Search found 68 matches

by SaboteurKiev
Tue Oct 06, 2026 12:05 pm
Forum: Releases
Topic: Version 2.1.21
Replies: 65
Views: 13352

Re: Version 2.1.21




[space-age] Adjusted space platform drag to be based on weight rather than width.

So now we have to build fat rockets instead of pencil thin ones? Can't we just have a balance of both weight and width?

I see this a good change, because it opens up designs that are not pencils. If you ...
by SaboteurKiev
Tue Oct 06, 2026 12:03 pm
Forum: Releases
Topic: Version 2.1.21
Replies: 65
Views: 13352

Re: Version 2.1.21

My multiple stacked ship, with maximum speed of ~3000, now can't reach even 800 km/sec

Who invented this new formula?
Stacked engines now doesn't work
by SaboteurKiev
Tue Oct 06, 2026 12:02 pm
Forum: Releases
Topic: Version 2.1.21
Replies: 65
Views: 13352

Re: Version 2.1.21

What a ridiculous change, ALL platforms are now absolutely different speed, causing the whole balance wrong.
It is really too large balance change for just a minor update, should be 2.2.21
by SaboteurKiev
Sun Oct 04, 2026 9:02 am
Forum: Show your Creations
Topic: Space Platforms
Replies: 147
Views: 210130

Re: Space Platforms

10-04-2026, 12-00-19.png
10-04-2026, 12-00-19.png (1.22 MiB) Viewed 195 times
late game Gleba stacked ship
10-04-2026, 12-01-00.png
10-04-2026, 12-01-00.png (151.4 KiB) Viewed 195 times
Up to 1000 speed
30 hatches, but easy to expand
by SaboteurKiev
Sun Sep 27, 2026 10:47 am
Forum: Not a bug
Topic: [2.1.20] Factoriopedia shows incorrect rocket damage total (missing one damage bonus tier)
Replies: 4
Views: 350

Re: [2.1.20] Factoriopedia shows incorrect rocket damage total (missing one damage bonus tier)

This is my friend. I have load his save and what is interesting, I see that in research tab and in bonus tab I see difference on this save:
09-27-2026, 13-47-20.png
09-27-2026, 13-47-20.png (254.45 KiB) Viewed 290 times

In my game both of them are identical.
by SaboteurKiev
Wed Sep 16, 2026 6:20 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 78
Views: 16791

Re: Smallest possible Kovarex?

09-16-2026, 09-17-18.png
09-16-2026, 09-17-18.png (2.15 MiB) Viewed 721 times
metal plates and depleted cells brings by drones
somelogic to prioritize using 238 uranium from depleted cells first and keep enough amount of 235 and 238

Currently supplies 44-legendary reactors setup, and can support more.
blueprint attached
by SaboteurKiev
Wed Sep 16, 2026 6:09 am
Forum: Ideas and Suggestions
Topic: Delete planner - add possibility to remove wire connections
Replies: 1
Views: 217

Delete planner - add possibility to remove wire connections

It is really disturbing thing, that in large base with complicate logic, there is no possibility to remove existing wire connections, if you want to change the design.
It is easy to copy-paste wire connection over existing buildings, but there is no option to clean then up.

Kindly add wire delete ...
by SaboteurKiev
Mon Sep 07, 2026 4:56 am
Forum: Ideas and Suggestions
Topic: Add Green and Red wire to the Deconstruction Planner
Replies: 35
Views: 13762

Re: Add Green and Red wire to the Deconstruction Planner

It this feature already implemented?

I really wonder if no, it is mega useful for any mid/large base to remove all cables in specific selection.
by SaboteurKiev
Wed Jul 15, 2026 3:35 pm
Forum: Ideas and Suggestions
Topic: Include bottleneck lite mod to vanilla version!
Replies: 0
Views: 198

Include bottleneck lite mod to vanilla version!

TL;DR
Feature from this mod must be in vanilla version: https://mods.factorio.com/mod/BottleneckLite

What?
This mod is mega useful to see what is happened on large factory.
Highlight if building is lack of resources or lack of power or output is full or is working or doesn't working just with a ...
by SaboteurKiev
Sun Jul 12, 2026 4:24 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.9] Crash if I enable pollution
Replies: 3
Views: 901

[2.1.9] Crash if I enable pollution

I have I think average size map, and I have disabled pollution for testing reason.
After several days I am trying to enable it back via /editor, but game crashes every time, possible of big pollution cloud need to calculate from scratch.

