I'd like to see this as well for the same reasons.
Not sure if there's an official thread for this request as it appears in these threads as well.
viewtopic.php?f=23&t=119994&p=633547
viewtopic.php?f=6&t=119047&p=637847
Search found 21 matches
- Wed Nov 27, 2024 11:24 pm
- Forum: Ideas and Suggestions
- Topic: Signal Monitoring of thruster fuel levels and Platform hub paused state
- Replies: 24
- Views: 2222
- Sat Nov 02, 2024 9:23 pm
- Forum: Assigned
- Topic: [Kovarex] [2.0.13] Parameterised Blueprint Allows for Requester Chest to have Liquids
- Replies: 0
- Views: 230
[Kovarex] [2.0.13] Parameterised Blueprint Allows for Requester Chest to have Liquids
When a blueprint uses the "ingredient of" option to set a request in a requester chest and the recipe requires a fluid, the fluid ends up in the request list after placing the blueprint. I would expect it to be filtered out the same as if a blueprint had support for more ingredients than the ...
- Wed Oct 30, 2024 7:38 pm
- Forum: Ideas and Suggestions
- Topic: Increase number of filter inserter filters
- Replies: 14
- Views: 11286
Re: Increase number of filter inserter filters
Any chance this idea can be reconsidered now that we have the quality mechanic and circuit controlled assembler recipes? I know the current limit is five for performance reasons but perhaps these big changes are enough to warrant another look. Maybe something like an opt-in checkbox per inserter or ...
- Tue Apr 02, 2019 6:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.24] and [0.17.23] download links broken
- Replies: 17
- Views: 7303
Re: 0.17.23 download links broken
Just wanted to add that I'm also having this issue for .23 and .24. Building docker image via Docker hub and curling https://www.factorio.com/get-download/$ ... ss/linux64 results in a 404.
- Sat Dec 23, 2017 2:48 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 186465
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
It definitely has to do with owners. I enabled the display all option but I still wasn't seeing them. I then loaded my save as a multiplayer map which then prompted me to select a username. I used the one I normally use and I could then see all of my recipes. I then went back to single player and my ...
- Fri Dec 22, 2017 10:07 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 186465
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Is there a backup of recipes? I disabled helmod to join a vanilla game and then went back to my modded game but all of my recipes are gone. Will I be able to recover them?
if you have a backup of the game with the mod you can export the recipes. but normally if you have opened your modded game ...
if you have a backup of the game with the mod you can export the recipes. but normally if you have opened your modded game ...
- Thu Dec 21, 2017 11:41 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 186465
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Is there a backup of recipes? I disabled helmod to join a vanilla game and then went back to my modded game but all of my recipes are gone. Will I be able to recover them?
- Sun Nov 05, 2017 7:15 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1135544
Re: [0.15] Sea Block Pack 0.1.5
Request: Can Seablock fix the blue science pack to use bronze instead of gold?
No plans to change this. Blue science requires both gold and silver(resin catalyst), the only way to get those from green science level is via the multiple-output chunk sorting recipes. The progression of [chunk sorting ...
No plans to change this. Blue science requires both gold and silver(resin catalyst), the only way to get those from green science level is via the multiple-output chunk sorting recipes. The progression of [chunk sorting ...
- Fri Oct 27, 2017 6:44 pm
- Forum: Mods
- Topic: [0.16] Space Extension Mod (SpaceX)
- Replies: 109
- Views: 100196
Re: [0.15] Space Extension Mod (SpaceX)
Is there something special I need to to do get this running on a multiplayer server? I'm actually trying to run seablock on my server but just using spacemod causes the same error.
Factorio Version: 0.15.37
Spacemod Version: 0.3.1
Error:
1.422 Checksum for script __SpaceMod__/control.lua ...
Factorio Version: 0.15.37
Spacemod Version: 0.3.1
Error:
1.422 Checksum for script __SpaceMod__/control.lua ...
- Thu Sep 29, 2016 8:39 pm
- Forum: Releases
- Topic: Version 0.14.11
- Replies: 9
- Views: 13594
Re: Version 0.14.11
The server-settings.example.json still has `verify_user_identity` in it. Is it safe to still use that name or must it be renamed to `require_user_verification`?
- Wed Sep 28, 2016 7:53 pm
- Forum: Releases
- Topic: Version 0.14.10
- Replies: 37
- Views: 27340
Re: Version 0.14.10
Just want to mention that server-settings.example.json still uses `verify_user_identity` (at least in the steam version).
