Neat idea.
I don't see this as being a good change overall as in most cases it turns quality modules into worse productivity modules, but for some things (holmium ore for example) I could see it as being useful.
Search found 27 matches
- Sun Jul 20, 2025 10:49 am
- Forum: Ideas and Suggestions
- Topic: Quality Tiers as Durabilty and Drain
- Replies: 2
- Views: 159
- Sun Jul 20, 2025 10:40 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2014
- Views: 790488
Re: Simple Questions and Short Answers
How to make higher quality biter eggs? Is recycling them the only way?
Recycling with quality modules is the only way. I do not recommend doing this without artificial biter spawners as you need a lot of eggs.
This appears wrong too me, as you can also recycle overgrowth soil, or ...
- Fri Jul 18, 2025 7:44 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 7
- Views: 492
Re: Gleba!
Add 1 to the list of players that had trouble with Gleba
- Fri Jul 18, 2025 7:32 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2014
- Views: 790488
Re: Simple Questions and Short Answers
How to make higher quality biter eggs? Is recycling them the only way?
Recycling with quality modules is the only way. I do not recommend doing this without artificial biter spawners as you need a lot of eggs.
Edit: Sorry I misremembered. See mmmPI's comment for some items you can use for ...
- Fri Jul 18, 2025 7:30 pm
- Forum: Balancing
- Topic: Inserter filters allow trivial Belt Madness level 3 solution
- Replies: 5
- Views: 956
Re: Inserter filters allow trivial Belt Madness level 3 solution
This is a MAJOR oversight :P But seriously I never liked the change that allows all inserters to filter anyway, it's rather lame imo. Having inserters filtering items is a niche use case which was perfectly fitted for that single special inserter which you had to use. If you need this constantly ...
- Fri Jul 18, 2025 7:13 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 68
- Views: 10093
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
There is not a single production chain where you continuously create legendary items from legendary items without a supply of normal items.
Yes, you do need some Upgraded materials initially no matter what. However, remember that Low Density Structures (Legendary) recycle into:
Copper Plates ...
- Fri Jul 18, 2025 6:58 pm
- Forum: Balancing
- Topic: [SA] Make small lightning rods not protecting flying robots.
- Replies: 9
- Views: 1301
Re: [SA] Make small lightning rods not protecting flying robots.
For point two: They are twice as efficient as lightning rods and cover a larger area. Why not use them?
1. They are 2x2 instead of 1x1, cost a lot and are unlocked when your base is already covered
2. Lightning efficiency is never a limiting factor, you are always capped by the accumulators ...
- Fri Jul 18, 2025 1:02 pm
- Forum: Balancing
- Topic: [SA] Make small lightning rods not protecting flying robots.
- Replies: 9
- Views: 1301
Re: [SA] Make small lightning rods not protecting flying robots.
Pros:
This change surves multiple purposes:
1. Makes player value the existing lightning attractors, currently they serve no purposes besides the earliest game
2. Makes player use big lightning collectors, becuase in the current game they are mostly not needed. See also: 125328: Lightning ...
This change surves multiple purposes:
1. Makes player value the existing lightning attractors, currently they serve no purposes besides the earliest game
2. Makes player use big lightning collectors, becuase in the current game they are mostly not needed. See also: 125328: Lightning ...
- Fri Jul 18, 2025 12:52 pm
- Forum: Balancing
- Topic: Inserter filters allow trivial Belt Madness level 3 solution
- Replies: 5
- Views: 956
Re: Inserter filters allow trivial Belt Madness level 3 solution
Belt madness 3 has been broken since red and blue belts had undergrounds extended. Now it is even easier.
- Fri Jul 18, 2025 12:45 pm
- Forum: Gameplay Help
- Topic: There are no biter nests in Naivus. "No Enemies" Mode
- Replies: 3
- Views: 288
Re: There are no biter nests in Naivus. "No Enemies" Mode
I'm not sure what the mode I'm playing is called. I understand there's a "Peaceful Mode" where there are enemies, but they only attack you if you attack them first. Or something like that. Then there's "No Enemies Mode" where enemies don't exist. I'm playing this second mode.
As for publishing ...
- Fri Jul 18, 2025 11:59 am
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 71
- Views: 25075
Re: Auto-launching of mixed rockets
I'm not sure there is a point to be made
I haven't played around with it too much so I'll trust you on this.
