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by nbcss
Thu Nov 13, 2025 1:28 am
Forum: Modding help
Topic: How to define planet robot energy cost multiplier like Aquilo?
Replies: 2
Views: 271

Re: How to define planet robot energy cost multiplier like Aquilo?

eugenekay wrote: Wed Nov 12, 2025 10:47 pm Previously
Osmo wrote: Mon Sep 15, 2025 6:19 am There is no stat for robot energy usage, it's (gravity/pressure) * 100
Thanks!
by nbcss
Wed Nov 12, 2025 10:30 pm
Forum: Modding help
Topic: How to define planet robot energy cost multiplier like Aquilo?
Replies: 2
Views: 271

How to define planet robot energy cost multiplier like Aquilo?

As title says, I feel like there is a surface property of robot energy cost multiplier somewhere but I cannot find it in document nor factorio-data GitHub. Is it a value hardcoded in Aquilo implementation?
by nbcss
Tue Nov 11, 2025 12:24 am
Forum: Assigned
Topic: [Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working
Replies: 7
Views: 1008

Re: [2.0.69] Non-explosive cannon shell +25% range modifier is not working




Why? Its explosive range, not tank shoot distance

How do you define "tank shoot distance"? I am aiming at a target 35 tiles away and the non-explosive shell just explode at 30 tiles distance like explosive shell. If the +25% range description is accurate, the shell should explode at 37.5 ...
by nbcss
Mon Nov 10, 2025 11:56 pm
Forum: Assigned
Topic: [Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working
Replies: 7
Views: 1008

Re: [Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working


The modifier is working just fine with Modded Cannon Turrets with the normal (non-explosive) Shell type.

Range 35 + 25% = ~44.
11-10-2025, 11-44-05.png

Range 35
11-10-2025, 11-45-14.png

According to the AmmoType definition:
Affects the range value of the shooting gun prototype's ...
by nbcss
Mon Nov 10, 2025 1:18 pm
Forum: Assigned
Topic: [Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working
Replies: 7
Views: 1008

Re: [2.0.69] Non-explosive cannon shell +25% range modifier is not working


Why? Its explosive range, not tank shoot distance

How do you define "tank shoot distance"? I am aiming at a target 35 tiles away and the non-explosive shell just explode at 30 tiles distance like explosive shell. If the +25% range description is accurate, the shell should explode at 37.5 ...
by nbcss
Fri Oct 24, 2025 12:31 am
Forum: Assigned
Topic: [Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working
Replies: 7
Views: 1008

[Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working

Summary
Non-explosive cannon shell +25% range modifier was introduced since 2.0.7 for balance purpose, but it actually not working at all. The issue was reported in https://forums.factorio.com/viewtopic.php?t=128061, but the range modifier did not apply for projectiles from vanilla tank as well ...

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