the landing pad unloading stations are such a god tier addition, no more of needing a bot network for just unloading the landing pad but the limit on it is still kinda arbitrary and not very nice
what if each landing pad had a certain amount of addon budget (cargo bays and unloading, also new ...
Search found 9 matches
- Fri Jun 19, 2026 4:51 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 34072
- Wed Jun 17, 2026 9:40 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 56529
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
I get about 1K prometheum per minute from my prometheum hauler. And that's low because it's early generation.
But you guys all realize that the recycle time on an asteroid is 0.03 seconds?
And that's not bragging. In the world of prometheum that's kid numbers.
And you don't get less huge ...
- Mon Jun 15, 2026 9:13 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 56529
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Trains are unfortunately (almost) useless and quality won't save them.
Bigger acceleration and top speed is nice, but they are still inferior to belts.
Belts effectively teleport items, with a small downside of buffer capacity.
But they do not require all the setup with the stations and their ...
- Sun Jun 14, 2026 10:49 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 56529
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
about not being able to flip train signals one option could be that flipping a blueprint with train signals just strips the unflippable things away or marks them in red permanently to signify they cannot be placed
also quality trains is so awesome but them coming along side with removal of the ...
also quality trains is so awesome but them coming along side with removal of the ...
- Sat Jun 06, 2026 12:31 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 126
- Views: 25197
Re: Friday Facts #441 - Space logistics improvements
Platform to platform logistics are top tier. I'm finally able to build a platform capable of producing more platforms up in space.
Only thing missing from this list in my opinion would be more than 1 landing pad per surface. The sight of cargo pods dropping all over the factory would be epic. Could ...
Only thing missing from this list in my opinion would be more than 1 landing pad per surface. The sight of cargo pods dropping all over the factory would be epic. Could ...
- Sun May 03, 2026 8:34 am
- Forum: Ideas and Suggestions
- Topic: Train signals to be able to incentivize trains to use higher throughput train lines
- Replies: 3
- Views: 673
Re: Train signals to be able to incentivize trains to use higher throughput train lines
So apparently train stops kinda do this already since 0.15 where they add a 2000 tile pathfinding penalty when pathing through them
- Sun Apr 26, 2026 12:22 am
- Forum: Modding help
- Topic: Is it possible to make science pack that also works as a different science pack?
- Replies: 2
- Views: 364
Is it possible to make science pack that also works as a different science pack?
Couldn't find a built-in way to do it myself, so asking here incase someone has already figured it out.
So to explain what I'm talking about let us say we have 2 types of science packs A and B.
We also have some technologies
Tech1 - requires 1 pack A
Tech2 - requires 1 pack B
Tech3 - requires 1 ...
So to explain what I'm talking about let us say we have 2 types of science packs A and B.
We also have some technologies
Tech1 - requires 1 pack A
Tech2 - requires 1 pack B
Tech3 - requires 1 ...
- Mon Apr 20, 2026 9:40 pm
- Forum: Ideas and Suggestions
- Topic: Rail signal to let more than 1 train into a block
- Replies: 2
- Views: 417
Rail signal to let more than 1 train into a block
TL;DR
A rail signal that lets trains into the block it's an enterance to without making sure it's empty
What?
A new rail signal (or maybe even an option for the current ones) that when a train wants to pass it either lets them pass with no checks or checking if the block has less than n amount ...
A rail signal that lets trains into the block it's an enterance to without making sure it's empty
What?
A new rail signal (or maybe even an option for the current ones) that when a train wants to pass it either lets them pass with no checks or checking if the block has less than n amount ...
- Fri Apr 17, 2026 1:52 pm
- Forum: Ideas and Suggestions
- Topic: Train signals to be able to incentivize trains to use higher throughput train lines
- Replies: 3
- Views: 673
Train signals to be able to incentivize trains to use higher throughput train lines
TL;DR
Train signals that increase train pathing costs, so that could build main train highways and have trains use them instead of cutting through blocks for a shorter path.
What?
A new type of train signal that increases the pathing cost of a train route that crosses it. Could be configured ...
Train signals that increase train pathing costs, so that could build main train highways and have trains use them instead of cutting through blocks for a shorter path.
What?
A new type of train signal that increases the pathing cost of a train route that crosses it. Could be configured ...