Well they would give less fruit per pollution and take more space to grow, so...
Search found 177 matches
- Mon Jun 01, 2026 11:16 am
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 107
- Views: 32890
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Fri May 01, 2026 3:33 pm
- Forum: Ideas and Suggestions
- Topic: Adding new liquid for processing (Uranium)
- Replies: 4
- Views: 826
Re: Adding new liquid for processing (Uranium)
I don't think any sciences use uranium. In fact uranium is optional (though I wouldn't recommend skipping it).MichaelJCaboose wrote: Thu Apr 30, 2026 7:19 am And considering it is an actual material we use in science stuff
- Sun Apr 26, 2026 2:38 pm
- Forum: Ideas and Suggestions
- Topic: Make "Rush to Space" achievement more consistent with other achievements
- Replies: 11
- Views: 1278
Re: Make "Rush to Space" achievement more consistent with other achievements
I think it is fine as it is. Instead they should allow you to use boilers in space with certain types of fuel as per my suggestion so that you can indeed skip researching solar panels completely without being deadlocked after launching the first rocket.
I'm not sure how this is an alternative ...
- Mon Mar 09, 2026 11:28 am
- Forum: Ideas and Suggestions
- Topic: Reverse cost for Lab productivity
- Replies: 1
- Views: 534
Re: Reverse cost for Lab productivity
What happens when I put in 170 times whatever the initial one costs?
(also 1G is way more than I would expect anyone to ever do)
(also 1G is way more than I would expect anyone to ever do)
- Mon Mar 09, 2026 11:19 am
- Forum: Balancing
- Topic: Idea for balancing crushers
- Replies: 28
- Views: 5341
Re: Idea for balancing crushers
No, the simplest is to just upcycle the minerals at the mines, that's the least complexity. It's much easier than space casino, and much more UPS efficient, just overall better in every aspect in late game once you have so much productivity level it trivialize the ressource cost. It just can't ...
- Thu Feb 26, 2026 4:33 pm
- Forum: Balancing
- Topic: A new idea for balancing asteroid processing
- Replies: 6
- Views: 2022
Re: A new idea for balancing asteroid processing
I think you should read the thread I linked earlier. People have already gone through the calculations you are doing.
- Tue Feb 24, 2026 11:07 am
- Forum: Outdated/Not implemented
- Topic: Logistic request to not be 1 stack - infinite?... Sorry got complicated and long
- Replies: 3
- Views: 981
Re: Logistic request to not be 1 stack - infinite?... Sorry got complicated and long
I freaking hate quality.
Ok? i absolutly hate it, I would have love that we need to speend the same amount of resources we currently do but we get 100% whatever we want because it's not quality i hate, but how it was implemented, aka GAMBLING.
You need to squint really hard to see quality (once ...
- Tue Feb 24, 2026 10:48 am
- Forum: Outdated/Not implemented
- Topic: New surface: dream world (aka map editor)
- Replies: 3
- Views: 875
Re: New surface: dream world (aka map editor)
Could you just copy the world and work on that?
- Mon Feb 23, 2026 10:41 pm
- Forum: Ideas and Suggestions
- Topic: infinite research and productivity related improvements
- Replies: 1
- Views: 421
Re: infinite research and productivity related improvements
Is you want to have a cap you should look at https://mods.factorio.com/mod/productiv ... logy-limit
- Tue Feb 17, 2026 12:45 pm
- Forum: Balancing
- Topic: A new idea for balancing asteroid processing
- Replies: 6
- Views: 2022
Re: A new idea for balancing asteroid processing
I think there would be modules of some kind in the maker though?h.q.droid wrote: Mon Feb 16, 2026 3:38 am I think a more fair n is between 1.5*0.25 (EM plant / foundry without quality in maker)...
- Sun Feb 15, 2026 3:03 pm
- Forum: Balancing
- Topic: A new idea for balancing asteroid processing
- Replies: 6
- Views: 2022
- Fri Jan 30, 2026 11:03 am
- Forum: Ideas and Suggestions
- Topic: "From Scratch" achievement for each new planet (except Aquilo)
- Replies: 17
- Views: 2151
Re: "From Scratch" achievement for each new planet (except Aquilo)
So people who bring flying robot frames and green chips wouldn't get it?
- Mon Jan 26, 2026 5:52 pm
- Forum: Ideas and Suggestions
- Topic: Let us dump fluids into corresponding oceans
- Replies: 7
- Views: 1768
Re: Let us dump fluids into corresponding oceans
The mixture of water and ammonia is eutectic. That means water is liquid when it is part of the solution, and freezes into ice when separated. If you throw ice into an ocean of solution, the ice will dissolve.
And by the way, water ice would drown in pure liquid ammonia. For a solution it depends ...
- Sun Jan 11, 2026 5:18 pm
- Forum: Ideas and Suggestions
- Topic: New train station to automise cargo trains
- Replies: 1
- Views: 564
Re: New train station to automise cargo trains
Something like what you are asking for here is already doable with just interrupts. Not sure why such a complicated new entity would be needed.
- Sun Jan 11, 2026 5:12 pm
- Forum: Ideas and Suggestions
- Topic: Selecting legendary recipe should remove quality moduies
- Replies: 3
- Views: 551
Re: Selecting legendary recipe should remove quality moduies
The issue with this is recipes that dynamically change quality (ie: circuit network setting recipes).
- Sat Jan 10, 2026 11:55 pm
- Forum: Ideas and Suggestions
- Topic: Move "Coal Synthesis" tech to Directly-Post-First-Rocket-Launch Space-Platform era
- Replies: 7
- Views: 6397
Re: Move "Coal Synthesis" tech to Directly-Post-First-Rocket-Launch Space-Platform era
Derp, completely forgot about the whole 'rockets need iron' thing. You're right about that. (my thought process had actually been that you just, ship all the stuff needed to build a rocket to Gleba, but uhh, that would be mightily expensive...)
If you've done Vulcanus or Fulgora before Gleba ...
- Mon Dec 22, 2025 8:27 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 78
- Views: 44954
Re: Auto-launching of mixed rockets
It's been a year and this anti-automation still hasn't been fixed... Allow us to control thrusters with circuits as well.
For the thrusters thing I would recommend controlling pumps with circuits. I don't really see a problem with that.
Yes that's how everyone does it but every machine ...
- Sat Dec 20, 2025 10:33 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 78
- Views: 44954
Re: Auto-launching of mixed rockets
For the thrusters thing I would recommend controlling pumps with circuits. I don't really see a problem with that.Twisted6 wrote: Sat Dec 20, 2025 8:04 am It's been a year and this anti-automation still hasn't been fixed... Allow us to control thrusters with circuits as well.
- Sun Dec 07, 2025 3:22 pm
- Forum: Ideas and Suggestions
- Topic: Automatically set locomotive to manual driving when selecting "drive remotely"
- Replies: 7
- Views: 1073
Re: Automatically set locomotive to manual driving when selecting "drive remotely"
I think it would be a positive change, but sometimes I do want to look at what a train is doing without interfering with it.
I don't get it. You don't need to click the button to look at the train. In fact if you see the button, you are already looking at what the train is doing.
It is ...
- Sat Dec 06, 2025 10:39 pm
- Forum: Ideas and Suggestions
- Topic: Automatically set locomotive to manual driving when selecting "drive remotely"
- Replies: 7
- Views: 1073
Re: Automatically set locomotive to manual driving when selecting "drive remotely"
I think it would be a positive change, but sometimes I do want to look at what a train is doing without interfering with it.