TL;DR
Feature from this mod must be in vanilla version: https://mods.factorio.com/mod/BottleneckLite
What?
This mod is mega useful to see what is happened on large factory.
Highlight if building is lack of resources or lack of power or output is full or is working or doesn't working just with a ...
Search found 59 matches
- Wed Jul 15, 2026 3:35 pm
- Forum: Ideas and Suggestions
- Topic: Include bottleneck lite mod to vanilla version!
- Replies: 0
- Views: 132
- Sun Jul 12, 2026 4:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.9] Crash if I enable pollution
- Replies: 3
- Views: 613
[2.1.9] Crash if I enable pollution
I have I think average size map, and I have disabled pollution for testing reason.
After several days I am trying to enable it back via /editor, but game crashes every time, possible of big pollution cloud need to calculate from scratch.
Save attached, mods are not required (actually I think I have ...
After several days I am trying to enable it back via /editor, but game crashes every time, possible of big pollution cloud need to calculate from scratch.
Save attached, mods are not required (actually I think I have ...
- Fri May 08, 2026 11:03 am
- Forum: Show your Creations
- Topic: simple scalable lab design
- Replies: 0
- Views: 1188
simple scalable lab design
Design is HIGHLY vertically scalable, I think it can works with thousands of legendary labs and process ~400k real spm at the end.
What do you think?
p.s. yes, it is tankbelt
What do you think?
p.s. yes, it is tankbelt
- Fri May 08, 2026 10:51 am
- Forum: General discussion
- Topic: The price of the game is way to high
- Replies: 32
- Views: 8691
Re: The price of the game is way to high
$90 can go very far in video gaming. I cannot remember the last time i paid anywhere close to $90 for a computer game, its just out of touch.
I do like that me questioning the $90 price of a game gets me being accused of being a bad father. Nice bunch of people we have here.
Maybe it is ...
- Sat Mar 21, 2026 1:52 pm
- Forum: General discussion
- Topic: 3 gripes after 5000 hours
- Replies: 17
- Views: 5716
Re: 3 gripes after 5000 hours
My solution for mid-game and later
1. Trains are really not effective in Space Age. 90% of goods (iron/copper ore, plates, gears, cable) - not need to be transported. They are moved to pipes and can be crafted in-place. The rest goods (mostly coal and stone) can be transported with belts or ...
1. Trains are really not effective in Space Age. 90% of goods (iron/copper ore, plates, gears, cable) - not need to be transported. They are moved to pipes and can be crafted in-place. The rest goods (mostly coal and stone) can be transported with belts or ...
- Sat Mar 21, 2026 1:37 pm
- Forum: Ideas and Suggestions
- Topic: Increase Cargo Landing Pad Throughput
- Replies: 19
- Views: 8360
Re: Increase Cargo Landing Pad Throughput
I vehemently disagree with the assertion of bots not becoming the limiting factor for UPS. I'm currently approaching 30k SPM for all off-Nauvis sciences, but by far and away the biggest bottleneck is getting them from the landing pad to my labs. Running this process with bots drops my UPS ...
- Sat Mar 21, 2026 1:31 pm
- Forum: Gameplay Help
- Topic: Help With a Signal Network Set-up
- Replies: 20
- Views: 3758
Re: Help With a Signal Network Set-up
I am using just a single belt for all asteroids, and just reprocess to what I need. It is really fast and I am using only solar panels for my aquilo ship, so do not see any issues. Just research your turrets damage and asteroid productivity
- Sat Mar 21, 2026 1:27 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 76
- Views: 13185
Re: Smallest possible Kovarex?
Support my 10-reactors setup easily (actually 90%+ of time this setup is sleeping)
Priority Uranium-238 from depleted fuel cells
Have small dashboard with reactor temp, water and steam
Priority Uranium-238 from depleted fuel cells
Have small dashboard with reactor temp, water and steam
- Fri Mar 20, 2026 3:19 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Smallest ship with an early-game technologies
- Replies: 16
- Views: 13209
Re: Smallest ship with an early-game technologies
I have managed with a single chemical plant and reassembled for a higher speed to make in 8-cells width.
