Search found 23 matches

by Milaha
Sat Mar 02, 2013 4:02 pm
Forum: Releases
Topic: Bugs in 0.2.9 and testing
Replies: 15
Views: 22924

Re: Bugs in 0.2.9 and testing

This is alpha, we should know there are going to be bugs, and lots of them. I do not think you need "early testers" we are all early testers. I do agree that simply marking a known to be solid build as stable is a good idea though. Likely keeping the demo on that version until a new one ha...
by Milaha
Fri Mar 01, 2013 9:58 pm
Forum: Show your Creations
Topic: New, Separate design. Fill free to comment
Replies: 3
Views: 6583

Re: New, Separate design. Fill free to comment

I was just contemplating starting a heavily logistic robot based factory design, so seeing how you did it is interesting. Once you commit to logistic robots though, I have to wonder if there is something more efficient/compact that can be done. For example, with optimal production ratios a single ad...
by Milaha
Thu Feb 28, 2013 12:05 am
Forum: Show your Creations
Topic: Compact belt arrangement
Replies: 14
Views: 24531

Re: Compact belt arrangement

I'm up for option C, as the different speeds can easily also mean a different depth. Untrue the way it is implemented here (no flexibility on side to side movement for crossing). See picture. http://i.imgur.com/y1F1Cq6.png I always chose gameplay when I have to choose between gemeplay and realism. ...
by Milaha
Tue Feb 26, 2013 6:49 pm
Forum: Development Proposals
Topic: [Polls Closed] Creepers in the demo
Replies: 34
Views: 48122

Re: [Polls] Creepers in the demo

I feel like warning when they spawn, along with small enough waves that you can easily manually defend (maybe even give hidden armor to make the player extra resilient) is the right approach here. Gives the intro to the idea of constant pressure, while keeping it very low risk. I feel like if you ma...
by Milaha
Mon Feb 25, 2013 6:53 pm
Forum: Gameplay Help
Topic: [Not a bug] Advanced Circuit displays incorrect craft time
Replies: 1
Views: 7823

[Not a bug] Advanced Circuit displays incorrect craft time

In the crafting menu it lists the craft time for advanced circuits as 16, in the config lua it is set for 1. Discovered this while trying to make a factory setup without extra production facilities. A few others seem to be off as well, though not as significantly as this one. I am guessing the long ...
by Milaha
Sun Feb 24, 2013 6:05 pm
Forum: Ideas and Suggestions
Topic: Smart Power Poles
Replies: 2
Views: 7578

Smart Power Poles

After trying to manage my power network a bit using smart inserters to shut down factories and labs at night I was thinking smart power poles would be very useful as well. Some functions might include detecting both current output and max output of attached generators and allowing those conditions o...
by Milaha
Sun Feb 24, 2013 2:02 pm
Forum: Modding discussion
Topic: [GUIDE] Level Creating and Modding
Replies: 47
Views: 28515

Re: Guide for Level Creating and Modding

How hard would it be to add something to fill all of the turrets on the map with ammo at the start of the game? Looking at making a custom map now, but the prospect of manually filling all the enemy turrets is.... daunting.
by Milaha
Sun Feb 24, 2013 1:22 pm
Forum: General discussion
Topic: How does steam work?
Replies: 4
Views: 8638

Re: How does steam work?

There are two facets that come in, temp and pressure (or maybe flow). Each pump is capable of providing a certain amount of water, and each boiler is capable of heating a certain volume a certain amount. Steam engines do not cool water, but rather simply consume it, at a pace relative to their load....
by Milaha
Sat Feb 23, 2013 3:30 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.9] Entity info window size is updated
Replies: 2
Views: 3765

Re: 2 Bugs in gameplay

1 is already fixed in the latest release, go update.
by Milaha
Sat Feb 23, 2013 2:08 pm
Forum: Not a bug
Topic: game speeeed..?
Replies: 8
Views: 13426

Re: game speeeed..?

This makes me feel so much better. I was having the hardest time assaulting the creeper base in Campaign 2 mission 1, but now that I know that everything was going at double time I do not feel nearly as bad. Easy fix though, just gotta turn down my refresh rate. EDIT: Oh my gosh, the game feels so s...
by Milaha
Sat Feb 23, 2013 3:31 am
Forum: Resolved Problems and Bugs
Topic: Map Editor - Deep water & land interaction
Replies: 2
Views: 2090

Map Editor - Deep water & land interaction

Using the map editor to place land right next to deep water does not create normal edges. Further, a thin strip of grass though deep water simply displays as shallow water, despite allowing you to walk over it and place items on it as normal. Picture attached showing how various patches of water ren...
by Milaha
Sat Feb 23, 2013 3:05 am
Forum: Resolved Problems and Bugs
Topic: Map generation - blank selection
Replies: 1
Views: 2649

Map generation - blank selection

You can force any dropdown in the map generation selection box (for freeplay or map editor) to become empty by clicking on the very last pixel in the dropdown menu. It works better if you go from the bottom up, your mouse must be in the dropdown but very good should not be highlighted yet. Maps gene...
by Milaha
Fri Feb 22, 2013 10:44 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 148821

Re: RTS direction

I really like the RTS-y feel of this game while being an actual character on the ground. I like the idea of automated builder robots, but they should only be necessary for high end constructions, or if you want to drop a pre-arranged setup down (like a mine area complete with tracks) imho. I also di...
by Milaha
Fri Feb 22, 2013 9:54 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 125218

Re: Hidden ores

Yeah, but don't you think aluminium is more used than diamonds ? I think so. There are tons of things that should come before diamonds. Well, aluminum gets used more because there is more of it. It is crazy abundant. It has very few remarkable properties though. It is ultra-cheap, light, and relati...
by Milaha
Fri Feb 22, 2013 8:36 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 125218

Re: Hidden ores

No please, NO DIAMONDS. It's part of MC, and it's cool in MC, but as there are already guys stupid enough to say "hey, it's a MC-like" ... btw, diamond has almost no industrial uses IRL (I mean, it has some, but for its price ... it's very often replaced by an synthetized one, or by somet...
by Milaha
Fri Feb 22, 2013 7:24 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved] Cannot destroy Diesel Locomotive
Replies: 5
Views: 5164

Re: Cannot destroy Diesel Locomotive

Related bug? Using a flamethrower on a locomotive crashes the game.
by Milaha
Fri Feb 22, 2013 7:22 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.4.0] Mouse clicks originated in gui that closes
Replies: 4
Views: 4138

Re: When interacting with circuit network can destroy items

I did some further testing, my initial report was inaccurate. I would still consider it a bug though. Instead of interacting behind windows it seems like windows that close on mouse clicks (such as selecting an item in the circuit network menus) allow that same mouse click to continue interacting wi...
by Milaha
Fri Feb 22, 2013 6:28 pm
Forum: Show your Creations
Topic: Automatic Power down inserters at night
Replies: 4
Views: 11528

Re: Automatic Power down inserters at night

Boilers seem to only use as much coal as needed to keep engines going for the power they use (not what they can make). When the solar generators are enough to power everything there is 0 coal used on my steam plant, despite the steam engines being hot and ready to go. At night the steam engines ramp...
by Milaha
Fri Feb 22, 2013 2:49 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.4.0] Mouse clicks originated in gui that closes
Replies: 4
Views: 4138

[Resolved 0.4.0] Mouse clicks originated in gui that closes

You can destroy items behind the menus while clicking in the circuit network window on a smart inserter. I blew up like 5 transport belts before I figured out what was happening.

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