About auto launch, i may be wrong but i feel the main problem is that players have different ideas of what a "smarter" one should do, because they have different playstyle and such, so ...
I haven't played around with it too much so I'll trust you on this.
About auto launch, i may be wrong but i feel the main problem is that players have different ideas of what a "smarter" one should do, because they have different playstyle and such, so ...
- Fri Jul 18, 2025 11:56 am
- Forum: Ideas and Suggestions
- Topic: Add a tech unlock for Steam Turbines with Calcite Processing
- Replies: 1
- Views: 106
Re: Add a tech unlock for Steam Turbines with Calcite Processing
This would make it clearer to players on Vulcanus for the first time that the steam from acid neutralisation is superheated. It's inconsistent with other aspects of gameplay that one has to research Nuclear Power just to get the Steam Turbines to be used here. Heat Exchangers and Heat Pipes don't ...
- Fri Jul 18, 2025 11:53 am
- Forum: Balancing
- Topic: Acid neutralizarion is 10x too fast.
- Replies: 20
- Views: 4346
Re: Acid neutralizarion is 10x too fast.
Not even the power boost on Vulcanus can make solar a viable primary power source.
It's not the power boost that's most important (though it certainly helps) but the hugely reduced materials cost. On Nauvis, even ignoring the space requirements, the capital cost is very large. Solar power ...
- Fri Jul 18, 2025 11:44 am
- Forum: Balancing
- Topic: Make Solar System Edge Require Railguns
- Replies: 1
- Views: 312
Re: Make Solar System Edge Require Railguns
+1
Although maybe add rather than replace as new players probably should be pushed to look at fusion.
Although maybe add rather than replace as new players probably should be pushed to look at fusion.
- Fri Jul 18, 2025 11:38 am
- Forum: Balancing
- Topic: Piercing shotgun shells cost
- Replies: 3
- Views: 226
Re: Piercing shotgun shells cost
Blue shotgun shells are now the worst value recipe in the game, and it doesn't seem close.
Does this matter? Unlike magazines, shotgun shells are only used in combat and only by the engineer, so their cost doesn't really matter.
Feels bad.
I can't say you are wrong about this, but strictly ...
Does this matter? Unlike magazines, shotgun shells are only used in combat and only by the engineer, so their cost doesn't really matter.
Feels bad.
I can't say you are wrong about this, but strictly ...
- Fri Jul 18, 2025 11:20 am
- Forum: Balancing
- Topic: Piercing shotgun shells cost
- Replies: 3
- Views: 226
Re: Piercing shotgun shells cost
i've always found it weird that there was uranium ammo for the the SMG, but no uranium ammo for the shotgun. I don't use the shotgun ever, but i would be far more tempted to use it if there was a uranium variant of the piercing ammo.
If my math is right, combat shotgun + piercing shells deals more ...
If my math is right, combat shotgun + piercing shells deals more ...
- Fri Jul 18, 2025 11:08 am
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 68
- Views: 10093
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Both quality seeds and quality holmium ore feel like they "should" do something better than normal ones but don't. I don't really have a proposition, just pointing out similarities.
Hey i just gave my opinion in response, i had perfectly understood your point, maybe what i meant was unclear ...
- Thu Jul 17, 2025 11:45 pm
- Forum: Balancing
- Topic: Shotgun rebalance
- Replies: 8
- Views: 1708
Re: Shotgun rebalance
1. Promoting the shotgun to default unlock.
2. Move piercing shotgun shells from Military 4 to Military 2.
3. Half shotgun movement penalty duration.
4. Add piercing_damage to piercing shotgun shells.
of these 4 things I can't really speak to the third one because I don't really use the ...
- Thu Jul 17, 2025 11:37 pm
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 68
- Views: 10093
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
I'm still interested in proposition that would make quality seed "valuable", i feel the speed of growth for trees would work well because there's less drawbacks i can see, it forces player to find a way to "stop" their agricultural tower if they haven't already, that's it. I don't think it's a ...
- Thu Jul 17, 2025 11:15 pm
- Forum: Balancing
- Topic: Ban quality modules from asteroid crushers
- Replies: 36
- Views: 12052
Re: Ban quality modules from asteroid crushers
Ore/plate upcycling is not as easy to scale as asteroids, because it’s much slower. A lot slower, really. That’s all there is to it, the raw output numbers. They’re both roughly equally easy to build, except one of them has appropriate power for its complexity level. That’s what makes one balanced ...