Search found 8 matches

by BanditFactory
Wed Jun 24, 2026 6:06 pm
Forum: Ideas and Suggestions
Topic: Allow platform to platform transfer at solar system edge
Replies: 7
Views: 517

Re: Allow platform to platform transfer at solar system edge

Agreed, this would be a nice option for creating system edge logistic transfers. I just assumed this would be possible but did not realize you need a planet at the location for platform transfers to occur. Add this!
by BanditFactory
Fri Jun 19, 2026 11:53 am
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 175
Views: 27584

Re: Friday Facts #443 - More Planet Deliveries

Just entirely blown away once again with the upcoming glory we will behold soon. Thank you for this, from the bottom of my heart.
by BanditFactory
Fri Jun 12, 2026 7:33 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 382
Views: 44131

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

the point they are trying to make is that space casino trivializes every other method for creating quality products in the game, especially gleba and its complex system for producing quality materials from fruit.
by BanditFactory
Fri Jun 05, 2026 5:15 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 126
Views: 21371

Re: Friday Facts #441 - Space logistics improvements


Platform-to-platform transfers are going to be great for upgrading existing space platforms with new buildings like quality asteroid collectors — you’ll be able to load them up into one platform that visits all the planets your other platforms visit, instead of having to either redirect your ...
by BanditFactory
Fri Jun 05, 2026 5:10 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 126
Views: 21371

Re: Friday Facts #441 - Space logistics improvements

2.1 Hype! Honestly got a bit tired of the discussion focusing around the quality adjustments that were proposed. This was the true game changer, really refining the space logistics system and implementing a more robust interaction loop surrounding the space platforms themselves. Having the ability ...
by BanditFactory
Sat May 23, 2026 9:20 am
Forum: Resolved Problems and Bugs
Topic: [2.0.72]quality_affects_energy_usage true somehow remove polution
Replies: 4
Views: 1021

Re: [2.0.72]quality_affects_energy_usage true somehow remove polution

Thank you very much for pointing me to exactly what I needed. :any-quality: lovers rejoice! :D

I can confirm the workaround resolves it! They will be glad to hear the news.
by BanditFactory
Fri May 22, 2026 5:06 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.72]quality_affects_energy_usage true somehow remove polution
Replies: 4
Views: 1021

Re: [2.0.72]quality_affects_energy_usage true somehow remove polution

One of the users of my Mod is mentioning this issue, but I am not sure of an actionable workaround to resolve it within my project. Any advice on a workaround to apply that might mitigate this bug?
by BanditFactory
Thu Jun 26, 2025 6:29 pm
Forum: Ideas and Suggestions
Topic: Factoriopedia and/or debug view for entity heating_energy
Replies: 2
Views: 1645

Re: Factoriopedia and/or debug view for entity heating_energy

Why has this not been adopted, I just was having a discussion about this and learned that the units use different heat, but this information is not in the factoriopedia. Please add an entry for this crucial information on aquilo! I had always assumed they all use the same amount.

Go to advanced search