Search found 4 matches

by fardshid420
Tue Jun 24, 2025 2:08 pm
Forum: Not a bug
Topic: [2.0.58] [mac-x64] Grammatical error in value for key `macos-preferred-graphics-backend`
Replies: 3
Views: 401

Re: [2.0.58] [mac-x64] Grammatical error in value for key `macos-preferred-graphics-backend`


Thanks for the report however changing this is only going to break existing configurations that are using the old naming scheme.

It functionally has no impact to be what it is so it’s best left alone and best to *not* break existing player setups.


I admit this may be a bit too overcomplicated ...
by fardshid420
Tue Jun 24, 2025 4:32 am
Forum: Not a bug
Topic: [2.0.58] [mac-x64] Grammatical error in value for key `macos-preferred-graphics-backend`
Replies: 3
Views: 401

[2.0.58] [mac-x64] Grammatical error in value for key `macos-preferred-graphics-backend`

Hey there! I recently went through the entirety of my config.ini to look for settings that don't appear in the settings UI, as I do every so often. The newest key under the [graphics] header, macos-preferred-graphics-backend , has a grammatical error in one of the options for valid values ...
by fardshid420
Sat Jun 21, 2025 2:53 pm
Forum: Won't fix.
Topic: [StrangePan][2.0.47] Metal renderer overly saturated
Replies: 7
Views: 1090

Re: [StrangePan][2.0.47] Metal renderer overly saturated


Hey, thank you for the information, this is actually pretty helpful and leads me to a guess as to why this is happening. I know that when full screened using the Metal backend, macOS switches the game to direct rendering, meaning we write directly to the display without going through the ...
by fardshid420
Sat Jun 21, 2025 6:41 am
Forum: Won't fix.
Topic: [StrangePan][2.0.47] Metal renderer overly saturated
Replies: 7
Views: 1090

Re: [StrangePan][2.0.47] Metal renderer overly saturated


Gonna mark this as "won't fix" since I can't reproduce the issue and haven't received additional information.


Putting this here for clarification in case this ever comes up again. The OpenGL renderer renders the game with an 8-bit dynamic range on a 10-bit framebuffer. This makes the peak ...

Go to advanced search