Save attached, mods are not required (actually I think I have ...
by SaboteurKiev
Fri May 08, 2026 11:03 am
Forum: Show your Creations
Topic: simple scalable lab design
Replies: 0
Views: 1647

simple scalable lab design

05-08-2026, 13-54-55.png
05-08-2026, 13-54-55.png (926.74 KiB) Viewed 1647 times
Design is HIGHLY vertically scalable, I think it can works with thousands of legendary labs and process ~400k real spm at the end.

What do you think?

p.s. yes, it is tankbelt
by SaboteurKiev
Fri May 08, 2026 10:51 am
Forum: General discussion
Topic: The price of the game is way to high
Replies: 32
Views: 9893

Re: The price of the game is way to high


$90 can go very far in video gaming. I cannot remember the last time i paid anywhere close to $90 for a computer game, its just out of touch.

I do like that me questioning the $90 price of a game gets me being accused of being a bad father. Nice bunch of people we have here.


Maybe it is ...
by SaboteurKiev
Sat Mar 21, 2026 1:52 pm
Forum: General discussion
Topic: 3 gripes after 5000 hours
Replies: 17
Views: 6317

Re: 3 gripes after 5000 hours

My solution for mid-game and later

1. Trains are really not effective in Space Age. 90% of goods (iron/copper ore, plates, gears, cable) - not need to be transported. They are moved to pipes and can be crafted in-place. The rest goods (mostly coal and stone) can be transported with belts or ...
by SaboteurKiev
Sat Mar 21, 2026 1:37 pm
Forum: Ideas and Suggestions
Topic: Increase Cargo Landing Pad Throughput
Replies: 19
Views: 9294

Re: Increase Cargo Landing Pad Throughput


I vehemently disagree with the assertion of bots not becoming the limiting factor for UPS. I'm currently approaching 30k SPM for all off-Nauvis sciences, but by far and away the biggest bottleneck is getting them from the landing pad to my labs. Running this process with bots drops my UPS ...
by SaboteurKiev
Sat Mar 21, 2026 1:31 pm
Forum: Gameplay Help
Topic: Help With a Signal Network Set-up
Replies: 20
Views: 4466

Re: Help With a Signal Network Set-up

03-21-2026, 15-30-06.png
03-21-2026, 15-30-06.png (3.68 MiB) Viewed 3129 times
I am using just a single belt for all asteroids, and just reprocess to what I need. It is really fast and I am using only solar panels for my aquilo ship, so do not see any issues. Just research your turrets damage and asteroid productivity
by SaboteurKiev
Sat Mar 21, 2026 1:27 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 78
Views: 16791

Re: Smallest possible Kovarex?

03-21-2026, 15-26-23.png
03-21-2026, 15-26-23.png (2.5 MiB) Viewed 3398 times
Support my 10-reactors setup easily (actually 90%+ of time this setup is sleeping)
Priority Uranium-238 from depleted fuel cells
Have small dashboard with reactor temp, water and steam
by SaboteurKiev
Fri Mar 20, 2026 3:19 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Smallest ship with an early-game technologies
Replies: 16
Views: 14688

Re: Smallest ship with an early-game technologies

I have managed with a single chemical plant and reassembled for a higher speed to make in 8-cells width.
So the size decreased to 71.6 tons
Not sure how much is stable, but was able to reach Vulkanus and returns back to Nauvis without problems
03-20-2026, 17-18-41.png
03-20-2026, 17-18-41.png (517.84 KiB) Viewed 6831 times
by SaboteurKiev
Fri Mar 20, 2026 2:12 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Smallest ship with an early-game technologies
Replies: 16
Views: 14688

Re: Smallest ship with an early-game technologies

Just found a way to use single chemical plant with stable control
by SaboteurKiev
Fri Mar 20, 2026 1:54 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 467
Views: 242432

Re: Gleba has killed the game for me.


Players like this guy telling wube that it's fine are high-risk - wube could put out a shit sandwich and this guy would dedicate another full work-year becoming shit sandwich connoisseurs and desperately try to sell you a shit sandwich when you directly complained about the shit in your sandwich ...

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