Search found 11 matches

by aglaron
Thu May 07, 2026 4:21 pm
Forum: Assigned
Topic: [StrangePan][2.0.76] GUI element at 0,0 receives hover event from opposite edges of the screen
Replies: 3
Views: 641

Re: [2.0.76] GUI element at 0,0 receives hover event from opposite edges of the screen

With display_density_scale = 1 (changed by setting System->Display->Scale in Windows to 100%) and any display_scale (tested with 2, 3, and in between), I can't reproduce the issue with hover not registering, and as consequence cannot reproduce step #6 of this one.

With display_density_scale = 2 ...
by aglaron
Tue May 05, 2026 12:44 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.76] Vehicle's toolbar is inconsistent with game_view_settings.show_tool_bar
Replies: 1
Views: 244

[2.0.76] Vehicle's toolbar is inconsistent with game_view_settings.show_tool_bar

When game_view_settings.show_tool_bar is set to false, and character is driving a vehicle (not remotely), the vehicle's toolbar doesn't hide.

Steps:
1. Load attached save.
2. Hide toolbar: /c game.player.game_view_settings.show_tool_bar = false .
3. Enter the car.

Actual: car's toolbar is shown ...
by aglaron
Mon May 04, 2026 1:08 pm
Forum: Assigned
Topic: [StrangePan][2.0.76] GUI element at 0,0 receives hover event from opposite edges of the screen
Replies: 3
Views: 641

[StrangePan][2.0.76] GUI element at 0,0 receives hover event from opposite edges of the screen

When a custom LuaGuiElement is placed at location {0,0} it receives mouse hover event if cursor is placed at rightmost or bottommost edge of the screen and then hovers another element.

Steps:
1. Add a mod with the following code


script.on_event(defines.events.on_player_joined_game, function ...
by aglaron
Sun May 03, 2026 6:16 pm
Forum: Bug Reports
Topic: [2.0.76] right and bottom row of pixels of the screen doesn't register mouse hover events
Replies: 0
Views: 267

[2.0.76] right and bottom row of pixels of the screen doesn't register mouse hover events

When mouse cursor is moved to the right-most or the bottom-most edge of the screen, game stops registering hover events from the mouse. The game does register hover events while left mouse button is held pressed.

Steps:
(0. Graphics settings -> Full screen = checked)
1. Start new Freeplay game.
2 ...
by aglaron
Fri Apr 24, 2026 11:27 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.76] List of pins doesn't respect game_view_settings
Replies: 3
Views: 500

Re: [2.0.76] List of pins doesn't respect game_view_settings

Would you like me to extract the feature request?
by aglaron
Fri Apr 24, 2026 8:30 pm
Forum: Modding interface requests
Topic: New event type: on_alert_added
Replies: 2
Views: 370

Re: New event type: on_alert_added

Well, basically yes. Just like with all the other events sent by the engine.

take all of the work you're currently doing and make the engine do it *at all times*

Unfortunately I'm not knoledgeable enough about the engine internals to know how impactful it is to add a new event. I just thought it ...
by aglaron
Fri Apr 24, 2026 3:09 pm
Forum: Modding interface requests
Topic: New event type: on_alert_added
Replies: 2
Views: 370

New event type: on_alert_added

I would like the game to have an event defines.events.on_alert_added that will fire when a new alert is added to LuaPlayer::get_alerts(). Or maybe on_alerts_changed for any changes in get_alerts(), but with the ability to distinguish if a new one was added or an existing expired.

I'm making Dynamic ...
by aglaron
Fri Apr 24, 2026 1:00 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.76] List of pins doesn't respect game_view_settings
Replies: 3
Views: 500

[2.0.76] List of pins doesn't respect game_view_settings

When placing a new pin, visibility of the list of pins (under minimap) behaves inconsistently with current state of player.game_view_settings. It doesn't appear if right side views are currently hidden, it doesn't hide when right side views are told to hide.

Steps:

1. Start new Freeplay game.
2 ...
by aglaron
Wed Apr 22, 2026 3:54 pm
Forum: Minor issues
Topic: [2.0.76] Hidden quickbar shows incorrect selected quickbar when shown in response to its rotation
Replies: 2
Views: 383

Re: [2.0.76] Hidden quickbar shows incorrect selected quickbar when shown in response to its rotation

I see.

My current workaround is to wait a tick before showing the quickbar. Fortunately its simple enough (unlike the workaround for non-working hotkeys :) )
by aglaron
Sun Apr 19, 2026 9:25 pm
Forum: Minor issues
Topic: [2.0.76] Hidden quickbar shows incorrect selected quickbar when shown in response to its rotation
Replies: 2
Views: 383

[2.0.76] Hidden quickbar shows incorrect selected quickbar when shown in response to its rotation

When handler of a custom-input with linked_game_control = "rotate-active-quick-bars" shows the quickbar, previously hidden using player.game_view_settings.show_quickbar = false , the displayed selected quickbar page is incorrect.

Steps:
0. (Use the attached mod for ease of demonstration)
1. Add ...
by aglaron
Sun Apr 19, 2026 8:39 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.76] While quickbar is hidden quickbar hotkeys aren't working
Replies: 1
Views: 404

[2.0.76] While quickbar is hidden quickbar hotkeys aren't working

When I use lua API to set player.game_view_settings.show_quickbar to false (through mod or console), all "Shortcut XX" ( "quick-bar-button-xx" ) hotkeys stop doing anything.

Steps:
1. Start new Freeplay game.
2. Put wood into slot #1 of quickbar #1. (Check "Shortcut 1" hotkey puts wood into cursor ...

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