Hey guys,
Havent seen one yet on the forum. I use it when I want to quickly scale on vulcanus and dont want to waste resources and space for solar plants. Individual blocks make each 192 MW. The print is scaled for a 1x1x1x1 grid of roboports. Its not 100% efficient, because techincally I could add ...
Search found 51 matches
- Tue Jul 28, 2026 8:47 am
- Forum: Energy Production
- Topic: Cloverleaf 768MW steam turbine power plant for vulcanus
- Replies: 0
- Views: 204
- Mon Jul 27, 2026 7:55 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Non-quality promethium science ship and design principles for making non-quality ships
- Replies: 19
- Views: 7937
Re: Non-quality promethium science ship and design principles for making non-quality ships
@NotHowI'dDoit
Hmmmm I tried to control things with limit sets in place, so should be alright. In general, this ship has everything balanced, if you increase consumption somewhere, increase production as well. You may need to test in the editor how fast you can go. I suggest you up the explosive dmg ...
Hmmmm I tried to control things with limit sets in place, so should be alright. In general, this ship has everything balanced, if you increase consumption somewhere, increase production as well. You may need to test in the editor how fast you can go. I suggest you up the explosive dmg ...
- Sun Jul 26, 2026 9:34 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Non-quality promethium science ship and design principles for making non-quality ships
- Replies: 19
- Views: 7937
Re: Non-quality promethium science ship and design principles for making non-quality ships
Are you playing on the new patch? I am, thats where the print is from :x I can confirm its a version issue, if you play 2.1 the blueprint works.... that explains the missing foundries.... usually I test all blue prints before I upload them by downloading what I uploaded, so I was quite puzzled when ...
- Sun Jul 26, 2026 9:11 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Non-quality promethium science ship and design principles for making non-quality ships
- Replies: 19
- Views: 7937
Re: Non-quality promethium science ship and design principles for making non-quality ships
Sry, I dont know what was going on, I definitely replaced it. Anyhow, I uploaded a new one. That works, I downloaded it and put it into the editor. Let me know if there is still something off. This BP has 100h of shipping going on, so it definitely works in my world. But again, mind the reset of the ...
- Sat Jul 25, 2026 6:46 am
- Forum: Ideas and Suggestions
- Topic: Broadcast Read Working to the circuit network for research labs
- Replies: 0
- Views: 128
Broadcast Read Working to the circuit network for research labs
TL;DR
I want Read Working for labs to output the activity status of research into the circuit network.
What?
Now that labs got more circuit options, can we also get read working please? This is just to track whether research is going on or control insertion.
Why?
Just bring labs in line with ...
I want Read Working for labs to output the activity status of research into the circuit network.
What?
Now that labs got more circuit options, can we also get read working please? This is just to track whether research is going on or control insertion.
Why?
Just bring labs in line with ...
- Sun Jul 19, 2026 6:37 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Non-quality promethium science ship and design principles for making non-quality ships
- Replies: 19
- Views: 7937
Re: Non-quality promethium science ship and design principles for making non-quality ships
Errr forwhatever reason the BP got corrupted? It is missing some assemblers O.O that also explains why they didnt collect in the front. There is a red wire that transmits signals from the back to the front. Anyhow, I uploaded a fixed BP and that appears to work well? Ie no clogging and the V resets ...
- Sat Jul 18, 2026 1:44 pm
- Forum: Combinator Creations
- Topic: need help with buffer to continue circuit
- Replies: 1
- Views: 243
Re: need help with buffer to continue circuit
Hello!
The problem your particular contraption has is that the on combinator is directly linked to the lamp (no delay at all), whereas all other signals pass through combinators and each combinator by default delays signals by 1 tick, ie in total 2 ticks delay. As a result, you get a 2 tick blip in ...
The problem your particular contraption has is that the on combinator is directly linked to the lamp (no delay at all), whereas all other signals pass through combinators and each combinator by default delays signals by 1 tick, ie in total 2 ticks delay. As a result, you get a 2 tick blip in ...
- Thu Jul 16, 2026 4:28 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Non-quality promethium science ship and design principles for making non-quality ships
- Replies: 19
- Views: 7937
Re: Non-quality promethium science ship and design principles for making non-quality ships
In my savegame it worked well. The most likely thing that happend is that the distance counter was not reset and thats why it stopped onwards to the shattered planet. There is an easy fix for this though, can you delete this combinator (the one with V-V displyed) and replace it and have the ship ...
- Thu Jul 16, 2026 8:37 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Non-quality promethium science ship and design principles for making non-quality ships
- Replies: 19
- Views: 7937
Re: Non-quality promethium science ship and design principles for making non-quality ships
Sorry, that may not have been clear from the description above. You can just replace the storage tank near the cryogenic plant with an assembler that unloads fluoroketone barrels, 2000 fluoroketone, ie. 40 barrels is enough. Just like this:
07-16-2026, 08-29-19.png
You also have to add some 50 ...
07-16-2026, 08-29-19.png
You also have to add some 50 ...
- Fri Jun 26, 2026 6:37 pm
- Forum: Combinator Creations
- Topic: programmable, scalable, bot auto mall (make anything machine, updated for 2.1!)
- Replies: 6
- Views: 9128
Re: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
3.2 update for 2.1 done! Just had to swap a few settings, no new combinators. Gonna start a new map now and see if I catch other things. If you run into an issue let me know! Also planning on overhauling this to shrink size using a few new tricks I learned and the new options for reading signals ...
