Search found 7 matches
- Thu Jul 02, 2026 8:33 pm
- Forum: Modding interface requests
- Topic: Add custom spoilage categories
- Replies: 15
- Views: 863
Re: Add custom spoilage categories
If this was added, it would need to be integrated into Factoriopedia which would be the majority of the work. It would also need to account for a given thing spoiling and having any number of possible results. Right now it's simply a trigger that runs - and can do functionally anything.
It ...
- Tue Jun 30, 2026 4:16 pm
- Forum: Modding interface requests
- Topic: Render planet graphics from lua code
- Replies: 8
- Views: 426
- Tue Jun 30, 2026 4:15 pm
- Forum: Modding interface requests
- Topic: Add heating_radius to HeatEnergySource
- Replies: 3
- Views: 401
- Mon Jun 29, 2026 9:25 pm
- Forum: Modding interface requests
- Topic: Add custom spoilage categories
- Replies: 15
- Views: 863
Add custom spoilage categories
Usually spoiling in the Vanilla game only shows up with biological products, as expected, spoiling into spoilage or other products.
Modders though have used the spoiling feature to show other kinds of processes, from nuclear decay to rusting.
So my suggestion is the addition of spoilage categories ...
Modders though have used the spoiling feature to show other kinds of processes, from nuclear decay to rusting.
So my suggestion is the addition of spoilage categories ...
- Mon Jun 08, 2026 1:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.77] Agricultural towers drop on ground when harvesting with multiple results
- Replies: 3
- Views: 492
[2.0.77] Agricultural towers drop on ground when harvesting with multiple results
Agricultural towers seem to behave oddly when their inventory is almost full and the crop they're harvesting yields multiple items.
After the harvest, the overflow items are dropped on the ground preventing the tower from planting further crops in the area.
The logic behind how agri towers deal ...
After the harvest, the overflow items are dropped on the ground preventing the tower from planting further crops in the area.
The logic behind how agri towers deal ...
- Fri Jun 05, 2026 8:47 pm
- Forum: Modding interface requests
- Topic: "Launchable" property for item prototypes
- Replies: 0
- Views: 140
"Launchable" property for item prototypes
With the upcoming ability in 2.1 to increase the maximum weight a rocket can carry (like the 3 ton rocket given as an example in FFF-441), the ability to lock items from being launched into space by giving the item a weight above 1 ton becomes obsolete.
A new boolean "launchable" property could fix ...
A new boolean "launchable" property could fix ...
- Wed Dec 24, 2025 11:07 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.72] Plants with negative emissions have odd properties when harvested by agri towers
- Replies: 1
- Views: 665
[boskid][2.0.72] Plants with negative emissions have odd properties when harvested by agri towers
I was testing a planet mod i was developing and I ran into a weird issue. A plant I've coded to have negative pollution emissions when harvested does not have this property when harvested by an agricultural tower and not by hand. I do not know what is causing the issue so I am reporting it as a bug ...