tl;dr
Following red and green circuit connections is very difficult with just the highlighted 1px wires that sag and spline between objects, and a toggleable overlay on hover like the mod Circuit Visualizer would help immensely.
This
06-19-2026, 08-10-23.png
vs. this
06-19-2026, 08-10-39.png ...
Search found 13 matches
- Fri Jun 19, 2026 2:16 pm
- Forum: Ideas and Suggestions
- Topic: [QoL] Better readability on circuit wire connections
- Replies: 0
- Views: 66
- Fri Jun 19, 2026 1:56 pm
- Forum: Ideas and Suggestions
- Topic: Set output color wire on assembler ingredient and read inventory
- Replies: 0
- Views: 72
Set output color wire on assembler ingredient and read inventory
tl;dr
Allow color coding of input and output signal for assemblers 'set recipe', 'read contents', and 'read ingredients' signals.
06-19-2026, 07-47-38.png
What?
Currently if you want to read the ingredient items in an assembler and compare it against the recipe needed, you cannot do that ...
Allow color coding of input and output signal for assemblers 'set recipe', 'read contents', and 'read ingredients' signals.
06-19-2026, 07-47-38.png
What?
Currently if you want to read the ingredient items in an assembler and compare it against the recipe needed, you cannot do that ...
- Fri Jun 19, 2026 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Train station name via circuit network
- Replies: 4
- Views: 242
Re: Train station name via circuit network
This is potentially useful but I can't think of how. Maybe having both a pick-up and depot station be the same station depending on conditions? Do you have an example of how you would use this?
- Fri Jun 19, 2026 1:36 pm
- Forum: Ideas and Suggestions
- Topic: [QoL] Decon planner - Split out trees and rocks into two options
- Replies: 2
- Views: 151
Re: [QoL] Decon planner - Split out trees and rocks into two options
I like this. But another issue is in mods like space exploration, there are not enough slots in the filter to get all the variants of rocks. There should be 'tags' you can also select like 'tree' or 'rock' etc that just gets everything in that category.
- Thu Jun 18, 2026 9:46 pm
- Forum: Ideas and Suggestions
- Topic: Select red/green signals on inserter comparison
- Replies: 0
- Views: 91
Select red/green signals on inserter comparison
tl;dr
allow selecting signals by wire on the inserters, pumps, and enable/disable options similar to how you can on combinators.
06-18-2026, 15-43-58.png
Why?
This allows comparing between two chests to balance inventory in tight spaces without a whole other decider combinator. Can also allow ...
allow selecting signals by wire on the inserters, pumps, and enable/disable options similar to how you can on combinators.
06-18-2026, 15-43-58.png
Why?
This allows comparing between two chests to balance inventory in tight spaces without a whole other decider combinator. Can also allow ...
- Thu Jun 18, 2026 9:38 pm
- Forum: Ideas and Suggestions
- Topic: limit assembler ingredient buffer
- Replies: 1
- Views: 133
limit assembler ingredient buffer
tl;dr
Allow limiting the input ingredient buffer to multiples of the recipe.
06-18-2026, 15-34-02.png
What?
Setting 0 would be only filling the ingredient buffer when it is done crafting. setting to 1 would allow 1 times the amount needed to complete the recipe to fill the buffer. This would ...
Allow limiting the input ingredient buffer to multiples of the recipe.
06-18-2026, 15-34-02.png
What?
Setting 0 would be only filling the ingredient buffer when it is done crafting. setting to 1 would allow 1 times the amount needed to complete the recipe to fill the buffer. This would ...
- Thu Jun 18, 2026 9:29 pm
- Forum: Ideas and Suggestions
- Topic: Read Idle circuit signal on inserters
- Replies: 0
- Views: 68
Read Idle circuit signal on inserters
tl;dr
Output circuit signal on inserters when idle.
06-18-2026, 15-28-35.png
Why?
This would allow you to stop other inserters from activating until another inserter is done, letting you make prioritized outputs in sequence or otherwise. Ability to remove excess junk or only pull out when ...
