Search found 139 matches
- Sun Oct 19, 2025 6:37 pm
- Forum: Ideas and Suggestions
- Topic: Map seed tutorial for new players
- Replies: 3
- Views: 1181
Re: Map seed tutorial for new players
starting in a desert, or starting on a map where oil is miles away.
It matters only in deathworld games, which are not for novice players.
As someone that started in a giant desert on my first playthough, the biters launched way larger attacks than a new player (or in my case a few new ...
- Sun Oct 19, 2025 6:32 pm
- Forum: Ideas and Suggestions
- Topic: Palletization - A Way to Make Trains Relevant in the Late Game
- Replies: 14
- Views: 623
Re: Palletization - A Way to Make Trains Relevant in the Late Game
I would think that simply making locomotives and cargo wagons be boosted by quality might be enough.
- Fri Oct 17, 2025 7:21 pm
- Forum: Balancing
- Topic: Increase Accumulator Maximum Output Rate
- Replies: 18
- Views: 716
Re: Increase Accumulator Maximum Output Rate
For something specific that high discharge rate would get in the way of....
On the Steam forums, someone developed an uninterruptable power supply: they added logic to a solar farm that ensured it would never deliver more power than it was rated for, so that during the night your factory can ...
- Thu Oct 16, 2025 2:25 pm
- Forum: Balancing
- Topic: Increase Accumulator Maximum Output Rate
- Replies: 18
- Views: 716
Re: Increase Accumulator Maximum Output Rate
To better illustrate the problem assuming you are using some sort of 500 degree steam power (heating tower, nuclear, etc.):
one tank and a steam turbine (normal quality) can hold ~2.5GJ (~80 legendary accumulators) and has a max output of ~5.8MW (~8 legendary accumulators)
one tank and a steam turbine (normal quality) can hold ~2.5GJ (~80 legendary accumulators) and has a max output of ~5.8MW (~8 legendary accumulators)
- Mon Oct 13, 2025 3:14 pm
- Forum: Ideas and Suggestions
- Topic: More intelligent Rocket auto-launch
- Replies: 9
- Views: 1440
Re: More intelligent Rocket auto-launch
You don't need a megabase. I don't know about you but I tend to have an average of a rocket every few seconds before finishing the inner planets.
One rocket is 1000 science packs. 2 rockets for Gleba, one per Vulcanus and Fulgora. So if someone have in average one rocket every 15 seconds it ...
- Sun Oct 12, 2025 10:25 pm
- Forum: Ideas and Suggestions
- Topic: More intelligent Rocket auto-launch
- Replies: 9
- Views: 1440
Re: More intelligent Rocket auto-launch
And as mentionned by others, why not just make more rockets? Why does it matter if there are extra parts in your platform? They'll be there when you decide to expand it, or to repair any damage from incidents.
Because 99.99% of players do not play till they have megabases with thousands of ...
- Sun Oct 12, 2025 12:02 pm
- Forum: Ideas and Suggestions
- Topic: More intelligent Rocket auto-launch
- Replies: 9
- Views: 1440
Re: More intelligent Rocket auto-launch
Why:
Building rockets is a painful process. More often than not, a rocket design doesn't require exactly a multiple of (e.g.) 100 belts. This means that components need to be loaded and launched manually.
Rockets, once you get to the midgame, are relevantly cheap so a suboptimal algorithm being ...
- Thu Oct 09, 2025 10:24 pm
- Forum: Balancing
- Topic: Curved quality chance: normal to uncommon should be more likely than epic to legendary
- Replies: 6
- Views: 435
Re: Curved quality chance: normal to uncommon should be more likely than epic to legendary
This is a cool concept. I am not sure why the legendary module should give the same chance for everything though?
- Thu Oct 09, 2025 10:21 pm
- Forum: Ideas and Suggestions
- Topic: 2 minor suggestions: trees = enemies; accumulator charge transfer
- Replies: 1
- Views: 144
Re: 2 minor suggestions: trees = enemies; accumulator charge transfer
I am wondering why, if this would be a tick box anyway, this should be in the base game and not a mod?
