Search found 8 matches

by zwickau
Mon Jun 22, 2026 8:48 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 372
Views: 39793

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

Thankfully, I went the route of just recycling heaps of stuff on Fulgora through recyclers with quality modules to get my quality base materials. I'd be PISSED if I had built a space casino and it'd all just need to get deconstructed.
by zwickau
Mon Jun 08, 2026 12:44 pm
Forum: Ideas and Suggestions
Topic: Highlight vehicles in search function
Replies: 4
Views: 655

Re: Highlight vehicles in search function

Bump because yes. I was baffled when I first found out you couldn't do this. Why are Spidertron's name-able if you can't control+F for them?
by zwickau
Mon Jun 08, 2026 12:25 pm
Forum: Fan Art
Topic: Gleba doodle
Replies: 4
Views: 1751

Re: Gleba doodle

Very cool! :) and ominous also. I like your rendering of the mech suit!
by zwickau
Mon Jun 08, 2026 12:20 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 126
Views: 20419

Re: Friday Facts #441 - Space logistics improvements


Great improvements.

However a few more things would really make things a ton better.

1) Please add combinators with multiple if then else conditions that can be controlled explicitly instead of toggling and auto grouping into "and" and "or" conditions the way it is now. Then add value to output ...
by zwickau
Thu Jun 04, 2026 4:44 am
Forum: General discussion
Topic: I kinda hate Vulcanus
Replies: 11
Views: 1642

Re: I kinda hate Vulcanus


Fulgora executes the limited space much better because the terrain is visually clear and you don't get random spots of oil ocean in the middle of your islands.
You do, actually. They're less common, but there will sometimes be a random tiny patch of oil someplace I'm not expecting. And (IMO ...
by zwickau
Sat May 30, 2026 7:10 pm
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 74
Views: 19144

Re: Friday Facts #440 - 2.1 plan

It was unavoidable! A great artist shouldn't add touch-ups for eternity. Wube has set the brush down! I really cannot wait to see what they do next...

I'm loving Space Age. It's like the base game gets reinvented four times over. I'm still only on Gleba and Vulcanus. And late comers like me will ...
by zwickau
Fri May 08, 2026 9:36 pm
Forum: Ideas and Suggestions
Topic: Parametrized Blueprint variables - parameter stack size
Replies: 8
Views: 17860

Re: Parametrized Blueprint variables - parameter stack size


Yes please I would love it if there was a button to add a 'dummy' parameter or variable that I could set while placing the print.

However, I somehow managed to do this before: (This sets a limit on the output inserter based on the amount of item in the logistics network)
test.png
test2.png ...
by zwickau
Fri May 01, 2026 9:47 pm
Forum: Mods
Topic: [MOD 1.0.x|0.18.x] fCPU
Replies: 5
Views: 5398

Re: [MOD 1.0.x|0.18.x] fCPU

I was reminded of this mod and checked the mod page, and I noticed a huge addition! The subprograms are awesome! And I'm reminded how well it all fits into the vanilla game. It'll take me a while to get reacquainted with fCPU, but I feel like I have to for such a cool mod :) but I never feel like I ...

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