Search found 18 matches

by BOFan80
Mon Aug 01, 2016 8:10 am
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 9817

Re: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)

added Version 0.3.1
Added Stack Inserter and Stack Filter Inserter
Changed recipe for Battery
by BOFan80
Sun Jul 03, 2016 11:18 am
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 9817

Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Version 0.3.0 added

This Version is for Factorio 0.13.x (Beta)
use ony with the beta.
by BOFan80
Wed Jun 08, 2016 4:33 pm
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 9817

Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

did you start a new game or played an old savegame?
by BOFan80
Mon Jun 06, 2016 7:36 pm
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 9817

Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

thereaverofdarkness wrote:I think it should be a 6x6 building to make room for all the little robotic pieces inside.
Good idea. But o dont know how to make the building larger. I am an absolut beginner in modding factorio :?
by BOFan80
Sun Jun 05, 2016 3:26 pm
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 9817

Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

In Version 0.2.0 there was little bug. It was possible to research logistic-robotics and S.A.M at the same time. Now, so i hope, i found this bug and delete it. You must now choose between this technologies
by BOFan80
Fri May 27, 2016 8:10 pm
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 9817

Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

I will fix it, but in Version 1.2 and 2.0 this Bug exist no more, befasse i fix IT in Version 1.2
by BOFan80
Tue May 24, 2016 3:44 pm
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 9817

Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

Big Changes

In Version 0.2.0 i decided to change one little thing. But this little thing will change the hole gameplay.

You must now choose between S.A.M. or the logistic robots. If you researched one of them, you can't research the other one.
by BOFan80
Mon May 23, 2016 5:45 pm
Forum: Modding help
Topic: disable recipe after researched a new Technologie
Replies: 5
Views: 327

Re: disable recipe after researched a new Technologie

prg wrote:

Code: Select all

script.on_event(defines.events.on_research_finished, function(event)
    if event.research.name == "some-tech" then
        event.research.force.technologies["other-tech"].enabled = false
    end
end)
thx that helps
by BOFan80
Mon May 23, 2016 5:23 pm
Forum: Modding help
Topic: disable recipe after researched a new Technologie
Replies: 5
Views: 327

Re: disable recipe after researched a new Technologie

ok thx, but i need a little bit more help, i am an absolut noob in modding with lua scripts

can you please post a code, so i can understand it?

after researched technology "Superassambler" the game schould disable the Technogie or recipes from the logistic-robot
by BOFan80
Mon May 23, 2016 5:12 pm
Forum: Modding help
Topic: disable recipe after researched a new Technologie
Replies: 5
Views: 327

disable recipe after researched a new Technologie

is it possible to disable a recipe or technologie after researched an other technolgie?

for example i researched technoligie a and after succesfull resarched this technolige the game disabled technologie b to research.

Like a decision in a techtree.
by BOFan80
Sun May 15, 2016 5:54 pm
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 9817

Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

New Update with Balancing for more info show changelog at the first post
by BOFan80
Sun May 08, 2016 11:16 am
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 9817

Re: [MOD.12.x] Super Assembling Machine (S.A.M.)

OK so basically, this mod allows you to just feed this assembling machine with iron, copper, coal, water, petroleum gas, lubricant, and to produce any single item in the game ? I confess I don't see the interest of removing all what makes what's Factorio to replace it with a this only machine is th...
by BOFan80
Sun May 08, 2016 5:35 am
Forum: Mods
Topic: [MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)
Replies: 16
Views: 9817

[MOD.12.x][0.13.x] Super Assembling Machine (S.A.M.)

This is S.A.M. (Super Assembling Machine] With S.A.M. you can produce a lot of final Products like normal Assambling machines or Solar panels in one new Assemblingmachine. For more Information please read the long Description. http://i.imgur.com/XebRSME.jpg Name: Super_assembling_machine Version: 0....
by BOFan80
Thu May 05, 2016 11:51 am
Forum: Modding help
Topic: Need help with my mod (reload recipes and technologies]
Replies: 1
Views: 301

Re: Need help with my mod (reload recipes and technologies]

i found the error.

My misttake was, that i am testing my mod with the same migrations lua. and i never changed the version number, so factorio ignore my migration.

thread can be closed
by BOFan80
Thu May 05, 2016 8:58 am
Forum: Modding help
Topic: Need help with my mod (reload recipes and technologies]
Replies: 1
Views: 301

Need help with my mod (reload recipes and technologies]

Where is my mistake in this code -- Reload recipes and technologies for i, player in ipairs(game.players) do player.force.reset_recipes() player.force.reset_technologies() end for index, force in pairs(game.forces) do -- Generate technology and recipe tables local tech = force.technologies local rec...
by BOFan80
Fri Apr 22, 2016 9:02 am
Forum: Mods
Topic: [MOD.12.x] Burn The Wood Advanced
Replies: 3
Views: 3172

Re: [MOD.12.x] Burn The Wood Advanced

i have added the pics.

in the long description i wrote, how the mod works.

i only make a new recipe category which works with my new Woodburner Unit.
Of course i used and modifed the burner_manufacturing_unit in version 0.1.2 to my Woodburner unit.
by BOFan80
Thu Apr 21, 2016 6:56 pm
Forum: Mods
Topic: [MOD 0.12.29] BurnTheWood - Turn wood into coal
Replies: 14
Views: 7554

Re: [MOD 0.12.29] BurnTheWood - Turn wood into coal

Maybe it should be a chemical plant recipe. The first time you really need coal for something other than burning is plastics or explosives both of which are chemical plant recipes. Based ob thgis mod and your question i merge this mod and another mod to buil a woodburner Unit. at thgis time i have ...
by BOFan80
Thu Apr 21, 2016 6:53 pm
Forum: Mods
Topic: [MOD.12.x] Burn The Wood Advanced
Replies: 3
Views: 3172

[MOD.12.x] Burn The Wood Advanced

Name: Burnwoodadv Version: 0.0.1 Title: Burn the wood Advanced Author: BOFan80 Release: April 21th 2016 License: MIT License https://opensource.org/licenses/MIT Long Discription Adds a Woodburner Manufacturing Unit wich burn wood in to coal and the recipes inspired by Burn the wood from enkindle and...

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