- Mon Jun 22, 2026 7:16 pm
- Forum: Show your Creations
- Topic: Finally got there is no spoon
- Replies: 4
- Views: 1159
Re: Finally got there is no spoon
Tough one, congrats!
! Did it myself some time ago, know the grid!
- Mon Jun 15, 2026 10:02 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Non-quality promethium science ship and design principles for making non-quality ships
- Replies: 19
- Views: 7937
Re: Non-quality promethium science ship and design principles for making non-quality ships
Ok, small update. Improved on my promethium science ship. Centered around the harvesting of 60k promethium within 1h.
06-15-2026, 20-32-42.png
Overview
Makes around 40k promethium science per hour, ie 10/s. 30 min towards the planet, 30 minutes back. Was tested with laser weapon dmg lvl 14 ...
06-15-2026, 20-32-42.png
Overview
Makes around 40k promethium science per hour, ie 10/s. 30 min towards the planet, 30 minutes back. Was tested with laser weapon dmg lvl 14 ...
- Mon Apr 20, 2026 7:46 pm
- Forum: Combinator Creations
- Topic: Tiny Space Automall
- Replies: 4
- Views: 1090
Re: Tiny Space Automall
OK cool got it working, runs well! I like it
well done!
- Sun Apr 19, 2026 6:41 pm
- Forum: Combinator Creations
- Topic: Tiny Space Automall
- Replies: 4
- Views: 1090
Re: Tiny Space Automall
Hmmm, first of all, cool stuff! Second, can you modify the print such that its clear how to use it? That is maybe set up a demo with all ingredients available in the print? Or make a small video? I find it hard to use otherwise.
- Sat Mar 28, 2026 9:32 pm
- Forum: Ideas and Suggestions
- Topic: Placed trees to be Blueprintable
- Replies: 15
- Views: 6726
Re: Placed trees to be Blueprintable
support!
- Mon Mar 16, 2026 8:38 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 76
- Views: 12620
Re: Smallest possible Kovarex?
I have this one:
0eNrVWFGSmzAMvYu/zU4gmEBmepKdDENA2XgWDLVNuukOB+g9erKepDIkkE1IFmja3c7kwwjlSXqWZOFXsk5LKCQXmixfCY9zocjy8ZUo/iSi1MhElAFZkjVE+JJUlHCRwAtZ2hXtUYtBaMk35ROcqDrVihJ8wTWHBr5+2IeizNYgEYuemaGkyBWq4xKxjTWbPTBK9gjm2g/MYGvIGjCenDigCoDEyvKkTMGak04R9UTIxQ5N53Lf/LF7Qg+UjuJnspyZuHrf2NWqwh+9cN8Z4L7 ...
0eNrVWFGSmzAMvYu/zU4gmEBmepKdDENA2XgWDLVNuukOB+g9erKepDIkkE1IFmja3c7kwwjlSXqWZOFXsk5LKCQXmixfCY9zocjy8ZUo/iSi1MhElAFZkjVE+JJUlHCRwAtZ2hXtUYtBaMk35ROcqDrVihJ8wTWHBr5+2IeizNYgEYuemaGkyBWq4xKxjTWbPTBK9gjm2g/MYGvIGjCenDigCoDEyvKkTMGak04R9UTIxQ5N53Lf/LF7Qg+UjuJnspyZuHrf2NWqwh+9cN8Z4L7 ...
- Sun Feb 22, 2026 10:49 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Non-quality promethium science ship and design principles for making non-quality ships
- Replies: 19
- Views: 7937
Re: Non-quality promethium science ship and design principles for making non-quality ships
Thats true, but I feel compelled now to shrink the ship, I already have an idea how to do that thanks to Tertius example what is possible. Sure, tweaking the schedule is always possible, but as Tertius pointed out these rogue asteroids appear every few trips and you rarely see what happened until ...
- Sun Feb 22, 2026 8:20 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Non-quality promethium science ship and design principles for making non-quality ships
- Replies: 19
- Views: 7937
Re: Non-quality promethium science ship and design principles for making non-quality ships
Sorry, was a bit late. I added the information above. But here again, 1 hour round trip time and around 13 k total promethium collected which would be around 9.4k promethium science. But I process the stored promethium in Nauvis orbit so that adds a few minutes to the round trip time.
Also cool ...
Also cool ...
- Sat Feb 21, 2026 7:58 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Non-quality promethium science ship and design principles for making non-quality ships
- Replies: 19
- Views: 7937
Non-quality promethium science ship and design principles for making non-quality ships
Hey folks,
Couldnt find one, but here is mine. A promethium science ship that works fully automatically and can go at least 1.5 mio km towards the shattered planet at stronger explosives lvl 12 and doesnt use any quality components. With more upgrades it should be able to get there? Never tried ...
Couldnt find one, but here is mine. A promethium science ship that works fully automatically and can go at least 1.5 mio km towards the shattered planet at stronger explosives lvl 12 and doesnt use any quality components. With more upgrades it should be able to get there? Never tried ...
- Mon Feb 16, 2026 8:15 pm
- Forum: Show your Creations
- Topic: Can I get some feedback on this contraption?
- Replies: 6
- Views: 2723
Re: Can I get some feedback on this contraption?
Thanks again for the reply and your time!
In my brain, I have a virtual image of 1-3 combinators, and I'm wiring this image and I'm checking how this could produce some desired output from a given input. The signals and their values are small boxes for me that will drive through the wires and ...
In my brain, I have a virtual image of 1-3 combinators, and I'm wiring this image and I'm checking how this could produce some desired output from a given input. The signals and their values are small boxes for me that will drive through the wires and ...