Search found 51 matches

by inefficient
Tue Jul 28, 2026 8:47 am
Forum: Energy Production
Topic: Cloverleaf 768MW steam turbine power plant for vulcanus
Replies: 0
Views: 204

Cloverleaf 768MW steam turbine power plant for vulcanus

Hey guys,

Havent seen one yet on the forum. I use it when I want to quickly scale on vulcanus and dont want to waste resources and space for solar plants. Individual blocks make each 192 MW. The print is scaled for a 1x1x1x1 grid of roboports. Its not 100% efficient, because techincally I could add ...
by inefficient
Mon Jul 27, 2026 7:55 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Non-quality promethium science ship and design principles for making non-quality ships
Replies: 19
Views: 7937

Re: Non-quality promethium science ship and design principles for making non-quality ships

@NotHowI'dDoit
Hmmmm I tried to control things with limit sets in place, so should be alright. In general, this ship has everything balanced, if you increase consumption somewhere, increase production as well. You may need to test in the editor how fast you can go. I suggest you up the explosive dmg ...
by inefficient
Sun Jul 26, 2026 9:34 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Non-quality promethium science ship and design principles for making non-quality ships
Replies: 19
Views: 7937

Re: Non-quality promethium science ship and design principles for making non-quality ships

Are you playing on the new patch? I am, thats where the print is from :x I can confirm its a version issue, if you play 2.1 the blueprint works.... that explains the missing foundries.... usually I test all blue prints before I upload them by downloading what I uploaded, so I was quite puzzled when ...
by inefficient
Sun Jul 26, 2026 9:11 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Non-quality promethium science ship and design principles for making non-quality ships
Replies: 19
Views: 7937

Re: Non-quality promethium science ship and design principles for making non-quality ships

Sry, I dont know what was going on, I definitely replaced it. Anyhow, I uploaded a new one. That works, I downloaded it and put it into the editor. Let me know if there is still something off. This BP has 100h of shipping going on, so it definitely works in my world. But again, mind the reset of the ...
by inefficient
Sat Jul 25, 2026 6:46 am
Forum: Ideas and Suggestions
Topic: Broadcast Read Working to the circuit network for research labs
Replies: 0
Views: 128

Broadcast Read Working to the circuit network for research labs

TL;DR
I want Read Working for labs to output the activity status of research into the circuit network.

What?
Now that labs got more circuit options, can we also get read working please? This is just to track whether research is going on or control insertion.

Why?
Just bring labs in line with ...
by inefficient
Sun Jul 19, 2026 6:37 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Non-quality promethium science ship and design principles for making non-quality ships
Replies: 19
Views: 7937

Re: Non-quality promethium science ship and design principles for making non-quality ships

Errr forwhatever reason the BP got corrupted? It is missing some assemblers O.O that also explains why they didnt collect in the front. There is a red wire that transmits signals from the back to the front. Anyhow, I uploaded a fixed BP and that appears to work well? Ie no clogging and the V resets ...
by inefficient
Sat Jul 18, 2026 1:44 pm
Forum: Combinator Creations
Topic: need help with buffer to continue circuit
Replies: 1
Views: 243

Re: need help with buffer to continue circuit

Hello!

The problem your particular contraption has is that the on combinator is directly linked to the lamp (no delay at all), whereas all other signals pass through combinators and each combinator by default delays signals by 1 tick, ie in total 2 ticks delay. As a result, you get a 2 tick blip in ...
by inefficient
Thu Jul 16, 2026 4:28 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Non-quality promethium science ship and design principles for making non-quality ships
Replies: 19
Views: 7937

Re: Non-quality promethium science ship and design principles for making non-quality ships

In my savegame it worked well. The most likely thing that happend is that the distance counter was not reset and thats why it stopped onwards to the shattered planet. There is an easy fix for this though, can you delete this combinator (the one with V-V displyed) and replace it and have the ship ...
by inefficient
Thu Jul 16, 2026 8:37 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Non-quality promethium science ship and design principles for making non-quality ships
Replies: 19
Views: 7937

Re: Non-quality promethium science ship and design principles for making non-quality ships

Sorry, that may not have been clear from the description above. You can just replace the storage tank near the cryogenic plant with an assembler that unloads fluoroketone barrels, 2000 fluoroketone, ie. 40 barrels is enough. Just like this:

07-16-2026, 08-29-19.png

You also have to add some 50 ...
by inefficient
Fri Jun 26, 2026 6:37 pm
Forum: Combinator Creations
Topic: programmable, scalable, bot auto mall (make anything machine, updated for 2.1!)
Replies: 6
Views: 9128

Re: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)

