Search found 164 matches

by crimsonarmy
Sun Jan 11, 2026 5:18 pm
Forum: Ideas and Suggestions
Topic: New train station to automise cargo trains
Replies: 1
Views: 173

Re: New train station to automise cargo trains

Something like what you are asking for here is already doable with just interrupts. Not sure why such a complicated new entity would be needed.
by crimsonarmy
Sun Jan 11, 2026 5:12 pm
Forum: Ideas and Suggestions
Topic: Selecting legendary recipe should remove quality moduies
Replies: 3
Views: 288

Re: Selecting legendary recipe should remove quality moduies

The issue with this is recipes that dynamically change quality (ie: circuit network setting recipes).
by crimsonarmy
Sat Jan 10, 2026 11:55 pm
Forum: Ideas and Suggestions
Topic: Move "Coal Synthesis" tech to Directly-Post-First-Rocket-Launch Space-Platform era
Replies: 7
Views: 5313

Re: Move "Coal Synthesis" tech to Directly-Post-First-Rocket-Launch Space-Platform era


Derp, completely forgot about the whole 'rockets need iron' thing. You're right about that. (my thought process had actually been that you just, ship all the stuff needed to build a rocket to Gleba, but uhh, that would be mightily expensive...)

If you've done Vulcanus or Fulgora before Gleba ...
by crimsonarmy
Mon Dec 22, 2025 8:27 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 78
Views: 36396

Re: Auto-launching of mixed rockets




It's been a year and this anti-automation still hasn't been fixed... Allow us to control thrusters with circuits as well.


For the thrusters thing I would recommend controlling pumps with circuits. I don't really see a problem with that.


Yes that's how everyone does it but every machine ...
by crimsonarmy
Sat Dec 20, 2025 10:33 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 78
Views: 36396

Re: Auto-launching of mixed rockets

Twisted6 wrote: Sat Dec 20, 2025 8:04 am It's been a year and this anti-automation still hasn't been fixed... Allow us to control thrusters with circuits as well.
For the thrusters thing I would recommend controlling pumps with circuits. I don't really see a problem with that.
by crimsonarmy
Sun Dec 07, 2025 3:22 pm
Forum: Ideas and Suggestions
Topic: Automatically set locomotive to manual driving when selecting "drive remotely"
Replies: 5
Views: 434

Re: Automatically set locomotive to manual driving when selecting "drive remotely"



I think it would be a positive change, but sometimes I do want to look at what a train is doing without interfering with it.


I don't get it. You don't need to click the button to look at the train. In fact if you see the button, you are already looking at what the train is doing.


It is ...
by crimsonarmy
Sat Dec 06, 2025 10:39 pm
Forum: Ideas and Suggestions
Topic: Automatically set locomotive to manual driving when selecting "drive remotely"
Replies: 5
Views: 434

Re: Automatically set locomotive to manual driving when selecting "drive remotely"

I think it would be a positive change, but sometimes I do want to look at what a train is doing without interfering with it.
by crimsonarmy
Thu Nov 13, 2025 1:18 pm
Forum: Ideas and Suggestions
Topic: Quality on Gleba.
Replies: 8
Views: 5248

Re: Quality on Gleba.

For anyone wondering about quality seeds growing into quality fruit see 124678. Every variation of it I can think of is on there.
by crimsonarmy
Thu Nov 06, 2025 12:29 am
Forum: Gameplay Help
Topic: The problem with productivity modules
Replies: 1
Views: 430

Re: The problem with productivity modules

Energy consumption also affects the pollution produced by a machine. The formula is
total pollution = pollution multiplier * energy usage multiplier * base pollution

Hope this helps.
by crimsonarmy
Mon Nov 03, 2025 12:45 pm
Forum: Duplicates
Topic: [2.0.72] Underground ghost not being placed on lava
Replies: 7
Views: 715

Re: [2.0.72] Underground ghost not being placed on lava

boskid wrote: Mon Nov 03, 2025 12:37 pm
crimsonarmy wrote: Mon Nov 03, 2025 12:35 pm Purely for my own curiosity, why does the oil ocean version work?
Because underground connections are only blocked by lava tiles and empty space tiles. Oil ocean does not block underground connections.
Makes sense. Thanks for humoring my curiosity.
by crimsonarmy
Mon Nov 03, 2025 12:35 pm
Forum: Duplicates
Topic: [2.0.72] Underground ghost not being placed on lava
Replies: 7
Views: 715