So the size decreased to 71.6 tons
Not sure how much is stable, but was able to reach Vulkanus and returns back to Nauvis without problems
So the size decreased to 71.6 tons
Not sure how much is stable, but was able to reach Vulkanus and returns back to Nauvis without problems
- Fri Mar 20, 2026 2:12 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Smallest ship with an early-game technologies
- Replies: 16
- Views: 13209
Re: Smallest ship with an early-game technologies
Just found a way to use single chemical plant with stable control
- Fri Mar 20, 2026 1:54 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 466
- Views: 224721
Re: Gleba has killed the game for me.
Players like this guy telling wube that it's fine are high-risk - wube could put out a shit sandwich and this guy would dedicate another full work-year becoming shit sandwich connoisseurs and desperately try to sell you a shit sandwich when you directly complained about the shit in your sandwich ...
- Mon Mar 09, 2026 10:48 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Smallest ship with an early-game technologies
- Replies: 16
- Views: 13209
Re: Smallest ship with an early-game technologies
72.4, speed stabilized
- Thu Mar 05, 2026 9:09 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Smallest ship with an early-game technologies
- Replies: 16
- Views: 13209
Re: Smallest ship with an early-game technologies
I found a cool idea how to control asteroids with a single constant combinator, so new size is 72.6:
03-05-2026, 23-07-54.png
And I know that it is possible put all logic to a single decider combinator, so the minimum possible ship should be 72.2, but still not managed to do that.
Need to ...
03-05-2026, 23-07-54.png
And I know that it is possible put all logic to a single decider combinator, so the minimum possible ship should be 72.2, but still not managed to do that.
Need to ...
- Thu Mar 05, 2026 1:05 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Smallest ship with an early-game technologies
- Replies: 16
- Views: 13209
Re: Smallest ship with an early-game technologies
New version - 73.6 tons
- Wed Mar 04, 2026 3:34 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Best gleba science build block
- Replies: 4
- Views: 1771
Re: Best gleba science build block
Just want to share video
- Wed Mar 04, 2026 3:30 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Best gleba science build block
- Replies: 4
- Views: 1771
Best gleba science build block
I have started with belts to exchange all items.
Then I tried to use chests as building-to-chest transferring is much faster, but chests are small and can't connect many building.
So I have switched to cargo vagon, where you can use filters, but it is also not comfortable
So in final blueprint I am ...
Then I tried to use chests as building-to-chest transferring is much faster, but chests are small and can't connect many building.
So I have switched to cargo vagon, where you can use filters, but it is also not comfortable
So in final blueprint I am ...
- Mon Mar 02, 2026 4:02 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Fulgora processing
- Replies: 0
- Views: 846
Fulgora processing
If you want more holmium - you need more scrap. This is fact. So the only way to get more specific items - process more scrap.
Here is my idea, which is pretty scalablem especiall when you have fundament to bring multiple belts from source.
03-02-2026, 17-59-33.png
in my case it is 4 stacked ...
Here is my idea, which is pretty scalablem especiall when you have fundament to bring multiple belts from source.
03-02-2026, 17-59-33.png
in my case it is 4 stacked ...
- Mon Mar 02, 2026 3:55 pm
- Forum: Combinator Creations
- Topic: Covarex. Logic is everything - minimum buildings
- Replies: 1
- Views: 1003
Covarex. Logic is everything - minimum buildings
03-02-2026, 17-50-35.png
So, with Legendary Centrifuge and Legendary Beacons it can easily support 20-30 legendary nuclear reactor (I have 14 and 90% of time it just sleeping)
* Small dashboard just to check that reactor temperature and that water/steam are available
* Separate chests for 235 ...
So, with Legendary Centrifuge and Legendary Beacons it can easily support 20-30 legendary nuclear reactor (I have 14 and 90% of time it just sleeping)
* Small dashboard just to check that reactor temperature and that water/steam are available
* Separate chests for 235 ...
- Mon Mar 02, 2026 3:45 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt Storage ( spoilers )
- Replies: 8
- Views: 15040
Re: Belt Storage ( spoilers )
I have 5 sections integrated in ship, each of section is pretty optimized. And I have few extra lines, which allows to send asteroids directly to another section in parallel, which allows me to reduce time need to fill storage.
The same with science pack - some extra way to get asteroids in parallel ...
The same with science pack - some extra way to get asteroids in parallel ...
- Mon Mar 02, 2026 3:38 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: scrap to holmium converter (end game version)
- Replies: 1
- Views: 1794
Re: scrap to holmium converter (end game version)
Do not see how easily it can be scale
More scrap - more holmium
More scrap - more holmium