Search found 180 matches

by crimsonarmy
Fri Aug 28, 2026 5:41 pm
Forum: Ideas and Suggestions
Topic: Logistic Network limitation
Replies: 2
Views: 272

Re: Logistic Network limitation

If you have it flicker every frame and don't have rocket silos with the item preloaded on planet, your workaround works. Still should be properly addressed though
by crimsonarmy
Fri Aug 21, 2026 6:37 pm
Forum: Ideas and Suggestions
Topic: Overground Heat Pipes
Replies: 6
Views: 520

Re: Overground Heat Pipes

Would this not significantly lessen the challenge of aquilo?
by crimsonarmy
Fri Jul 24, 2026 12:11 am
Forum: Balancing
Topic: Prometheum storage - balanced as intended?
Replies: 8
Views: 1505

Re: Prometheum storage - balanced as intended?

As far as I can tell promethium storage was unintended but is balanced (I can't remember where but I remember seeing something saying it was unintenened). It seems to be like importing rocket components (specifically blue chips and LDS) to Gleba: is it easier? probably; does that mean I will ignore ...
by crimsonarmy
Mon Jun 01, 2026 11:16 am
Forum: Balancing
Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
Replies: 107
Views: 39466

Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants

radical_larry wrote: Mon Jun 01, 2026 8:31 am Maybe let quality plants also emit more pollution.
Well they would give less fruit per pollution and take more space to grow, so...
by crimsonarmy
Fri May 01, 2026 3:33 pm
Forum: Ideas and Suggestions
Topic: Adding new liquid for processing (Uranium)
Replies: 4
Views: 1660

Re: Adding new liquid for processing (Uranium)

MichaelJCaboose wrote: Thu Apr 30, 2026 7:19 am And considering it is an actual material we use in science stuff
I don't think any sciences use uranium. In fact uranium is optional (though I wouldn't recommend skipping it).
by crimsonarmy
Sun Apr 26, 2026 2:38 pm
Forum: Ideas and Suggestions
Topic: Make "Rush to Space" achievement more consistent with other achievements
Replies: 11
Views: 2021

Re: Make "Rush to Space" achievement more consistent with other achievements


I think it is fine as it is. Instead they should allow you to use boilers in space with certain types of fuel as per my suggestion so that you can indeed skip researching solar panels completely without being deadlocked after launching the first rocket.


I'm not sure how this is an alternative ...
by crimsonarmy
Mon Mar 09, 2026 11:28 am
Forum: Ideas and Suggestions
Topic: Reverse cost for Lab productivity
Replies: 1
Views: 692

Re: Reverse cost for Lab productivity

What happens when I put in 170 times whatever the initial one costs?

(also 1G is way more than I would expect anyone to ever do)
by crimsonarmy
Mon Mar 09, 2026 11:19 am
Forum: Balancing
Topic: Idea for balancing crushers
Replies: 28
Views: 7539

Re: Idea for balancing crushers



No, the simplest is to just upcycle the minerals at the mines, that's the least complexity. It's much easier than space casino, and much more UPS efficient, just overall better in every aspect in late game once you have so much productivity level it trivialize the ressource cost. It just can't ...
by crimsonarmy
Thu Feb 26, 2026 4:33 pm
Forum: Balancing
Topic: A new idea for balancing asteroid processing
Replies: 6
Views: 2821

Re: A new idea for balancing asteroid processing

2833680766 wrote: Wed Feb 25, 2026 2:35 pm Hello, everyone. I am back.
I think you should read the thread I linked earlier. People have already gone through the calculations you are doing.
by crimsonarmy
Tue Feb 24, 2026 11:07 am
Forum: Outdated/Not implemented
Topic: Logistic request to not be 1 stack - infinite?... Sorry got complicated and long
Replies: 3
Views: 1394

Re: Logistic request to not be 1 stack - infinite?... Sorry got complicated and long


I freaking hate quality.

Ok? i absolutly hate it, I would have love that we need to speend the same amount of resources we currently do but we get 100% whatever we want because it's not quality i hate, but how it was implemented, aka GAMBLING.

You need to squint really hard to see quality (once ...
by crimsonarmy
Tue Feb 24, 2026 10:48 am
Forum: Outdated/Not implemented
Topic: New surface: dream world (aka map editor)
Replies: 3
Views: 1314

Re: New surface: dream world (aka map editor)

Could you just copy the world and work on that?
by crimsonarmy
Tue Feb 17, 2026 12:45 pm
Forum: Balancing
Topic: A new idea for balancing asteroid processing
Replies: 6
Views: 2821

Re: A new idea for balancing asteroid processing

h.q.droid wrote: Mon Feb 16, 2026 3:38 am I think a more fair n is between 1.5*0.25 (EM plant / foundry without quality in maker)...
I think there would be modules of some kind in the maker though?
by crimsonarmy
Fri Jan 30, 2026 11:03 am
Forum: Ideas and Suggestions
Topic: "From Scratch" achievement for each new planet (except Aquilo)
Replies: 17
Views: 2835

Re: "From Scratch" achievement for each new planet (except Aquilo)

So people who bring flying robot frames and green chips wouldn't get it?
by crimsonarmy
Mon Jan 26, 2026 5:52 pm
Forum: Ideas and Suggestions
Topic: Let us dump fluids into corresponding oceans
Replies: 10
Views: 2892

Re: Let us dump fluids into corresponding oceans


The mixture of water and ammonia is eutectic. That means water is liquid when it is part of the solution, and freezes into ice when separated. If you throw ice into an ocean of solution, the ice will dissolve.
And by the way, water ice would drown in pure liquid ammonia. For a solution it depends ...
by crimsonarmy
Sun Jan 11, 2026 5:18 pm
Forum: Ideas and Suggestions
Topic: New train station to automise cargo trains
Replies: 1
Views: 781

Re: New train station to automise cargo trains

Something like what you are asking for here is already doable with just interrupts. Not sure why such a complicated new entity would be needed.
by crimsonarmy
Sun Jan 11, 2026 5:12 pm
Forum: Ideas and Suggestions
Topic: Selecting legendary recipe should remove quality moduies
Replies: 3
Views: 690

Re: Selecting legendary recipe should remove quality moduies

The issue with this is recipes that dynamically change quality (ie: circuit network setting recipes).
by crimsonarmy
Sat Jan 10, 2026 11:55 pm
Forum: Ideas and Suggestions
Topic: Move "Coal Synthesis" tech to Directly-Post-First-Rocket-Launch Space-Platform era
Replies: 7
Views: 7056

Re: Move "Coal Synthesis" tech to Directly-Post-First-Rocket-Launch Space-Platform era


Derp, completely forgot about the whole 'rockets need iron' thing. You're right about that. (my thought process had actually been that you just, ship all the stuff needed to build a rocket to Gleba, but uhh, that would be mightily expensive...)

If you've done Vulcanus or Fulgora before Gleba ...
by crimsonarmy
Mon Dec 22, 2025 8:27 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 78
Views: 61010

Re: Auto-launching of mixed rockets




It's been a year and this anti-automation still hasn't been fixed... Allow us to control thrusters with circuits as well.


For the thrusters thing I would recommend controlling pumps with circuits. I don't really see a problem with that.


Yes that's how everyone does it but every machine ...

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