Search found 9 matches

by Robosium
Fri Jun 19, 2026 4:51 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 176
Views: 34071

Re: Friday Facts #443 - More Planet Deliveries

the landing pad unloading stations are such a god tier addition, no more of needing a bot network for just unloading the landing pad but the limit on it is still kinda arbitrary and not very nice
what if each landing pad had a certain amount of addon budget (cargo bays and unloading, also new ...
by Robosium
Wed Jun 17, 2026 9:40 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 386
Views: 56477

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint



I get about 1K prometheum per minute from my prometheum hauler. And that's low because it's early generation.

But you guys all realize that the recycle time on an asteroid is 0.03 seconds?

And that's not bragging. In the world of prometheum that's kid numbers.

And you don't get less huge ...
by Robosium
Mon Jun 15, 2026 9:13 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 386
Views: 56477

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint


Trains are unfortunately (almost) useless and quality won't save them.
Bigger acceleration and top speed is nice, but they are still inferior to belts.
Belts effectively teleport items, with a small downside of buffer capacity.
But they do not require all the setup with the stations and their ...
by Robosium
Sun Jun 14, 2026 10:49 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 386
Views: 56477

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

about not being able to flip train signals one option could be that flipping a blueprint with train signals just strips the unflippable things away or marks them in red permanently to signify they cannot be placed

also quality trains is so awesome but them coming along side with removal of the ...
by Robosium
Sat Jun 06, 2026 12:31 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 126
Views: 25196

Re: Friday Facts #441 - Space logistics improvements

Platform to platform logistics are top tier. I'm finally able to build a platform capable of producing more platforms up in space.

Only thing missing from this list in my opinion would be more than 1 landing pad per surface. The sight of cargo pods dropping all over the factory would be epic. Could ...
by Robosium
Sun May 03, 2026 8:34 am
Forum: Ideas and Suggestions
Topic: Train signals to be able to incentivize trains to use higher throughput train lines
Replies: 3
Views: 673

Re: Train signals to be able to incentivize trains to use higher throughput train lines

So apparently train stops kinda do this already since 0.15 where they add a 2000 tile pathfinding penalty when pathing through them
by Robosium
Sun Apr 26, 2026 12:22 am
Forum: Modding help
Topic: Is it possible to make science pack that also works as a different science pack?
Replies: 2
Views: 364

Is it possible to make science pack that also works as a different science pack?

Couldn't find a built-in way to do it myself, so asking here incase someone has already figured it out.

So to explain what I'm talking about let us say we have 2 types of science packs A and B.
We also have some technologies
Tech1 - requires 1 pack A
Tech2 - requires 1 pack B
Tech3 - requires 1 ...
by Robosium
Mon Apr 20, 2026 9:40 pm
Forum: Ideas and Suggestions
Topic: Rail signal to let more than 1 train into a block
Replies: 2
Views: 417

Rail signal to let more than 1 train into a block

TL;DR
A rail signal that lets trains into the block it's an enterance to without making sure it's empty


What?
A new rail signal (or maybe even an option for the current ones) that when a train wants to pass it either lets them pass with no checks or checking if the block has less than n amount ...
by Robosium
Fri Apr 17, 2026 1:52 pm
Forum: Ideas and Suggestions
Topic: Train signals to be able to incentivize trains to use higher throughput train lines
Replies: 3
Views: 673

Train signals to be able to incentivize trains to use higher throughput train lines

TL;DR
Train signals that increase train pathing costs, so that could build main train highways and have trains use them instead of cutting through blocks for a shorter path.


What?
A new type of train signal that increases the pathing cost of a train route that crosses it. Could be configured ...

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