Re: [2.0.72] Underground ghost not being placed on lava

boskid wrote: Mon Nov 03, 2025 12:27 pm I am considering this to be a duplicate of 116827 since belt drag building depends on undergrounds finding the other end and currently they are unable to find other end through tile ghosts.
Purely for my own curiosity, why does the oil ocean version work?
by crimsonarmy
Mon Nov 03, 2025 12:15 pm
Forum: Ideas and Suggestions
Topic: Option to ignore cargo landing pad content for circuit controlled requests
Replies: 3
Views: 494

Re: Option to ignore cargo landing pad content for circuit controlled requests




If this option isn't feasible for some reason, I'd like to be able to read the cargo landing pad inventory at the same time as setting its requests, so I can add this to the request, so all wanted items can be requested, no matter if some are in the landing pad or in some chest. Would achieve ...
by crimsonarmy
Mon Nov 03, 2025 11:17 am
Forum: Ideas and Suggestions
Topic: Give Programmable Speaker Higher Power Priority
Replies: 1
Views: 335

Re: Give Programmable Speaker Higher Power Priority

Increasing internal buffer would also be helpful.
by crimsonarmy
Mon Nov 03, 2025 11:10 am
Forum: Ideas and Suggestions
Topic: Option to ignore cargo landing pad content for circuit controlled requests
Replies: 3
Views: 494

Re: Option to ignore cargo landing pad content for circuit controlled requests


If this option isn't feasible for some reason, I'd like to be able to read the cargo landing pad inventory at the same time as setting its requests, so I can add this to the request, so all wanted items can be requested, no matter if some are in the landing pad or in some chest. Would achieve the ...
by crimsonarmy
Mon Nov 03, 2025 11:06 am
Forum: Ideas and Suggestions
Topic: Make promethium spoil, and quickly
Replies: 38
Views: 10438

Re: Make promethium spoil, and quickly


Two words: Belt storage. That terrible, brainless cheese strategy still exists, and people still use it, even after the recipe rebalance that was done before release.
For those unaware, allow me to explain. Promethium science packs are crafted from promethium asteroid chunks, quantum processors ...
by crimsonarmy
Sun Nov 02, 2025 9:44 pm
Forum: Duplicates
Topic: [2.0.72] Underground ghost not being placed on lava
Replies: 7
Views: 715

Re: [2.0.72] Underground ghost not being placed on lava

Loewchen wrote: Sun Nov 02, 2025 9:33 pm 120229
This is not what my bug report was about. Note that foundation is used but an underground is not made.
by crimsonarmy
Sun Nov 02, 2025 9:42 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 33
Views: 4974

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block

meganothing wrote: Sun Nov 02, 2025 7:14 pm Assemblers are (probably) not optional.
To remove the "probably:" assemblers are required to craft engines which are required for chemical science which is required to beat the game. Now the question is what is the minimal number of crafts done in an assembler?
by crimsonarmy
Sun Nov 02, 2025 9:31 pm
Forum: Duplicates
Topic: [2.0.72] Underground ghost not being placed on lava
Replies: 7
Views: 715

[2.0.72] Underground ghost not being placed on lava

Note: foundation must be unlocked for this to occur. (It occurs when it isn't unlocked too but then it isn't a bug)

Attempted to force build dragging a ghost of a belt over lava with a building right after the lava. (It occurs to me as I am writing this that I only tested this with pipes and green ...
by crimsonarmy
Fri Oct 24, 2025 8:09 pm
Forum: News
Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Replies: 69
Views: 21643

Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

Yess wrote: Fri Oct 24, 2025 2:22 pm I love dissecting these types of images. The devs definitely do this on purpose to mess with us :D
I hope I didn't miss any other 'errors'!
The underground going the wrong way on the left of the image also isn't going/coming from anywhere.
by crimsonarmy
Fri Oct 24, 2025 10:34 am
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 33
Views: 4974

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block


What I don't like about how quality is implemented is that it feels like a gambling machine, I avoid mobile games for that reason alone.

It has some aspects that feel like that (armor for example). However, for most cases, you are "gambling" thousands of times at least (likely far more). In this ...

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