- Thu Oct 09, 2025 3:24 pm
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 23
- Views: 1279
Re: Fifo chest
Did I mentioned that some of the devs have gambling addiction? this is why i mentioned the seeds. The people with gambling addiction don't get that people do NOT want to gamble, they want quality, not gambling for them. Every last non space age overhaul showed this over and over again. What we got ...
- Thu Oct 09, 2025 3:16 pm
- Forum: Ideas and Suggestions
- Topic: (Long post warning) Rethinking quality — modular, configurable, no random chances
- Replies: 15
- Views: 768
Re: (Long post warning) Rethinking quality — modular, configurable, no random chances
I think AI has butchered your article. You keep saying getting rid of gambling. But what you propose seems... identical to the current "gambling" mechanism. It's not the grammar, it's the main content AI has removed.
I think the idea is to move from 1% chance to upgrade items to every 100 items ...
- Thu Oct 09, 2025 3:14 pm
- Forum: Ideas and Suggestions
- Topic: (Long post warning) Rethinking quality — modular, configurable, no random chances
- Replies: 15
- Views: 768
Re: (Long post warning) Rethinking quality — modular, configurable, no random chances
This suggestion seems to remove a lot of the challenge of quality. It might be an interesting mod to try out but I don't see why it should be in the base game.
- Tue Sep 30, 2025 11:19 am
- Forum: Balancing
- Topic: Quality artillery is broken
- Replies: 29
- Views: 6247
Re: Quality artillery is broken
Technically we have one (legendary rocket turret). It's just super impractical.mmmPI wrote: Mon Sep 29, 2025 6:32 pm My point is simple, you just need a turrret that can outrange behemot worm, everyone knows this. This was the case before Space Age and is still the case, nothing is broken.
- Sun Sep 28, 2025 2:50 pm
- Forum: Balancing
- Topic: Make Lamp in Electromagnetic Plant
- Replies: 34
- Views: 2274
Re: Make Lamp in Electromagnetic Plant
It never occurred to me but yeah. +1 for theme
- Sun Sep 21, 2025 8:12 pm
- Forum: Balancing
- Topic: Moving Green Belts to Gleba
- Replies: 4
- Views: 901
Re: Moving Green Belts to Gleba
I think the issue is that thematically stack inserters fit better with Vulcanus and green belts better with Gleba, but Gleba's biggest draw (from a gameplay perspective) is that it has the best rewards of the inner planets: biolabs, stack inserters, prod 3, epic quality, etc. Just moving turbo belts ...
- Sun Sep 21, 2025 4:34 pm
- Forum: Balancing
- Topic: Scale Roboport Supply Area and Construction Area with quality
- Replies: 9
- Views: 1149
Re: Make roboport areas scale with quality
This is not a good idea, since it can break set ups that rely on the logistics area being a specific size. It would turn higher quality roboports from being a simple drop in replacement to one where you have to adjust the build to make sure that areas that are supposed to be disconnected stay that ...
- Mon Sep 15, 2025 3:43 pm
- Forum: Ideas and Suggestions
- Topic: Bot Exclusion Zones
- Replies: 30
- Views: 28715
Re: No Fly Zone's for Robots
Rseding91 mentioned in another post on something similar that this won't happen for performance reasons.
Would be a better solution to force bots to follow roboports during travel? Like if there is a port nearby then that area is considered safe and being allowed for bots to fly over. In other ...
Would be a better solution to force bots to follow roboports during travel? Like if there is a port nearby then that area is considered safe and being allowed for bots to fly over. In other ...
- Thu Sep 11, 2025 2:27 pm
- Forum: Gameplay Help
- Topic: Quality seeds
- Replies: 3
- Views: 775
Re: Quality seeds
The only use I could find is making quality soil to slightly improve biter egg upcycling.
- Mon Sep 08, 2025 3:11 pm
- Forum: Not a bug
- Topic: [2.0.66] Quality artillery not firing
- Replies: 5
- Views: 498
Re: [2.0.66] Quality artillery not firing
Thanks for the explanation.
- Mon Sep 08, 2025 12:51 pm
- Forum: Not a bug
- Topic: [2.0.66] Quality artillery not firing
- Replies: 5
- Views: 498
Re: [2.0.66] Quality artillery not firing
Attached are the save file along with a recording. Something about the reproduction steps I sent is probably wrong.