Search found 7 matches

by roaringdragon2
Sun Apr 28, 2019 3:32 am
Forum: Campaign / Scenario suggestions
Topic: [0.17.34] tutorial feedback
Replies: 1
Views: 1578

[0.17.34] tutorial feedback

I have 286 steam hours, probably about 500 non steam hours. I didn't like the sound effect when you press tab to proceed to the next tip when it is explaining inventories, although that might just have been because I was tabbing through them so fast. The tutorial felt a little slow, although that mi...
by roaringdragon2
Sat Apr 01, 2017 8:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.x thru 0.12.3] Improper train routing
Replies: 8
Views: 8760

Re: [0.11.x thru 0.12.3] Improper train routing

In the meantime use unique station names. The fix seems straight forward enough. Store train paths in memory or let user draw a line for trains to follow. After any construction an attempt should be made to re-connect the part between the two links, if a path was running through that piece of rail....
by roaringdragon2
Thu Nov 03, 2016 1:24 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.13.9] [Reopened] Rounding errors with GUI vs. game logic
Replies: 13
Views: 10735

Re: [Rseding91] [0.13.9] [Reopened] Rounding errors with GUI vs. game logic

I do what GlassDeviant does, and there is a reason for it. Fluid has to flow, it doesn't just balance perfectly, This means that if your heavy oil tanks are far enough away from your refineries, your refineries might be full because the pipe in front of them is full, because the next pipe is, becaus...
by roaringdragon2
Fri Sep 02, 2016 8:05 pm
Forum: News
Topic: Friday facts #154 - Challenge us
Replies: 61
Views: 29906

Re: Friday facts #154 - Challenge us

The more I look at it, the more convinced I am that the side panels on the blue belts are literally going backwards.
by roaringdragon2
Sat Jun 11, 2016 4:32 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 61816

Re: Friday Facts #142 - Playtesting

I am pretty sure that when I use that command, it is going to be somewhere around 39% spawners and 59% pollution.

My first thought with the train stop was a power armor station.
by roaringdragon2
Sun May 01, 2016 3:12 am
Forum: News
Topic: Friday Facts #136 - Map Transfers
Replies: 85
Views: 41852

Re: Friday Facts #136 - Map Transfers

I rather liked this one. I don't understand networking very well, and you just improved my understanding of it! : D
by roaringdragon2
Fri Apr 22, 2016 10:06 pm
Forum: News
Topic: Friday Facts #135 - Getting Organized
Replies: 60
Views: 32149

Re: Friday Facts #135 - Getting Organized

I think that the flamethrower turret should be able to use either flamethrower ammo magazines or some oil product brought in through pipes.

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