Search found 19 matches

by SaboteurKiev
Fri Aug 08, 2025 10:00 pm
Forum: Gameplay Help
Topic: Reactor network setup
Replies: 47
Views: 3981

Re: Reactor network setup

Collect temperature from all reactors, set number which is your preferred temperature * quantity of reactors
08-09-2025, 00-58-11.png
Inserters
08-09-2025, 00-58-22.png

The important moment - if you want reactors to be synced with each other, they should be the same quality level.

My station ...
by SaboteurKiev
Fri Aug 08, 2025 9:54 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2020
Views: 806229

Re: Simple Questions and Short Answers

jdrexler75 wrote: Fri Jul 18, 2025 6:44 pm How to make higher quality biter eggs? Is recycling them the only way?
I am building productivity legendary modules just all the time, and when I need legendary eggs, just recycle few hundred modules.
by SaboteurKiev
Fri Aug 08, 2025 9:46 pm
Forum: Duplicates
Topic: Fish flowing
Replies: 5
Views: 243

Re: Fish flowing

Some time I even though , that pump attract them
by SaboteurKiev
Fri Aug 08, 2025 9:45 pm
Forum: Duplicates
Topic: Fish flowing
Replies: 5
Views: 243

Re: Fish flowing

08-09-2025, 00-44-32.png
08-09-2025, 00-44-32.png (4.31 MiB) Viewed 131 times
But this looks strange, maybe it will be better just to stop them at all?
Because it looks, like they are moving between chunks...
by SaboteurKiev
Fri Aug 08, 2025 6:20 pm
Forum: General discussion
Topic: Gleba!
Replies: 9
Views: 1096

Re: Gleba!

This is my small base on Gleba, and it is wonderful.
08-08-2025, 21-20-17.png
08-08-2025, 21-20-17.png (4.36 MiB) Viewed 315 times
by SaboteurKiev
Fri Aug 08, 2025 6:13 pm
Forum: General discussion
Topic: how long have you played factorio ?
Replies: 43
Views: 17964

Re: how long have you played factorio ?

08-08-2025, 21-13-07.png
08-08-2025, 21-13-07.png (77.75 KiB) Viewed 82 times
by SaboteurKiev
Fri Aug 08, 2025 6:00 pm
Forum: Duplicates
Topic: Fish flowing
Replies: 5
Views: 243

Re: Fish flowing

It would be ok, if they just stop moving., but i want to say that they are swimming and grouping near some "vertical" lines.
by SaboteurKiev
Fri Aug 08, 2025 5:35 pm
Forum: General discussion
Topic: Theorycrafting: Maximum Possible SPM Without Bots
Replies: 10
Views: 861

Re: Theorycrafting: Maximum Possible SPM Without Bots


I sure saw some of the YT vids with people doing 4 million SPM. xD


SPM is not a very stable indicator. In the same setup you can increase or decrease it twice depending on researching technology which required 30/60 or 120 time. Also logistic of gleba and prometheus science requires some ...
by SaboteurKiev
Fri Aug 08, 2025 5:08 pm
Forum: General discussion
Topic: Theorycrafting: Maximum Possible SPM Without Bots
Replies: 10
Views: 861

Re: Theorycrafting: Maximum Possible SPM Without Bots

"Of course, just moving items from the landing pad to a chest doesn't help: we need to get them out onto belts"

Actually you can use legendary Stack inserters to unload from landing pad to Cargo wagon or to the Rocket silo, and then legendary Stack inserters to green belts, so you will have more ...
by SaboteurKiev
Fri Aug 08, 2025 4:56 pm
Forum: Duplicates
Topic: Fish flowing
Replies: 5
Views: 243

Fish flowing

Аfter some amount of time when factorio running in the background (I can't remember something specific about that), they swim to specific 'borders', leaving the rest part of the lake free (on this picture the right part of lake was absolutely free, it just take me few seconds to prepare screenshot ...
by SaboteurKiev
Tue Apr 01, 2025 12:34 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Smallest ship with an early-game technologies
Replies: 8
Views: 2799