- Fri Sep 23, 2016 4:23 pm
- Forum: Releases
- Topic: Version 0.14.9
- Replies: 9
- Views: 20611
Re: Version 0.14.9
Is there a way to configure the default server settings when hosting a game? Save frequency, autokick, which boxes are checked by default etc?
If you run your headless server via docker, you can use docker-compose to have defaults for the command line parameters. That plus the built in support for ...
If you run your headless server via docker, you can use docker-compose to have defaults for the command line parameters. That plus the built in support for ...
- Fri Sep 16, 2016 11:17 pm
- Forum: Not a bug
- Topic: [Oxyd] [0.14.7] Reading stdin failed
- Replies: 4
- Views: 6096
Re: [Oxyd] [0.14.7] Reading stdin failed
Ok, so this one seems to be an issue when running via docker. When running without the interactive switch (docker run -i), I see the "Reading stdin failed" message. I'm not familiar enough with docker to know if this is a docker bug, an alpine bug, how docker is supposed to work or if ...
- Fri Sep 16, 2016 6:01 pm
- Forum: Not a bug
- Topic: [Oxyd] [0.14.7] Reading stdin failed
- Replies: 4
- Views: 6096
Re: [0.14.7] Reading stdin failed
Using this script
#!/bin/sh
passwordPath="/config/rconpw"
if [[ ! -f $passwordPath ]]; then
password=$(pwgen 15 1)
echo $password > $passwordPath
else
password=$(cat $passwordPath)
fi
mapGenSettings="/config/map-gen-settings.json"
if [[ ! -f $mapGenSettings ]]; then
cp /tmp/map-gen-settings ...
#!/bin/sh
passwordPath="/config/rconpw"
if [[ ! -f $passwordPath ]]; then
password=$(pwgen 15 1)
echo $password > $passwordPath
else
password=$(cat $passwordPath)
fi
mapGenSettings="/config/map-gen-settings.json"
if [[ ! -f $mapGenSettings ]]; then
cp /tmp/map-gen-settings ...
- Fri Sep 16, 2016 3:58 pm
- Forum: Not a bug
- Topic: [Oxyd] [0.14.7] Reading stdin failed
- Replies: 4
- Views: 6096
[Oxyd] [0.14.7] Reading stdin failed
I'm not sure if this is an issue with how I'm running factorio or if it's a bug. After starting the RCON interface, I'm seeing a stdin read failure. The game still runs fine though.
0.000 2016-09-16 15:48:21; Factorio 0.14.7 (build 24699, linux64, headless)
0.000 Operating system: Linux
0.000 ...
0.000 2016-09-16 15:48:21; Factorio 0.14.7 (build 24699, linux64, headless)
0.000 Operating system: Linux
0.000 ...
- Fri Sep 16, 2016 2:58 pm
- Forum: Releases
- Topic: Version 0.14.7
- Replies: 17
- Views: 17975
Re: Version 0.14.7
EDIT: Haha, right as I post that, it's back.
- Sun Aug 28, 2016 10:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.17][posila]Desync on headless server
- Replies: 19
- Views: 9625
Re: [0.13.17][posila]Desync on headless server
Awesome. Thanks.
- Sun Aug 28, 2016 5:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.17][posila]Desync on headless server
- Replies: 19
- Views: 9625
Re: [0.13.17][posila]Desync on headless server
I see this bug fix has been included in the 0.13.19 release. Will it also be included in the next 0.14 experimental release?
- Wed Aug 24, 2016 4:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.17][posila]Desync on headless server
- Replies: 19
- Views: 9625
Re: [0.13.17] Desync on headless server
I have restarted the server many times and I still get desyncs.
Here is my normal save file. This one is newer than the last desync report I uploaded. I still have iron out 2 and still regularly get desyncs. When I get off work, I'll dismantle iron out 2 and see if that helps at all. Actually, I'll ...
Here is my normal save file. This one is newer than the last desync report I uploaded. I still have iron out 2 and still regularly get desyncs. When I get off work, I'll dismantle iron out 2 and see if that helps at all. Actually, I'll ...
- Tue Aug 23, 2016 5:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.17][posila]Desync on headless server
- Replies: 19
- Views: 9625
Re: [0.13.17] Desync on headless server
I'm also experience a lot of desyncs on a vanilla 0.13.17 headless server. Map was generated on 0.13.16. It happens both when I'm the only one on the server and when there are two people on the server (haven't tried with more than two).
Sometimes it desyncs every now and then. Sometimes I get stuck ...
Sometimes it desyncs every now and then. Sometimes I get stuck ...