Search found 12 matches

by zwickau
Thu Jul 16, 2026 6:52 pm
Forum: Not a bug
Topic: [2.1.9] Tank rotating animation inconsistency
Replies: 12
Views: 1201

Re: [2.1.9] Tank rotating animation inconsistency


And here it comes. I've drawn "Factorio ellipse" a bit more flattened on these screenshots to make effect more pronounced. Here you can see that left and right extremes have much more precision with respect to top and bottom if we step on uniform angle.
angle.png
And here it comes with uniform ...
by zwickau
Thu Jul 02, 2026 11:03 pm
Forum: Implemented Suggestions
Topic: Change name of "global" Speaker playback option to "universal"
Replies: 4
Views: 1140

Re: Change name of "global" Speaker playback option to "universal"

+1

Haha, yes, this confused me for a moment when I was revisiting the game!
by zwickau
Fri Jun 26, 2026 11:05 pm
Forum: Outdated/Not implemented
Topic: Floating-point inaccuracies permeate the game.
Replies: 28
Views: 2381

Re: Floating-point inaccuracies permeate the game.

Huh, I'm surprised to see this, I never noticed! I guess I expected that this problem would be magic-ed away somewhere in the background.

I'm not sure if the post author is making this assumption, but: integer division isn't necessarily faster than floating point division. Actually, I think it's ...
by zwickau
Wed Jun 24, 2026 8:11 pm
Forum: General discussion
Topic: I kinda hate Vulcanus
Replies: 27
Views: 4986

Re: I kinda hate Vulcanus




Fulgora executes the limited space much better because the terrain is visually clear and you don't get random spots of oil ocean in the middle of your islands.
You do, actually. They're less common, but there will sometimes be a random tiny patch of oil someplace I'm not expecting. And (IMO ...
by zwickau
Mon Jun 22, 2026 8:48 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 388
Views: 61689

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

Thankfully, I went the route of just recycling heaps of stuff on Fulgora through recyclers with quality modules to get my quality base materials. I'd be PISSED if I had built a space casino and it'd all just need to get deconstructed.
by zwickau
Mon Jun 08, 2026 12:44 pm
Forum: Ideas and Suggestions
Topic: Highlight vehicles in search function
Replies: 4
Views: 755

Re: Highlight vehicles in search function

Bump because yes. I was baffled when I first found out you couldn't do this. Why are Spidertron's name-able if you can't control+F for them?
by zwickau
Mon Jun 08, 2026 12:25 pm
Forum: Fan Art
Topic: Gleba doodle
Replies: 4
Views: 2758

Re: Gleba doodle

Very cool! :) and ominous also. I like your rendering of the mech suit!
by zwickau
Mon Jun 08, 2026 12:20 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 127
Views: 26481

Re: Friday Facts #441 - Space logistics improvements


Great improvements.

However a few more things would really make things a ton better.

1) Please add combinators with multiple if then else conditions that can be controlled explicitly instead of toggling and auto grouping into "and" and "or" conditions the way it is now. Then add value to output ...
by zwickau
Thu Jun 04, 2026 4:44 am
Forum: General discussion
Topic: I kinda hate Vulcanus
Replies: 27
Views: 4986

Re: I kinda hate Vulcanus


Fulgora executes the limited space much better because the terrain is visually clear and you don't get random spots of oil ocean in the middle of your islands.
You do, actually. They're less common, but there will sometimes be a random tiny patch of oil someplace I'm not expecting. And (IMO ...
by zwickau
Sat May 30, 2026 7:10 pm
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 75
Views: 24195

Re: Friday Facts #440 - 2.1 plan

It was unavoidable! A great artist shouldn't add touch-ups for eternity. Wube has set the brush down! I really cannot wait to see what they do next...

I'm loving Space Age. It's like the base game gets reinvented four times over. I'm still only on Gleba and Vulcanus. And late comers like me will ...
by zwickau
Fri May 08, 2026 9:36 pm
Forum: Ideas and Suggestions
Topic: Parametrized Blueprint variables - parameter stack size
Replies: 8
Views: 18950

Re: Parametrized Blueprint variables - parameter stack size


Yes please I would love it if there was a button to add a 'dummy' parameter or variable that I could set while placing the print.

However, I somehow managed to do this before: (This sets a limit on the output inserter based on the amount of item in the logistics network)
test.png
test2.png ...
by zwickau
Fri May 01, 2026 9:47 pm
Forum: Mods
Topic: [MOD 1.0.x|0.18.x] fCPU
Replies: 5
Views: 5722

Re: [MOD 1.0.x|0.18.x] fCPU

I was reminded of this mod and checked the mod page, and I noticed a huge addition! The subprograms are awesome! And I'm reminded how well it all fits into the vanilla game. It'll take me a while to get reacquainted with fCPU, but I feel like I have to for such a cool mod :) but I never feel like I ...

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