Search found 5 matches

by asa159
Mon Oct 27, 2025 5:45 pm
Forum: Ideas and Suggestions
Topic: Option to harvest damaged trees only for agricultural tower
Replies: 4
Views: 709

Re: Option to harvest damaged trees only for agricultural tower

Could be a setting like turrets' target priorities, that shows kinds of trees it can collect, along with ignore unlisted targets option of course.
by asa159
Tue Oct 21, 2025 9:06 pm
Forum: Balancing
Topic: Quality should increase train wagons capacity.
Replies: 62
Views: 9102

Re: Quality should increase train wagons capacity.


Two tracks?


two belts? stop this strawman argument. I had already addressed in my first comment that you can run multiple trains. But you can't request an infinite amount of them.

Space age upgraded the belt capacity by 5.33x and pipe capacity infinitely but trains stayed the same, apart from ...
by asa159
Tue Oct 21, 2025 6:20 pm
Forum: Balancing
Topic: Quality should increase train wagons capacity.
Replies: 62
Views: 9102

Re: Quality should increase train wagons capacity.



I am not referring to one train going back an forth but rather a (ideally) continuous line of trains. What you are proposing is like having an unsaturated belt.


That is actually one way travel speed. if one train was going back AND forth, it would equal to just 1.33 green belt. without loading ...
by asa159
Tue Oct 21, 2025 4:01 pm
Forum: Balancing
Topic: Quality should increase train wagons capacity.
Replies: 62
Views: 9102

Re: Quality should increase train wagons capacity.


Just noting for anyone who isn't aware:
Trains are a couple orders of magnitude higher throughput over belts when running at max speed (theoretically); the bottleneck that everyone is talking about is loading/unloading (specifically trains getting into and out of the station).


that is a ...
by asa159
Fri Jun 27, 2025 5:05 pm
Forum: Gameplay Help
Topic: Train Stations That Activate Only When Item Is Requested
Replies: 3
Views: 753

Train Stations That Activate Only When Item Is Requested

So let's say I have 10 trains that idle on depot stations. And I have 3 iron ore export stations on different mining patches. When a station that needs the iron ore a train full amount, that station creates a signal (-1 iron ore) and sends it through the radar.

The idea is, when the export/mining ...

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