Re: Smallest ship with an early-game technologies



And in addition, I was able to decrease size to 75.6 tons now


So, I've been thinking:
If you move your crusher and a couple combinators to the side of the hub, you could bring your whole engine/chem plants complex upward by three tiles. This may bring the lower part of the ship in the range ...
by SaboteurKiev
Tue Apr 01, 2025 12:31 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Smallest ship with an early-game technologies
Replies: 8
Views: 2799

Re: Smallest ship with an early-game technologies


Optimization for number of rocket launches is more important than weight in early game. It is waste to launch last rocket without full capacity utilization. My early ship was designed in editor to be about 80-90 tons but after optimization in real game it has grown to 100 ton, can reach any of the ...
by SaboteurKiev
Thu Mar 27, 2025 7:05 pm
Forum: Gameplay Help
Topic: Crusher runs ".. Asteroid crushing" on "chunk" signal
Replies: 9
Views: 913

Re: Crusher runs ".. Asteroid crushing" on "chunk" signal

But actually output is ice and just 20% of asteroid chunk..
And we have two other recipes where output product will be asteroid chunk
by SaboteurKiev
Thu Mar 27, 2025 4:48 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Smallest ship with an early-game technologies
Replies: 8
Views: 2799

Re: Smallest ship with an early-game technologies

Actually it pretty ok for Navius-Vulkanus journey. The maximum speed is about 100, so no too much shots required.

Vulkanus gives enough solar energy to fly back immediately, but after reaching Navius maybe need to wait for a few minutes until Accumulator will be 100%.


And in addition, I was able ...
by SaboteurKiev
Thu Mar 27, 2025 3:34 pm
Forum: Gameplay Help
Topic: Crusher runs ".. Asteroid crushing" on "chunk" signal
Replies: 9
Views: 913

Re: Crusher runs ".. Asteroid crushing" on "chunk" signal

Because iron gear wheel - it is a recipy. If I want to make iron gear wheel, I can manually set it in recipy field. But Iron gear wheel will not runs if I set an ingredient signal (metal plate)

In case of asteroids, we also have different signals for recipy and for asteroid chunk itself.

You can ...
by SaboteurKiev
Thu Mar 27, 2025 2:30 pm
Forum: Gameplay Help
Topic: Crusher runs ".. Asteroid crushing" on "chunk" signal
Replies: 9
Views: 913

Re: Crusher runs ".. Asteroid crushing" on "chunk" signal

For example, it doesn't work with any other things, Let's try with plate of steel:
03-27-2025, 16-30-20.png
03-27-2025, 16-30-20.png (100.03 KiB) Viewed 836 times
or this one:
03-27-2025, 16-30-33.png
03-27-2025, 16-30-33.png (92.77 KiB) Viewed 836 times
so it happens only with Crusher, which ruins the "default" logic
by SaboteurKiev
Thu Mar 27, 2025 2:27 pm
Forum: Gameplay Help
Topic: Crusher runs ".. Asteroid crushing" on "chunk" signal
Replies: 9
Views: 913

Re: Crusher runs ".. Asteroid crushing" on "chunk" signal

But it is not a recipe signal. For example I want to use advanced asteroid crushing process, but this signal could be overwriten just with item signal?
I believe it is wrong

Or I just want to check quantity of asteroids...
by SaboteurKiev
Thu Mar 27, 2025 2:22 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Smallest ship with an early-game technologies
Replies: 8
Views: 2799

Smallest ship with an early-game technologies

I have tried to make a smallest ship which was able to reach Vulkanus and go back to Navius without manual re-supply.

And currently my record is just 76 tons.

The restrictions are:
* Only standard quality items
* Modules 2 level max
* Ship should be self-satisfied - all supply should be crafted on ...
by SaboteurKiev
Thu Mar 27, 2025 1:48 am
Forum: Gameplay Help
Topic: Crusher runs ".. Asteroid crushing" on "chunk" signal
Replies: 9
Views: 913

Crusher runs ".. Asteroid crushing" on "chunk" signal

I believe it is bug, because Crusher runs the recipe on ".. asteroid chunk" signal, not only on ".. asteroid crushing" signal which is the recipe.

For example:
03-27-2025, 03-48-09.png
03-27-2025, 03-48-09.png (290.67 KiB) Viewed 913 times
It in some way ruins my logic with signals.

Go to advanced search