When game_view_settings.show_tool_bar is set to false, and character is driving a vehicle (not remotely), the vehicle's toolbar doesn't hide.
Steps:
1. Load attached save.
2. Hide toolbar: /c game.player.game_view_settings.show_tool_bar = false .
3. Enter the car.
Actual: car's toolbar is shown ...
Search found 10 matches
- Tue May 05, 2026 12:44 pm
- Forum: Fixed for 2.1
- Topic: [2.0.76] Vehicle's toolbar is inconsistent with game_view_settings.show_tool_bar
- Replies: 1
- Views: 98
- Mon May 04, 2026 1:08 pm
- Forum: Bug Reports
- Topic: [2.0.76] GUI element at 0,0 receives hover event from opposite edges of the screen
- Replies: 0
- Views: 99
[2.0.76] GUI element at 0,0 receives hover event from opposite edges of the screen
When a custom LuaGuiElement is placed at location {0,0} it receives mouse hover event if cursor is placed at rightmost or bottommost edge of the screen and then hovers another element.
Steps:
1. Add a mod with the following code
script.on_event(defines.events.on_player_joined_game, function ...
Steps:
1. Add a mod with the following code
script.on_event(defines.events.on_player_joined_game, function ...
- Sun May 03, 2026 6:16 pm
- Forum: Bug Reports
- Topic: [2.0.76] right and bottom row of pixels of the screen doesn't register mouse hover events
- Replies: 0
- Views: 87
[2.0.76] right and bottom row of pixels of the screen doesn't register mouse hover events
When mouse cursor is moved to the right-most or the bottom-most edge of the screen, game stops registering hover events from the mouse. The game does register hover events while left mouse button is held pressed.
Steps:
(0. Graphics settings -> Full screen = checked)
1. Start new Freeplay game.
2 ...
Steps:
(0. Graphics settings -> Full screen = checked)
1. Start new Freeplay game.
2 ...
- Fri Apr 24, 2026 11:27 pm
- Forum: Fixed for 2.1
- Topic: [2.0.76] List of pins doesn't respect game_view_settings
- Replies: 3
- Views: 379
Re: [2.0.76] List of pins doesn't respect game_view_settings
Would you like me to extract the feature request?
- Fri Apr 24, 2026 8:30 pm
- Forum: Modding interface requests
- Topic: New event type: on_alert_added
- Replies: 2
- Views: 253
Re: New event type: on_alert_added
Well, basically yes. Just like with all the other events sent by the engine.
take all of the work you're currently doing and make the engine do it *at all times*
Unfortunately I'm not knoledgeable enough about the engine internals to know how impactful it is to add a new event. I just thought it ...
take all of the work you're currently doing and make the engine do it *at all times*
Unfortunately I'm not knoledgeable enough about the engine internals to know how impactful it is to add a new event. I just thought it ...
- Fri Apr 24, 2026 3:09 pm
- Forum: Modding interface requests
- Topic: New event type: on_alert_added
- Replies: 2
- Views: 253
New event type: on_alert_added
I would like the game to have an event defines.events.on_alert_added that will fire when a new alert is added to LuaPlayer::get_alerts(). Or maybe on_alerts_changed for any changes in get_alerts(), but with the ability to distinguish if a new one was added or an existing expired.
I'm making Dynamic ...
I'm making Dynamic ...
- Fri Apr 24, 2026 1:00 pm
- Forum: Fixed for 2.1
- Topic: [2.0.76] List of pins doesn't respect game_view_settings
- Replies: 3
- Views: 379
[2.0.76] List of pins doesn't respect game_view_settings
When placing a new pin, visibility of the list of pins (under minimap) behaves inconsistently with current state of player.game_view_settings. It doesn't appear if right side views are currently hidden, it doesn't hide when right side views are told to hide.
Steps:
1. Start new Freeplay game.
2 ...
Steps:
1. Start new Freeplay game.
2 ...
- Wed Apr 22, 2026 3:54 pm
- Forum: Minor issues
- Topic: [2.0.76] Hidden quickbar shows incorrect selected quickbar when shown in response to its rotation
- Replies: 2
- Views: 294
Re: [2.0.76] Hidden quickbar shows incorrect selected quickbar when shown in response to its rotation
I see.
My current workaround is to wait a tick before showing the quickbar. Fortunately its simple enough (unlike the workaround for non-working hotkeys
)
My current workaround is to wait a tick before showing the quickbar. Fortunately its simple enough (unlike the workaround for non-working hotkeys
- Sun Apr 19, 2026 9:25 pm
- Forum: Minor issues
- Topic: [2.0.76] Hidden quickbar shows incorrect selected quickbar when shown in response to its rotation
- Replies: 2
- Views: 294
[2.0.76] Hidden quickbar shows incorrect selected quickbar when shown in response to its rotation
When handler of a custom-input with linked_game_control = "rotate-active-quick-bars" shows the quickbar, previously hidden using player.game_view_settings.show_quickbar = false , the displayed selected quickbar page is incorrect.
Steps:
0. (Use the attached mod for ease of demonstration)
1. Add ...
Steps:
0. (Use the attached mod for ease of demonstration)
1. Add ...
- Sun Apr 19, 2026 8:39 pm
- Forum: Fixed for 2.1
- Topic: [2.0.76] While quickbar is hidden quickbar hotkeys aren't working
- Replies: 1
- Views: 314
[2.0.76] While quickbar is hidden quickbar hotkeys aren't working
When I use lua API to set player.game_view_settings.show_quickbar to false (through mod or console), all "Shortcut XX" ( "quick-bar-button-xx" ) hotkeys stop doing anything.
Steps:
1. Start new Freeplay game.
2. Put wood into slot #1 of quickbar #1. (Check "Shortcut 1" hotkey puts wood into cursor ...
Steps:
1. Start new Freeplay game.
2. Put wood into slot #1 of quickbar #1. (Check "Shortcut 1" hotkey puts wood into cursor ...