Search found 12 matches

by nalhedh
Sun Jul 12, 2026 8:08 pm
Forum: Assigned
Topic: [raiguard][2.1.9] Fluid is destroyed when a tank is removed from a pipeline
Replies: 4
Views: 506

Re: [2.1.9] Fluid is destroyed when a tank is removed from a pipeline

That's interesting, I didn't know this change was related to a bugfix. I do want the redistribution to still happen, yes.

That post does mention that the bugfix is to fix voiding of fluid before the tank is removed, but it doesn't mention redistribution being a bug, and I am hoping that the ...
by nalhedh
Sun Jul 12, 2026 5:19 am
Forum: Ideas and Suggestions
Topic: Option to hide quality indicator on chests
Replies: 2
Views: 280

Option to hide quality indicator on chests

TL;DR
Add an option to hide the quality indicator on placed chests, so that it doesn't cover up quality indicators of the chest contents

What?
Currently, placed chests have a quality indicator on the bottom-left (when in alt-mode). I want to suggest having an option to turn off that quality ...
by nalhedh
Sun Jul 12, 2026 2:57 am
Forum: Assigned
Topic: [raiguard][2.1.9] Fluid is destroyed when a tank is removed from a pipeline
Replies: 4
Views: 506

Re: [2.1.9] Fluid is destroyed when a tank is removed from a pipeline

This does still seem like a bug, since it used to work fine with the deconstruction planner before
by nalhedh
Sun Jul 12, 2026 2:55 am
Forum: Ideas and Suggestions
Topic: Rotate rocket silos for faster bot access
Replies: 6
Views: 454

Re: Rotate rocket silos for faster bot access

Well, having control over which corner the bots access would be cool, and whatever way is easiest for them to do it is fine, doesn't have to be graphics-intensive. Also, rotating the silo doesn't necessarily mean the rocket takeoff animation has to rotate.
by nalhedh
Sat Jul 11, 2026 4:10 pm
Forum: Ideas and Suggestions
Topic: Rotate rocket silos for faster bot access
Replies: 6
Views: 454

Re: Rotate rocket silos for faster bot access

I'm on 2.1.9 also, and bots always fly to the upper-right corner of a rocket silo, where there is a little blue box that resembles a requester chest. That's what I'm referring to here - are you saying the bots in your game don't go to that point?
by nalhedh
Sat Jul 11, 2026 8:09 am
Forum: Show your Creations
Topic: Space Platform Speed Control in 2.1
Replies: 0
Views: 295

Space Platform Speed Control in 2.1

It's very simple, but here is my space platform speed control in 2.1 - with the way fluid mechanics works now in 2.1, controlling platform speed is now very simple, just place a pump right before one of the fuel inputs on your thrusters, and set the pump to enable if the fluid in the pipe it pumps ...
by nalhedh
Sat Jul 11, 2026 7:15 am
Forum: Ideas and Suggestions
Topic: Rotate rocket silos for faster bot access
Replies: 6
Views: 454

Rotate rocket silos for faster bot access

TL;DR
Allow rotation of rocket silos to change which corner the logistic bots go to


What?
Now that rocket silos have a dedicated corner for logistic bots to access, we should be able to rotate them so we can choose which corner the bots will fly to to drop off items!

Why?
I think this would ...
by nalhedh
Sat Jul 11, 2026 6:38 am
Forum: Assigned
Topic: [raiguard][2.1.9] Fluid is destroyed when a tank is removed from a pipeline
Replies: 4
Views: 506

[raiguard][2.1.9] Fluid is destroyed when a tank is removed from a pipeline

I removed a tank that was part of a group of tanks and the fluid inside the tank was deleted instead of being distributed to the other tanks.

I had a tank that was part of a group of 6 tanks, each of which had around 20k thruster fuel in them, and when I deleted one tank, the 20k fuel inside it was ...
by nalhedh
Mon Aug 25, 2025 3:41 am
Forum: Energy Production
Topic: Fusion Power - Optimizing Neighbor Bonuses (30GW)
Replies: 0
Views: 3499

Fusion Power - Optimizing Neighbor Bonuses (30GW)

Here is my "ribbon" design of nuclear plants, optimizing neighbor bonuses - this pictured plant of 59 reactors has a total of 307 reactor output, which averages to a neighbor bonus of 4.2:

ribbon-reactor.png

Here is a block of generators, though it contains only about half as many as can fit on ...
by nalhedh
Mon Aug 25, 2025 2:35 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Mirage, City of Legends - Legendary Science Space Age
Replies: 0
Views: 1758

Mirage, City of Legends - Legendary Science Space Age

Welcome to Mirage, the faraway city in Vulcanus, situated between rich calcite mines and lava pools, and beginning its quest deep into the inner workings of legends -


I'm working on a factory to process legendary-only science, for the challenge of it - and here's the base so far! Stationed about 3 ...
by nalhedh
Sat Aug 23, 2025 2:26 pm
Forum: Show your Creations
Topic: Cursed rare tungsten ore setup
Replies: 3
Views: 2752

Re: Cursed rare tungsten ore setup

train-crushed cars? How does that work?

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