' and 'rocks only'. They could be activated simultaneously.

Why?
Sometimes you want to get rid of all the rocks but leave the trees for pollution.

Thanks,
Anthony
by Fatsack
Thu Jun 18, 2026 9:19 pm
Forum: Ideas and Suggestions
Topic: Show priority of train station in overview
Replies: 5
Views: 1579

Re: Show priority of train station in overview

Bump. This is still needed. The train station overview information is woefully lacking.
by Fatsack
Thu Jun 18, 2026 9:16 pm
Forum: Ideas and Suggestions
Topic: Better ingredient handling for assembler circuit recipe changing
Replies: 0
Views: 72

Better ingredient handling for assembler circuit recipe changing

tl;dr
Allow assemblers to change recipe with ingredients still in output and move items in output buffer to input if they're ingredients in the next recipe.

06-18-2026, 15-01-10.png

What?
Currently, you cannot change the recipe of an assembler using circuit signals if it has any buffered ...
by Fatsack
Thu Jun 18, 2026 8:49 pm
Forum: Ideas and Suggestions
Topic: Opposite facing splitters
Replies: 0
Views: 90

Opposite facing splitters

tl;dr
A splitter where the output and input sides for each square of the 2x1 splitter are facing opposite directions.
oppoSplitter.png
oppoSplitter.png (24.38 KiB) Viewed 90 times
This would help with splitting primarily when coming out of an underground belt, or when two lines heading opposite directions need to be sorted.

Thanks,
Fatsack
by Fatsack
Thu Jun 18, 2026 8:39 pm
Forum: Ideas and Suggestions
Topic: Set belt and inserter orientation with circuit signals
Replies: 0
Views: 68

Set belt and inserter orientation with circuit signals

tl;dr
Change orientation of logistics items (belts, inserters, pumps, etc.) with circuit signals.

Being able to use circuits to change and control the direction of inserters, belts, pipes, and flip orientation of 2x1's like pumps and splitters would increase the toolkit the player has to solve ...
by Fatsack
Thu Jun 18, 2026 8:28 pm
Forum: Ideas and Suggestions
Topic: [QoL] Blinking light on assembler when functioning and full
Replies: 1
Views: 85

[QoL] Blinking light on assembler when functioning and full

A light on the corner of assemblers, blinking when crafting, on when full of product, off when short on ingredients.

When making large blueprints or spaghetti, especially with Alt-mode on, it is very difficult to see the assembler animation to tell what is working and what is not. Also if an ...

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