Search found 8 matches
- Wed Jun 24, 2026 6:06 pm
- Forum: Ideas and Suggestions
- Topic: Allow platform to platform transfer at solar system edge
- Replies: 7
- Views: 517
Re: Allow platform to platform transfer at solar system edge
Agreed, this would be a nice option for creating system edge logistic transfers. I just assumed this would be possible but did not realize you need a planet at the location for platform transfers to occur. Add this!
- Fri Jun 19, 2026 11:53 am
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 175
- Views: 27584
Re: Friday Facts #443 - More Planet Deliveries
Just entirely blown away once again with the upcoming glory we will behold soon. Thank you for this, from the bottom of my heart.
- Fri Jun 12, 2026 7:33 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 382
- Views: 44131
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
the point they are trying to make is that space casino trivializes every other method for creating quality products in the game, especially gleba and its complex system for producing quality materials from fruit.
- Fri Jun 05, 2026 5:15 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 126
- Views: 21371
Re: Friday Facts #441 - Space logistics improvements
Platform-to-platform transfers are going to be great for upgrading existing space platforms with new buildings like quality asteroid collectors — you’ll be able to load them up into one platform that visits all the planets your other platforms visit, instead of having to either redirect your ...
- Fri Jun 05, 2026 5:10 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 126
- Views: 21371
Re: Friday Facts #441 - Space logistics improvements
2.1 Hype! Honestly got a bit tired of the discussion focusing around the quality adjustments that were proposed. This was the true game changer, really refining the space logistics system and implementing a more robust interaction loop surrounding the space platforms themselves. Having the ability ...
- Sat May 23, 2026 9:20 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.72]quality_affects_energy_usage true somehow remove polution
- Replies: 4
- Views: 1021
Re: [2.0.72]quality_affects_energy_usage true somehow remove polution
Thank you very much for pointing me to exactly what I needed.
lovers rejoice!
I can confirm the workaround resolves it! They will be glad to hear the news.
I can confirm the workaround resolves it! They will be glad to hear the news.
- Fri May 22, 2026 5:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.72]quality_affects_energy_usage true somehow remove polution
- Replies: 4
- Views: 1021
Re: [2.0.72]quality_affects_energy_usage true somehow remove polution
One of the users of my Mod is mentioning this issue, but I am not sure of an actionable workaround to resolve it within my project. Any advice on a workaround to apply that might mitigate this bug?
- Thu Jun 26, 2025 6:29 pm
- Forum: Ideas and Suggestions
- Topic: Factoriopedia and/or debug view for entity heating_energy
- Replies: 2
- Views: 1645
Re: Factoriopedia and/or debug view for entity heating_energy
Why has this not been adopted, I just was having a discussion about this and learned that the units use different heat, but this information is not in the factoriopedia. Please add an entry for this crucial information on aquilo! I had always assumed they all use the same amount.