Search found 32 matches

by diegokilla
Tue Oct 27, 2015 5:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.14] Technology Research button not working
Replies: 18
Views: 14065

Re: [0.12.14] Technology Research button not working

kovarex wrote:Oups, one bugfix creates another bug, fixed for 0.12.15
Any chance of that getting pushed out soon? This bug is kind of game-breaking and an emergency fix would be really nice.
by diegokilla
Mon Oct 19, 2015 10:52 pm
Forum: Mods
Topic: [MOD 0.12.x] STRS - Radar Systems
Replies: 24
Views: 33583

Re: [MOD 0.12.x] STRS - Radar Systems

I wish I could be of more help with the sprites, but that sort of thing is way beyond my skill level. I do have a suggestion; I would love to see a range marker. Something like that in the picture in the first post I think would look very nice. Perhaps even something toggle-able. Also, The long rang...
by diegokilla
Sun Oct 18, 2015 1:49 am
Forum: Mods
Topic: [MOD 0.12.x] STRS - Radar Systems
Replies: 24
Views: 33583

Re: [MOD 0.12.x] STRS - Radar Systems

The file for download is a .rar
I tried renaming it to a .zip but Factorio just crashed on load.

*edit
I figured out that simply pulling the mod folder out of the .rar makes it work just fine
by diegokilla
Mon Aug 31, 2015 3:46 pm
Forum: News
Topic: Friday Facts #101 - The players are real people
Replies: 96
Views: 61900

Re: Friday Facts #101 - The players are real people

The way I read this, it seems like the large game studio is being given money for making a game with plot. If that's correct, I think Factorio should get some lore:
"Player leaves planet due to misappropriated taxes with the intention of starting their own new world."
by diegokilla
Fri Mar 06, 2015 2:29 am
Forum: Releases
Topic: Version 0.11.17
Replies: 46
Views: 50930

Re: Version 0.11.17

Fixed the tank controls, as it could start to break when it hit someting. The tank doesn't get stuck when plowing through stuff now.
Well I know a streamer who is going to be ecstatic :)
by diegokilla
Thu Mar 05, 2015 8:12 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560175

Re: Yuoki Industries 0.2.25 (11.16)

For those of you who are contemplating using this mod and/or Resource Spawner Overhaul, iGi came up with a bit of code that you can add into RSO's config file to get YI ores to work with it. This isn't necessarily going to be supported by either RSO or YI devs, but I've tested it and it works! -- yu...
by diegokilla
Thu Mar 05, 2015 8:08 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 189825

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Just did a quick test, and it works! Thanks a bunch for this! I'm going to post that code over in the YI thread if that's alright. Perhaps it will help somebody else out :)
by diegokilla
Thu Mar 05, 2015 4:17 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 189825

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

I'm if there is a way for non-programmers to be able to add an ore type. I have recently started using Yuoki Industries which adds 2 ores, but RSO doesn't recognize them atm. Would code need to be added to the YI mod? Would code need to be added to RSO? Or would I just need to add some stuff to the ...
by diegokilla
Thu Feb 26, 2015 7:02 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 171718

Re: [MOD 0.11.X] MoMods: MoWeather Fixes

Aww man, and here I was thinking it was something with Dytech :/ Glad the bug got tracked down and is being worked on!
by diegokilla
Sat Feb 21, 2015 12:47 am
Forum: Resolved Problems and Bugs
Topic: [0.11.15] [kovarex] Crashing associated with power grids
Replies: 12
Views: 4947

Re: [0.11.15] [kovarex] Crashing associated with power grids

Alright I hope this helps. Sorry it had to be done in such an oddball way. Let me know if there's anything else you need.
by diegokilla
Sat Feb 21, 2015 12:45 am
Forum: Resolved Problems and Bugs
Topic: [0.11.15] [kovarex] Crashing associated with power grids
Replies: 12
Views: 4947

Re: [0.11.15] [kovarex] Crashing associated with power grids

Apparently if chrome doesn't finish uploading a file in 30sec, it just kills the transfer. This is becoming increasingly frustrating.

Along with these mods I used Main-DyTech-Machine-1.0.1.zip, but it just wouldn't upload because chrome is being shitty.
by diegokilla
Fri Feb 20, 2015 11:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.15] [kovarex] Crashing associated with power grids
Replies: 12
Views: 4947

Re: [0.11.15] [kovarex] Crashing associated with power grids

I'm trying to attach them but the forums doesn't seem to happy about it. About the save; it was played entirely in 0.11.15

Edit: I'm going to have to upload the zipped mods folder to another site, 4shared or something. I'll post a link to it here shortly.
by diegokilla
Fri Feb 20, 2015 1:56 am
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 189825

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

It should do that pretty well by default, make sure you set your resource spawn rates to "none" when creating a map, unless you've altered the config file. If you don't, RSO will spawn resources, as well as vanilla.
by diegokilla
Thu Feb 19, 2015 5:48 am
Forum: Resolved Problems and Bugs
Topic: [0.11.15] [kovarex] Crashing associated with power grids
Replies: 12
Views: 4947

Re: Game refuses to save

I managed to manual save it just before the crash, and can reliably reproduce the crash now. Furthermore, I believe I've figured out the exact culprit that is causing the issue. The crash happens when connecting two power grids together. When I was trying to diagnose if this was a mod issue or not, ...
by diegokilla
Thu Feb 19, 2015 12:23 am
Forum: Resolved Problems and Bugs
Topic: [0.11.15] [kovarex] Crashing associated with power grids
Replies: 12
Views: 4947

Re: Game refuses to save

I think I finally figured out the cause of the crash, or at least, I can reproduce it now. The game crashes whenever I link up two separate power grids. Here's a screenshot when the game crashed, you can see that I was placing the power pole in between two separate grids.I imagine the log is similar...
by diegokilla
Wed Feb 18, 2015 10:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.15] [kovarex] Crashing associated with power grids
Replies: 12
Views: 4947

Re: Game refuses to save

Well it didn't take long, not five minutes later the game crashed. It happened right as I was placing a power pole, or very shortly after. Here's the log: 21501.605036 Info Logger.cpp:152: 2015-02-18 16:38:13; Factorio 0.11.15 (Build 13276, win64) 21501.605078 Info Logger.cpp:156: Operating system: ...
by diegokilla
Wed Feb 18, 2015 10:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.15] [kovarex] Crashing associated with power grids
Replies: 12
Views: 4947

[0.11.15] [kovarex] Crashing associated with power grids

Been playing with various Mods, and this error has been hampering my progress. I can get about an hour into the game when the following error pops up. Shortly after (maybe 20-30min) the game will CTD. The game absolutely will not let me do a manual save at this point. I am going to try to play a bit...
by diegokilla
Tue Feb 17, 2015 9:58 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 171718

Re: [MOD 0.11.X] MoMods: MoWeather Fixes

So, just replace the .zip with the latest?

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