Output circuit signal on inserters when idle.
06-18-2026, 15-28-35.png
Why?
This would allow you to stop other inserters from activating until another inserter is done, letting you make prioritized outputs in sequence or otherwise. Ability to remove excess junk or only pull out when ...
- Thu Jun 18, 2026 9:22 pm
- Forum: Ideas and Suggestions
- Topic: [QoL] Decon planner - Split out trees and rocks into two options
- Replies: 2
- Views: 151
[QoL] Decon planner - Split out trees and rocks into two options
tl;dr
Change "trees/rocks only" option in deconstruction planner to two options, 'trees only' and 'rocks only'. They could be activated simultaneously.
Why?
Sometimes you want to get rid of all the rocks but leave the trees for pollution.
Thanks,
Anthony
Change "trees/rocks only" option in deconstruction planner to two options, 'trees only' and 'rocks only'. They could be activated simultaneously.
Why?
Sometimes you want to get rid of all the rocks but leave the trees for pollution.
Thanks,
Anthony
- Thu Jun 18, 2026 9:19 pm
- Forum: Ideas and Suggestions
- Topic: Show priority of train station in overview
- Replies: 5
- Views: 1579
Re: Show priority of train station in overview
Bump. This is still needed. The train station overview information is woefully lacking.
- Thu Jun 18, 2026 9:16 pm
- Forum: Ideas and Suggestions
- Topic: Better ingredient handling for assembler circuit recipe changing
- Replies: 0
- Views: 72
Better ingredient handling for assembler circuit recipe changing
tl;dr
Allow assemblers to change recipe with ingredients still in output and move items in output buffer to input if they're ingredients in the next recipe.
06-18-2026, 15-01-10.png
What?
Currently, you cannot change the recipe of an assembler using circuit signals if it has any buffered ...
Allow assemblers to change recipe with ingredients still in output and move items in output buffer to input if they're ingredients in the next recipe.
06-18-2026, 15-01-10.png
What?
Currently, you cannot change the recipe of an assembler using circuit signals if it has any buffered ...
- Thu Jun 18, 2026 8:49 pm
- Forum: Ideas and Suggestions
- Topic: Opposite facing splitters
- Replies: 0
- Views: 90
Opposite facing splitters
tl;dr
A splitter where the output and input sides for each square of the 2x1 splitter are facing opposite directions.
This would help with splitting primarily when coming out of an underground belt, or when two lines heading opposite directions need to be sorted.
Thanks,
Fatsack
A splitter where the output and input sides for each square of the 2x1 splitter are facing opposite directions.
This would help with splitting primarily when coming out of an underground belt, or when two lines heading opposite directions need to be sorted.
Thanks,
Fatsack
- Thu Jun 18, 2026 8:39 pm
- Forum: Ideas and Suggestions
- Topic: Set belt and inserter orientation with circuit signals
- Replies: 0
- Views: 68
Set belt and inserter orientation with circuit signals
tl;dr
Change orientation of logistics items (belts, inserters, pumps, etc.) with circuit signals.
Being able to use circuits to change and control the direction of inserters, belts, pipes, and flip orientation of 2x1's like pumps and splitters would increase the toolkit the player has to solve ...
Change orientation of logistics items (belts, inserters, pumps, etc.) with circuit signals.
Being able to use circuits to change and control the direction of inserters, belts, pipes, and flip orientation of 2x1's like pumps and splitters would increase the toolkit the player has to solve ...
- Thu Jun 18, 2026 8:28 pm
- Forum: Ideas and Suggestions
- Topic: [QoL] Blinking light on assembler when functioning and full
- Replies: 1
- Views: 85
[QoL] Blinking light on assembler when functioning and full
A light on the corner of assemblers, blinking when crafting, on when full of product, off when short on ingredients.
When making large blueprints or spaghetti, especially with Alt-mode on, it is very difficult to see the assembler animation to tell what is working and what is not. Also if an ...
When making large blueprints or spaghetti, especially with Alt-mode on, it is very difficult to see the assembler animation to tell what is working and what is not. Also if an ...