I began by looking at a train in remote view and clicking the locomotive:
1ClickTrainFromRemoteView.png
Then I clicked the station name in the schedule to go to it in remote view:
2ClickStationNameFromTrainView.png
Then I wanted to go back to the train, to modify the schedule, so I clicked the ...
Search found 10 matches
- Sun Nov 03, 2024 12:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.14] Pressing Back In Remote View From Station Skips Train
- Replies: 1
- Views: 631
- Sun Nov 03, 2024 11:51 am
- Forum: Assigned
- Topic: [Klonan] [2.0.14] Remote view back button is in a different spot when viewing a train
- Replies: 0
- Views: 168
[Klonan] [2.0.14] Remote view back button is in a different spot when viewing a train
What did you do?
I was in the remote view and there was a reset button:
refreshButtonInWay.png
I then clicked on a locomotive from the remote view:
NoResetButton.png
What happened?
The reset button disappeared (as well as the search). As far as I know this is fine, except for the fact that the ...
I was in the remote view and there was a reset button:
refreshButtonInWay.png
I then clicked on a locomotive from the remote view:
NoResetButton.png
What happened?
The reset button disappeared (as well as the search). As far as I know this is fine, except for the fact that the ...
- Sun Nov 03, 2024 11:32 am
- Forum: Not a bug
- Topic: [2.0.14] Undoing manual construction of entity ghost does not restore ghost if the entity matches
- Replies: 1
- Views: 227
[2.0.14] Undoing manual construction of entity ghost does not restore ghost if the entity matches
What did you do?
I have a furnace array blueprint, and I started manually constructing it:
1FurnaceBlueprint.png
First I added some furnaces, but not all of them because I ran out, so there are still furnace ghosts:
2placeSomeFurnacesButNotAll.png
Then, I drag inserters across built furnaces ...
I have a furnace array blueprint, and I started manually constructing it:
1FurnaceBlueprint.png
First I added some furnaces, but not all of them because I ran out, so there are still furnace ghosts:
2placeSomeFurnacesButNotAll.png
Then, I drag inserters across built furnaces ...
- Sun Apr 28, 2019 3:32 am
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.34] tutorial feedback
- Replies: 1
- Views: 1861
[0.17.34] tutorial feedback
I have 286 steam hours, probably about 500 non steam hours.
I didn't like the sound effect when you press tab to proceed to the next tip when it is explaining inventories, although that might just have been because I was tabbing through them so fast.
The tutorial felt a little slow, although that ...
I didn't like the sound effect when you press tab to proceed to the next tip when it is explaining inventories, although that might just have been because I was tabbing through them so fast.
The tutorial felt a little slow, although that ...
- Sat Apr 01, 2017 8:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.x thru 0.12.3] Improper train routing
- Replies: 8
- Views: 9560
Re: [0.11.x thru 0.12.3] Improper train routing
In the meantime use unique station names.
The fix seems straight forward enough. Store train paths in memory or let user draw a line for trains to follow. After any construction an attempt should be made to re-connect the part between the two links, if a path was running through that piece of rail ...
The fix seems straight forward enough. Store train paths in memory or let user draw a line for trains to follow. After any construction an attempt should be made to re-connect the part between the two links, if a path was running through that piece of rail ...
- Thu Nov 03, 2016 1:24 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.13.9] [Reopened] Rounding errors with GUI vs. game logic
- Replies: 13
- Views: 12180
Re: [Rseding91] [0.13.9] [Reopened] Rounding errors with GUI vs. game logic
I do what GlassDeviant does, and there is a reason for it. Fluid has to flow, it doesn't just balance perfectly, This means that if your heavy oil tanks are far enough away from your refineries, your refineries might be full because the pipe in front of them is full, because the next pipe is ...
- Fri Sep 02, 2016 8:05 pm
- Forum: News
- Topic: Friday facts #154 - Challenge us
- Replies: 61
- Views: 34675
Re: Friday facts #154 - Challenge us
The more I look at it, the more convinced I am that the side panels on the blue belts are literally going backwards.
- Sat Jun 11, 2016 4:32 pm
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 71629
Re: Friday Facts #142 - Playtesting
I am pretty sure that when I use that command, it is going to be somewhere around 39% spawners and 59% pollution.
My first thought with the train stop was a power armor station.
My first thought with the train stop was a power armor station.
- Sun May 01, 2016 3:12 am
- Forum: News
- Topic: Friday Facts #136 - Map Transfers
- Replies: 85
- Views: 49753
Re: Friday Facts #136 - Map Transfers
I rather liked this one. I don't understand networking very well, and you just improved my understanding of it! : D
- Fri Apr 22, 2016 10:06 pm
- Forum: News
- Topic: Friday Facts #135 - Getting Organized
- Replies: 60
- Views: 38160
Re: Friday Facts #135 - Getting Organized
I think that the flamethrower turret should be able to use either flamethrower ammo magazines or some oil product brought in through pipes.