I'm adding in a new pollution type, and while its working as expected in most cases, I can't get the fusion generator to output pollution.
energy_source=
{
type="electric",
usage_priority="secondary-output",
output_flow_limit="50MW",
emissions_per_minute=
{
new_pollution=833.33333333333 ...
Search found 2 matches
- Tue Dec 02, 2025 12:45 am
- Forum: Modding help
- Topic: Fusion Generator not producing pollution
- Replies: 1
- Views: 108
- Fri Nov 28, 2025 7:37 pm
- Forum: Modding interface requests
- Topic: Allow event for a cliff being destroyed
- Replies: 3
- Views: 1437
Re: Allow event for a cliff being destroyed
I could really use a general solution to this. I have workarounds based on detecting when cliff explosives have been used, but this isn't comprehensive. I'd like to detect when cliffs are destroyed in general, which would include atomic bombs, exploding power plants, or effects from other mods ...