Search found 18 matches

by rfvgyhn
Tue Apr 02, 2019 6:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.24] and [0.17.23] download links broken
Replies: 17
Views: 2260

Re: 0.17.23 download links broken

Just wanted to add that I'm also having this issue for .23 and .24. Building docker image via Docker hub and curling https://www.factorio.com/get-download/$ ... ss/linux64 results in a 404.
by rfvgyhn
Sat Dec 23, 2017 2:48 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 265
Views: 71555

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

It definitely has to do with owners. I enabled the display all option but I still wasn't seeing them. I then loaded my save as a multiplayer map which then prompted me to select a username. I used the one I normally use and I could then see all of my recipes. I then went back to single player and my...
by rfvgyhn
Fri Dec 22, 2017 10:07 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 265
Views: 71555

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

Is there a backup of recipes? I disabled helmod to join a vanilla game and then went back to my modded game but all of my recipes are gone. Will I be able to recover them? if you have a backup of the game with the mod you can export the recipes. but normally if you have opened your modded game with...
by rfvgyhn
Thu Dec 21, 2017 11:41 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 265
Views: 71555

Re: [MOD 0.16.x]Helmod: Assistant to plan its base.

Is there a backup of recipes? I disabled helmod to join a vanilla game and then went back to my modded game but all of my recipes are gone. Will I be able to recover them?
by rfvgyhn
Sun Nov 05, 2017 7:15 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 689337

Re: [0.15] Sea Block Pack 0.1.5

Request: Can Seablock fix the blue science pack to use bronze instead of gold? No plans to change this. Blue science requires both gold and silver(resin catalyst), the only way to get those from green science level is via the multiple-output chunk sorting recipes. The progression of [chunk sorting ...
by rfvgyhn
Fri Oct 27, 2017 6:44 pm
Forum: Mods
Topic: [0.16] Space Extension Mod (SpaceX)
Replies: 109
Views: 63001

Re: [0.15] Space Extension Mod (SpaceX)

Is there something special I need to to do get this running on a multiplayer server? I'm actually trying to run seablock on my server but just using spacemod causes the same error. Factorio Version: 0.15.37 Spacemod Version: 0.3.1 Error: 1.422 Checksum for script __SpaceMod__/control.lua: 2593015162...
by rfvgyhn
Thu Sep 29, 2016 8:39 pm
Forum: Releases
Topic: Version 0.14.11
Replies: 9
Views: 11035

Re: Version 0.14.11

The server-settings.example.json still has `verify_user_identity` in it. Is it safe to still use that name or must it be renamed to `require_user_verification`?
by rfvgyhn
Wed Sep 28, 2016 7:53 pm
Forum: Releases
Topic: Version 0.14.10
Replies: 37
Views: 19355

Re: Version 0.14.10

Just want to mention that server-settings.example.json still uses `verify_user_identity` (at least in the steam version).
by rfvgyhn
Fri Sep 23, 2016 4:23 pm
Forum: Releases
Topic: Version 0.14.9
Replies: 9
Views: 17632

Re: Version 0.14.9

Is there a way to configure the default server settings when hosting a game? Save frequency, autokick, which boxes are checked by default etc? If you run your headless server via docker, you can use docker-compose to have defaults for the command line parameters. That plus the built in support for ...
by rfvgyhn
Fri Sep 16, 2016 11:17 pm
Forum: Not a bug
Topic: [Oxyd] [0.14.7] Reading stdin failed
Replies: 4
Views: 3246

Re: [Oxyd] [0.14.7] Reading stdin failed

Ok, so this one seems to be an issue when running via docker. When running without the interactive switch (docker run -i), I see the "Reading stdin failed" message. I'm not familiar enough with docker to know if this is a docker bug, an alpine bug, how docker is supposed to work or if Inte...
by rfvgyhn
Fri Sep 16, 2016 6:01 pm
Forum: Not a bug
Topic: [Oxyd] [0.14.7] Reading stdin failed
Replies: 4
Views: 3246

Re: [0.14.7] Reading stdin failed

Using this script #!/bin/sh passwordPath="/config/rconpw" if [[ ! -f $passwordPath ]]; then password=$(pwgen 15 1) echo $password > $passwordPath else password=$(cat $passwordPath) fi mapGenSettings="/config/map-gen-settings.json" if [[ ! -f $mapGenSettings ]]; then cp /tmp/map-g...
by rfvgyhn
Fri Sep 16, 2016 3:58 pm
Forum: Not a bug
Topic: [Oxyd] [0.14.7] Reading stdin failed
Replies: 4
Views: 3246

[Oxyd] [0.14.7] Reading stdin failed

I'm not sure if this is an issue with how I'm running factorio or if it's a bug. After starting the RCON interface, I'm seeing a stdin read failure. The game still runs fine though. 0.000 2016-09-16 15:48:21; Factorio 0.14.7 (build 24699, linux64, headless) 0.000 Operating system: Linux 0.000 Progra...
by rfvgyhn
Fri Sep 16, 2016 2:58 pm
Forum: Releases
Topic: Version 0.14.7
Replies: 17
Views: 14258

Re: Version 0.14.7

Same issue as @MrGoodbits. It appears as though the download was removed.

EDIT: Haha, right as I post that, it's back.
by rfvgyhn
Sun Aug 28, 2016 5:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.17][posila]Desync on headless server
Replies: 19
Views: 5305

Re: [0.13.17][posila]Desync on headless server

I see this bug fix has been included in the 0.13.19 release. Will it also be included in the next 0.14 experimental release?
by rfvgyhn
Wed Aug 24, 2016 4:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.17][posila]Desync on headless server
Replies: 19
Views: 5305

Re: [0.13.17] Desync on headless server

I have restarted the server many times and I still get desyncs. Here is my normal save file. This one is newer than the last desync report I uploaded. I still have iron out 2 and still regularly get desyncs. When I get off work, I'll dismantle iron out 2 and see if that helps at all. Actually, I'll ...
by rfvgyhn
Tue Aug 23, 2016 5:29 am
Forum: Resolved Problems and Bugs
Topic: [0.13.17][posila]Desync on headless server
Replies: 19
Views: 5305

Re: [0.13.17] Desync on headless server

I'm also experience a lot of desyncs on a vanilla 0.13.17 headless server. Map was generated on 0.13.16. It happens both when I'm the only one on the server and when there are two people on the server (haven't tried with more than two). Sometimes it desyncs every now and then. Sometimes I get stuck ...
by rfvgyhn
Fri Apr 22, 2016 5:18 pm
Forum: News
Topic: Friday Facts #135 - Getting Organized
Replies: 60
Views: 20267

Re: Friday Facts #135 - Getting Organized

In addition to what hobarrera said, hooking up your source control events (commits, closing issues, merge/pull requests, builds, etc...) to a chat service like mattermost/slack can give a lot of insight to what the team is working on without a lot of effort.

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