3.2 update for 2.1 done! Just had to swap a few settings, no new combinators. Gonna start a new map now and see if I catch other things. If you run into an issue let me know! Also planning on overhauling this to shrink size using a few new tricks I learned and the new options for reading signals ...
by inefficient
Mon Jun 22, 2026 7:16 pm
Forum: Show your Creations
Topic: Finally got there is no spoon
Replies: 4
Views: 1159

Re: Finally got there is no spoon

Tough one, congrats! :)! Did it myself some time ago, know the grid!
by inefficient
Mon Jun 15, 2026 10:02 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Non-quality promethium science ship and design principles for making non-quality ships
Replies: 19
Views: 7937

Re: Non-quality promethium science ship and design principles for making non-quality ships

Ok, small update. Improved on my promethium science ship. Centered around the harvesting of 60k promethium within 1h.

06-15-2026, 20-32-42.png

Overview
Makes around 40k promethium science per hour, ie 10/s. 30 min towards the planet, 30 minutes back. Was tested with laser weapon dmg lvl 14 ...
by inefficient
Mon Apr 20, 2026 7:46 pm
Forum: Combinator Creations
Topic: Tiny Space Automall
Replies: 4
Views: 1090

Re: Tiny Space Automall

OK cool got it working, runs well! I like it :) well done!
by inefficient
Sun Apr 19, 2026 6:41 pm
Forum: Combinator Creations
Topic: Tiny Space Automall
Replies: 4
Views: 1090

Re: Tiny Space Automall

Hmmm, first of all, cool stuff! Second, can you modify the print such that its clear how to use it? That is maybe set up a demo with all ingredients available in the print? Or make a small video? I find it hard to use otherwise.
by inefficient
Sat Mar 28, 2026 9:32 pm
Forum: Ideas and Suggestions
Topic: Placed trees to be Blueprintable
Replies: 15
Views: 6726

Re: Placed trees to be Blueprintable

support!
by inefficient
Mon Mar 16, 2026 8:38 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 76
Views: 12620

Re: Smallest possible Kovarex?

I have this one:

0eNrVWFGSmzAMvYu/zU4gmEBmepKdDENA2XgWDLVNuukOB+g9erKepDIkkE1IFmja3c7kwwjlSXqWZOFXsk5LKCQXmixfCY9zocjy8ZUo/iSi1MhElAFZkjVE+JJUlHCRwAtZ2hXtUYtBaMk35ROcqDrVihJ8wTWHBr5+2IeizNYgEYuemaGkyBWq4xKxjTWbPTBK9gjm2g/MYGvIGjCenDigCoDEyvKkTMGak04R9UTIxQ5N53Lf/LF7Qg+UjuJnspyZuHrf2NWqwh+9cN8Z4L7 ...
by inefficient
Sun Feb 22, 2026 10:49 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Non-quality promethium science ship and design principles for making non-quality ships
Replies: 19
Views: 7937

Re: Non-quality promethium science ship and design principles for making non-quality ships

Thats true, but I feel compelled now to shrink the ship, I already have an idea how to do that thanks to Tertius example what is possible. Sure, tweaking the schedule is always possible, but as Tertius pointed out these rogue asteroids appear every few trips and you rarely see what happened until ...
by inefficient
Sun Feb 22, 2026 8:20 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Non-quality promethium science ship and design principles for making non-quality ships
Replies: 19
Views: 7937

Re: Non-quality promethium science ship and design principles for making non-quality ships

Sorry, was a bit late. I added the information above. But here again, 1 hour round trip time and around 13 k total promethium collected which would be around 9.4k promethium science. But I process the stored promethium in Nauvis orbit so that adds a few minutes to the round trip time.

Also cool ...
by inefficient
Sat Feb 21, 2026 7:58 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Non-quality promethium science ship and design principles for making non-quality ships
Replies: 19
Views: 7937

Non-quality promethium science ship and design principles for making non-quality ships

Hey folks,

Couldnt find one, but here is mine. A promethium science ship that works fully automatically and can go at least 1.5 mio km towards the shattered planet at stronger explosives lvl 12 and doesnt use any quality components. With more upgrades it should be able to get there? Never tried ...
by inefficient
Mon Feb 16, 2026 8:15 pm
Forum: Show your Creations
Topic: Can I get some feedback on this contraption?
Replies: 6
Views: 2723

Re: Can I get some feedback on this contraption?

Thanks again for the reply and your time!

In my brain, I have a virtual image of 1-3 combinators, and I'm wiring this image and I'm checking how this could produce some desired output from a given input. The signals and their values are small boxes for me that will drive through the wires and ...

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