Search found 23 matches

by Draxinusom
Mon Aug 24, 2026 10:27 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.16] GUI. Lines in thruster graph for fuel mixture too small to hit for tooltip
Replies: 2
Views: 795

[2.1.16] GUI. Lines in thruster graph for fuel mixture too small to hit for tooltip

The lines in the graph for thruster (as well as the asteroid density for any voyage between planets) are too small to be able to "hit" them with the mouse cursor. So the tooltip text does not appear which would give the information sought.

This is on a 4k system, might be different on other ...
by Draxinusom
Fri Aug 07, 2026 3:51 pm
Forum: News
Topic: Friday Facts #445 - The Biters Bite Back
Replies: 77
Views: 20769

Re: Friday Facts #445 - The Biters Bite Back



I hope the new expansion planner does not mean that the old "victory poling" is back to manipulate it.
I mean the " trying to ensure that areas explored but otherwise untouched by the player " sounds like you could manipulate it easily but hopefully I'm just reading too much into it.


"Victory ...
by Draxinusom
Fri Aug 07, 2026 11:55 am
Forum: News
Topic: Friday Facts #445 - The Biters Bite Back
Replies: 77
Views: 20769

Re: Friday Facts #445 - The Biters Bite Back

I hope the new expansion planner does not mean that the old "victory poling" is back to manipulate it.
I mean the " trying to ensure that areas explored but otherwise untouched by the player " sounds like you could manipulate it easily but hopefully I'm just reading too much into it.
by Draxinusom
Fri Nov 01, 2024 12:25 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.11] Portable solar panel not affected by per-planet insolation
Replies: 5
Views: 8187

Re: [2.0.11] Portable solar panel not affected by per-planet insolation

The bonus/malus seems to apply but the tooltip never changes and thus is not correct.
by Draxinusom
Fri Dec 08, 2023 12:41 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 78905

Re: Friday Facts #388 - Smaller things for 2.0

Qon wrote: Fri Dec 08, 2023 12:06 pm I've always wanted an always running background Factorio world, now it will be possible :D
I'd like to request a "factorio as screensaver" mode, please :D
by Draxinusom
Fri Nov 24, 2023 5:00 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 83326

Re: Friday Facts #386 - Vulcanus

mmmPI wrote: Fri Nov 24, 2023 2:40 pm
...but who knows what might awaken in the depths of Vulcanus.
If you dig too deeply and greedily, you'll get a Balrog
by Draxinusom
Fri Feb 05, 2021 9:47 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 299
Views: 309122

Re: Friday Facts #365 - Future plans

First of all, congratulations for this final (for now) milestone!

I really look forward with what you'll come up with. And great that you could get Earendel! All the work he put into the amazing Space Exploration mod highlights his capabilities and talent.
by Draxinusom
Fri Oct 30, 2020 11:15 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 134116

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

AdamK wrote: Fri Oct 30, 2020 10:49 am Whta is 1.1 ETA?
It's either before or after Cyberpunk 2077 8-)
by Draxinusom
Thu May 28, 2020 8:45 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 218457

Re: [MOD 0.18] KRASTORIO^2



Can it be that nuclear locomotives running with nuclear fuel just dump empty fuel cells into cargo wagons? If so this would be bad to the point to not use them. I use LTN with precisely configured cargo payloads and when something is not according to plan, I get a warning message. And I suddenly ...
by Draxinusom
Mon May 25, 2020 12:04 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 218457

Re: [MOD 0.18] KRASTORIO^2

Can it be that nuclear locomotives running with nuclear fuel just dump empty fuel cells into cargo wagons? If so this would be bad to the point to not use them. I use LTN with precisely configured cargo payloads and when something is not according to plan, I get a warning message. And I suddenly had ...
by Draxinusom
Mon May 11, 2020 3:18 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 218457

Re: [MOD 0.18] KRASTORIO^2

Is it intended that a fusion reactor burning a DT fuel cell shows up with both 500MW consumption as well as (up to) 2GW of production in the power charts/electrical energy info?

The nuclear reactor also consumes energy in the form of fuel cells, but it doesn't ever show up on consumption.
by Draxinusom
Tue May 14, 2019 4:21 pm
Forum: Not a bug
Topic: [0.17.38] - Minor Visual bug in train overview with double sided trains
Replies: 2
Views: 2219

Re: [0.17.38] - Minor Visual bug in train overview with double sided trains


It is not random, it is the train that you clicked to open the UI.


Ah yes this works when I click on the train. When I however click the train icon in the top right "main menu" to open the dialog with all trains, then I haven't clicked on any and there it's definitely some other system that ...
by Draxinusom
Mon May 13, 2019 8:15 pm
Forum: Not a bug
Topic: [0.17.38] - Minor Visual bug in train overview with double sided trains
Replies: 2
Views: 2219

[0.17.38] - Minor Visual bug in train overview with double sided trains

The minor visual bug exists in all 0.17.X versions and maybe before. On the train overview with the different tiles when running double sided trains, it's random which train is displayed as the big "active" highlight icon and that can be the one currently going backwards.

It's probably not random ...
by Draxinusom
Thu May 09, 2019 1:39 pm
Forum: Releases
Topic: Version 0.17.37
Replies: 12
Views: 16697

Re: Version 0.17.37

The problem is that these experimental releases are so high quality and stable for almost everyone that a lot of people switch to the experimental branch who really should stay on stable.

I mean you need to actively reconfigure steam / in-game settings etc. to even switch to experimental. It does ...
by Draxinusom
Fri May 12, 2017 7:02 pm
Forum: News
Topic: Friday Facts #190 - The quiet days
Replies: 68
Views: 61523

Re: Friday Facts #190 - The quiet days

I've been trying to do some "intelligent" things with the new nuclear power production and found that there is no way to get electrical grid information into the circuit network. I as player can click any pole, substation to get nice graphs out, but feeding any information into the network to for ...
by Draxinusom
Mon Jun 27, 2016 9:20 pm
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 69841

Re: Feedback

It's probably this: viewtopic.php?f=7&t=27167
by Draxinusom
Mon Jun 27, 2016 8:47 pm
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 69841

Re: Feedback

Works, thanks for that!

First feedback: I have one oil patch and 3 biter bases ontop of lakes. :shock:

Also generally I think biter density / count is far too high, but probably something in the base game as it seems to be that way with base game without any mods as well.
by Draxinusom
Mon Jun 27, 2016 8:23 pm
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 69841

Re: Feedback

Yeah the worms were a tons of fun... bases also. Old method of preventing them from spawning doesn't work any more.
I have new one ready I think - just need to find where is the mod portal hidden and try to upload mod there.

Uh I'm not sure if anyone can actually download from it at the moment ...
by Draxinusom
Mon Jun 27, 2016 7:50 pm
Forum: Resource Spawner Overhaul
Topic: Feedback
Replies: 107
Views: 69841

Re: Feedback

Currently I have some problems with getting RSO to work - old way of dropping resources from spawning doesn't seem to function for me.
Actually game is playing silly with me - control.lua runs but data-updates.lua is not loaded due to game stating mod is for factorio 12.

Hm I blindly patched the ...

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