Search found 8 matches
- Mon Jun 22, 2026 8:48 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 372
- Views: 39829
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Thankfully, I went the route of just recycling heaps of stuff on Fulgora through recyclers with quality modules to get my quality base materials. I'd be PISSED if I had built a space casino and it'd all just need to get deconstructed.
- Mon Jun 08, 2026 12:44 pm
- Forum: Ideas and Suggestions
- Topic: Highlight vehicles in search function
- Replies: 4
- Views: 655
Re: Highlight vehicles in search function
Bump because yes. I was baffled when I first found out you couldn't do this. Why are Spidertron's name-able if you can't control+F for them?
- Mon Jun 08, 2026 12:25 pm
- Forum: Fan Art
- Topic: Gleba doodle
- Replies: 4
- Views: 1755
Re: Gleba doodle
Very cool! :) and ominous also. I like your rendering of the mech suit!
- Mon Jun 08, 2026 12:20 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 126
- Views: 20427
Re: Friday Facts #441 - Space logistics improvements
Great improvements.
However a few more things would really make things a ton better.
1) Please add combinators with multiple if then else conditions that can be controlled explicitly instead of toggling and auto grouping into "and" and "or" conditions the way it is now. Then add value to output ...
- Thu Jun 04, 2026 4:44 am
- Forum: General discussion
- Topic: I kinda hate Vulcanus
- Replies: 11
- Views: 1642
Re: I kinda hate Vulcanus
Fulgora executes the limited space much better because the terrain is visually clear and you don't get random spots of oil ocean in the middle of your islands.
You do, actually. They're less common, but there will sometimes be a random tiny patch of oil someplace I'm not expecting. And (IMO ...
- Sat May 30, 2026 7:10 pm
- Forum: News
- Topic: Friday Facts #440 - 2.1 plan
- Replies: 74
- Views: 19156
Re: Friday Facts #440 - 2.1 plan
It was unavoidable! A great artist shouldn't add touch-ups for eternity. Wube has set the brush down! I really cannot wait to see what they do next...
I'm loving Space Age. It's like the base game gets reinvented four times over. I'm still only on Gleba and Vulcanus. And late comers like me will ...
I'm loving Space Age. It's like the base game gets reinvented four times over. I'm still only on Gleba and Vulcanus. And late comers like me will ...
- Fri May 08, 2026 9:36 pm
- Forum: Ideas and Suggestions
- Topic: Parametrized Blueprint variables - parameter stack size
- Replies: 8
- Views: 17860
Re: Parametrized Blueprint variables - parameter stack size
Yes please I would love it if there was a button to add a 'dummy' parameter or variable that I could set while placing the print.
However, I somehow managed to do this before: (This sets a limit on the output inserter based on the amount of item in the logistics network)
test.png
test2.png ...
- Fri May 01, 2026 9:47 pm
- Forum: Mods
- Topic: [MOD 1.0.x|0.18.x] fCPU
- Replies: 5
- Views: 5400
Re: [MOD 1.0.x|0.18.x] fCPU
I was reminded of this mod and checked the mod page, and I noticed a huge addition! The subprograms are awesome! And I'm reminded how well it all fits into the vanilla game. It'll take me a while to get reacquainted with fCPU, but I feel like I have to for such a cool mod :) but I never feel like I ...