Search found 45 matches
- Thu Nov 04, 2021 2:02 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51127
Re: [MOD 0.14.x] Personal Teleporter
Yes would want it if you can, I don't know what else to try because I can not recreate.
- Tue Nov 02, 2021 9:56 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51127
Re: [MOD 0.14.x] Personal Teleporter
can you attach the save file for your game?
- Mon Nov 01, 2021 1:38 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51127
Re: [MOD 0.14.x] Personal Teleporter
if you try to Teleport to the last one added does it work?
- Mon May 11, 2020 4:29 pm
- Forum: Ideas and Suggestions
- Topic: Allow Inserters to take fuel from trains again
- Replies: 50
- Views: 14274
Re: Allow Inserters to take fuel from trains again
does anyone know if there is a mod that will allow inserters to pull from trains or know if it is even possible to a mod to allow it? I've made the extractor-inserter, that can take items from any inventory of any entity in the game. But it works somehow unstable with the locomotives. can you share...
- Sat May 09, 2020 7:48 pm
- Forum: Ideas and Suggestions
- Topic: Allow Inserters to take fuel from trains again
- Replies: 50
- Views: 14274
Re: Allow Inserters to take fuel from trains again
does anyone know if there is a mod that will allow inserters to pull from trains or know if it is even possible to a mod to allow it?
- Wed May 03, 2017 11:50 pm
- Forum: Resource Spawner Overhaul
- Topic: Error when trying to run remote.call("RSO","regenerate")
- Replies: 9
- Views: 4662
Re: Error when trying to run remote.call("RSO","regenerate")
I updated the mod and I am now getting a crash of the game when I run the command.
the original problem was because I had accidentally uninstalled the mod my bad.
the original problem was because I had accidentally uninstalled the mod my bad.
- Wed May 03, 2017 10:23 pm
- Forum: Resource Spawner Overhaul
- Topic: Error when trying to run remote.call("RSO","regenerate")
- Replies: 9
- Views: 4662
Error when trying to run remote.call("RSO","regenerate")
In factorio version 0.15.6 and RSO mod version 3.1.4 I get an error when I try to run remote.call("RSO","regenerate").
- Thu Sep 15, 2016 3:08 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 225984
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Just upgrade to 1.2.6. Getting the following error while trying to upgrade belts by hand (not with bots) https://i.gyazo.com/68e3a24f9b64bf021247fbbf358d7dc9.png Im getting the same error. got a similar crash Error while running event on_player_selected_area (ID 49) Error while running event on_bui...
- Wed Sep 14, 2016 12:05 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51127
Re: [MOD 0.13.x] Personal Teleporter
Version 0.1.8
changes
-Teleporter Beacons now show up on map with their name!!
-Personal Teleporter now only cost 10 Fusion Reactors instead of 100
https://mods.factorio.com/mods/jroberts ... Teleporter
changes
-Teleporter Beacons now show up on map with their name!!
-Personal Teleporter now only cost 10 Fusion Reactors instead of 100
https://mods.factorio.com/mods/jroberts ... Teleporter
- Sat Aug 27, 2016 4:25 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51127
Re: [MOD 0.13.x] Personal Teleporter
Have added version 0.1.7 of Personal Teleporter Works with version 0.14.1 of factorio.
https://mods.factorio.com/mods/jroberts ... Teleporter
https://mods.factorio.com/mods/jroberts ... Teleporter
- Sat Aug 27, 2016 4:03 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51127
Re: [MOD 0.13.x] Personal Teleporter
Yes I know about this bug I will release a .14 version of the mod soon. I don't know where you got a .14 version of the mod but there is no official .14 version of Personal Teleporter out yet.Airat9000 wrote: 14.1 bug
- Mon Aug 08, 2016 2:09 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51127
Re: [MOD 0.13.x] Personal Teleporter
β’ Fixed game crash when trying to teleport to dismounted or destroyed TP-beacons. Unfortunately now mod doesn't delete GUI-button for such TP-beacons. β’ GUI-buttons of beacons become reorderable. β’ Multisurface support. Now beacons know on which surfaces they are placed, so you can TP between surfa...
- Fri Aug 05, 2016 1:00 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51127
Re: [MOD 0.13.x] Personal Teleporter
i used the 0.1.5 of your mod with the 0.13.11 factorio version, and i lost my save by mistake because i reinstalled the game because i tought reinstalling will solve the pb ( because your mod worked sometime and suddenly for no reason it stopped working) and forgot to keep my save Well if you have ...
- Thu Aug 04, 2016 10:00 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51127
Re: [MOD 0.13.x] Personal Teleporter
Hello i installed this mod it was working good then after sometime it shoot me this error each time i want to use the teleporter Error while running the event handler: __PersonalTeleporter__/control.lua:111: attempt to index global 'guiTelSetting' (a nil value) does anyone can help me please? thx. ...
- Thu Aug 04, 2016 9:58 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51127
Re: [MOD 0.13.x] Personal Teleporter
Hello i installed this mod it was working good then after sometime it shoot me this error each time i want to use the teleporter Error while running the event handler: __PersonalTeleporter__/control.lua:111: attempt to index global 'guiTelSetting' (a nil value) does anyone can help me please? thx. ...
- Thu Aug 04, 2016 1:27 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51127
Re: [MOD 0.13.x] Personal Teleporter
Hello i installed this mod it was working good then after sometime it shoot me this error each time i want to use the teleporter Error while running the event handler: __PersonalTeleporter__/control.lua:111: attempt to index global 'guiTelSetting' (a nil value) does anyone can help me please? thx. ...
- Tue Jul 19, 2016 1:19 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51127
Re: [MOD 0.13.x] Personal Teleporter
The most recent version crashes: control.lua:111 guiTelSettings is nil in the on_gui_click event handler. I had loaded an existing save and had not built any new teleporters since the last update. I "fixed" this by adding initializeVaiables() right before that line and it seems to work. T...
- Tue Jul 19, 2016 12:51 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51127
Re: [MOD 0.13.x] Personal Teleporter
The most recent version crashes: control.lua:111 guiTelSettings is nil in the on_gui_click event handler. I had loaded an existing save and had not built any new teleporters since the last update. I "fixed" this by adding initializeVaiables() right before that line and it seems to work. F...
- Tue Jul 12, 2016 10:41 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51127
Re: [MOD 0.13.x] Personal Teleporter
I have a suggestion for this mod: Instead of using a maximum distance, as proposed in the voting, could you limit teleportation to beacons in the same logistic network as the players position? That way you wouldn't be able to teleport from a distant war zone back to the safety of your base, which i...
- Thu Jul 07, 2016 12:31 am
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 51127
Re: [MOD 0.13.x] Personal Teleporter
Sorry I did not label it better.