I think you should read the thread I linked earlier. People have already gone through the calculations you are doing.
Search found 172 matches
- Thu Feb 26, 2026 4:33 pm
- Forum: Balancing
- Topic: A new idea for balancing asteroid processing
- Replies: 6
- Views: 1085
Re: A new idea for balancing asteroid processing
- Tue Feb 24, 2026 11:07 am
- Forum: Outdated/Not implemented
- Topic: Logistic request to not be 1 stack - infinite?... Sorry got complicated and long
- Replies: 3
- Views: 349
Re: Logistic request to not be 1 stack - infinite?... Sorry got complicated and long
I freaking hate quality.
Ok? i absolutly hate it, I would have love that we need to speend the same amount of resources we currently do but we get 100% whatever we want because it's not quality i hate, but how it was implemented, aka GAMBLING.
You need to squint really hard to see quality (once ...
- Tue Feb 24, 2026 10:48 am
- Forum: Outdated/Not implemented
- Topic: New surface: dream world (aka map editor)
- Replies: 3
- Views: 316
Re: New surface: dream world (aka map editor)
Could you just copy the world and work on that?
- Mon Feb 23, 2026 10:41 pm
- Forum: Ideas and Suggestions
- Topic: infinite research and productivity related improvements
- Replies: 1
- Views: 235
Re: infinite research and productivity related improvements
Is you want to have a cap you should look at https://mods.factorio.com/mod/productiv ... logy-limit
- Tue Feb 17, 2026 12:45 pm
- Forum: Balancing
- Topic: A new idea for balancing asteroid processing
- Replies: 6
- Views: 1085
Re: A new idea for balancing asteroid processing
I think there would be modules of some kind in the maker though?h.q.droid wrote: Mon Feb 16, 2026 3:38 am I think a more fair n is between 1.5*0.25 (EM plant / foundry without quality in maker)...
- Sun Feb 15, 2026 3:03 pm
- Forum: Balancing
- Topic: A new idea for balancing asteroid processing
- Replies: 6
- Views: 1085
- Fri Jan 30, 2026 11:03 am
- Forum: Ideas and Suggestions
- Topic: "From Scratch" achievement for each new planet (except Aquilo)
- Replies: 17
- Views: 1205
Re: "From Scratch" achievement for each new planet (except Aquilo)
So people who bring flying robot frames and green chips wouldn't get it?
- Mon Jan 26, 2026 5:52 pm
- Forum: Ideas and Suggestions
- Topic: Let us dump fluids into corresponding oceans
- Replies: 7
- Views: 859
Re: Let us dump fluids into corresponding oceans
The mixture of water and ammonia is eutectic. That means water is liquid when it is part of the solution, and freezes into ice when separated. If you throw ice into an ocean of solution, the ice will dissolve.
And by the way, water ice would drown in pure liquid ammonia. For a solution it depends ...
- Sun Jan 11, 2026 5:18 pm
- Forum: Ideas and Suggestions
- Topic: New train station to automise cargo trains
- Replies: 1
- Views: 325
Re: New train station to automise cargo trains
Something like what you are asking for here is already doable with just interrupts. Not sure why such a complicated new entity would be needed.
- Sun Jan 11, 2026 5:12 pm
- Forum: Ideas and Suggestions
- Topic: Selecting legendary recipe should remove quality moduies
- Replies: 3
- Views: 375
Re: Selecting legendary recipe should remove quality moduies
The issue with this is recipes that dynamically change quality (ie: circuit network setting recipes).
- Sat Jan 10, 2026 11:55 pm
- Forum: Ideas and Suggestions
- Topic: Move "Coal Synthesis" tech to Directly-Post-First-Rocket-Launch Space-Platform era
- Replies: 7
- Views: 5696
Re: Move "Coal Synthesis" tech to Directly-Post-First-Rocket-Launch Space-Platform era
Derp, completely forgot about the whole 'rockets need iron' thing. You're right about that. (my thought process had actually been that you just, ship all the stuff needed to build a rocket to Gleba, but uhh, that would be mightily expensive...)
If you've done Vulcanus or Fulgora before Gleba ...
- Mon Dec 22, 2025 8:27 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 78
- Views: 39407
Re: Auto-launching of mixed rockets
It's been a year and this anti-automation still hasn't been fixed... Allow us to control thrusters with circuits as well.
For the thrusters thing I would recommend controlling pumps with circuits. I don't really see a problem with that.
Yes that's how everyone does it but every machine ...
- Sat Dec 20, 2025 10:33 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 78
- Views: 39407
Re: Auto-launching of mixed rockets
For the thrusters thing I would recommend controlling pumps with circuits. I don't really see a problem with that.Twisted6 wrote: Sat Dec 20, 2025 8:04 am It's been a year and this anti-automation still hasn't been fixed... Allow us to control thrusters with circuits as well.
- Sun Dec 07, 2025 3:22 pm
- Forum: Ideas and Suggestions
- Topic: Automatically set locomotive to manual driving when selecting "drive remotely"
- Replies: 5
- Views: 627
Re: Automatically set locomotive to manual driving when selecting "drive remotely"
I think it would be a positive change, but sometimes I do want to look at what a train is doing without interfering with it.
I don't get it. You don't need to click the button to look at the train. In fact if you see the button, you are already looking at what the train is doing.
It is ...
- Sat Dec 06, 2025 10:39 pm
- Forum: Ideas and Suggestions
- Topic: Automatically set locomotive to manual driving when selecting "drive remotely"
- Replies: 5
- Views: 627
Re: Automatically set locomotive to manual driving when selecting "drive remotely"
I think it would be a positive change, but sometimes I do want to look at what a train is doing without interfering with it.
- Thu Nov 13, 2025 1:18 pm
- Forum: Ideas and Suggestions
- Topic: Quality on Gleba.
- Replies: 8
- Views: 5856
Re: Quality on Gleba.
For anyone wondering about quality seeds growing into quality fruit see 124678. Every variation of it I can think of is on there.
- Thu Nov 06, 2025 12:29 am
- Forum: Gameplay Help
- Topic: The problem with productivity modules
- Replies: 1
- Views: 507
Re: The problem with productivity modules
Energy consumption also affects the pollution produced by a machine. The formula is
total pollution = pollution multiplier * energy usage multiplier * base pollution
Hope this helps.
total pollution = pollution multiplier * energy usage multiplier * base pollution
Hope this helps.
- Mon Nov 03, 2025 12:45 pm
- Forum: Duplicates
- Topic: [2.0.72] Underground ghost not being placed on lava
- Replies: 7
- Views: 873
Re: [2.0.72] Underground ghost not being placed on lava
Makes sense. Thanks for humoring my curiosity.boskid wrote: Mon Nov 03, 2025 12:37 pmBecause underground connections are only blocked by lava tiles and empty space tiles. Oil ocean does not block underground connections.crimsonarmy wrote: Mon Nov 03, 2025 12:35 pm Purely for my own curiosity, why does the oil ocean version work?
- Mon Nov 03, 2025 12:35 pm
- Forum: Duplicates
- Topic: [2.0.72] Underground ghost not being placed on lava
- Replies: 7
- Views: 873
- Mon Nov 03, 2025 12:15 pm
- Forum: Ideas and Suggestions
- Topic: Option to ignore cargo landing pad content for circuit controlled requests
- Replies: 3
- Views: 613
Re: Option to ignore cargo landing pad content for circuit controlled requests
If this option isn't feasible for some reason, I'd like to be able to read the cargo landing pad inventory at the same time as setting its requests, so I can add this to the request, so all wanted items can be requested, no matter if some are in the landing pad or in some chest. Would achieve ...