Search found 241 matches
- Thu Dec 05, 2024 2:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game
- Replies: 34
- Views: 6758
Re: [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game
I got Logistic Network Embargo achievement in Space Age (without any side mods - only base, elevated-rails, quality and space-age enabled), and when I start the new game or load the previous savegame (even without restarting the game between this) - the achievement uncompletes again even without ...
- Wed Nov 27, 2024 4:02 pm
- Forum: Duplicates
- Topic: [pard] [2.0.9] Logistic Network Embargo achievement un-completed itself / revoked (MR)
- Replies: 5
- Views: 1890
Re: [2.0.9] Logistic Network Embargo achievement un-completed itself / revoked (MR)
This is still plaguing us.
- Wed Nov 27, 2024 3:56 pm
- Forum: Duplicates
- Topic: [pard] [2.0.21] Achievement completion status not syncing across saves
- Replies: 3
- Views: 630
Re: [2.0.21] Achievement completion status not syncing across saves
There are multiple Achievement errors.
There is an easy way out from my view.
Put a button into Settings->Other when out of a game (before launching a map). And under the button to Delete In-Game Achievements, put a button/option with "Auto-Sync Achievements with Steam/GOG on launch". Done. Fixed.
There is an easy way out from my view.
Put a button into Settings->Other when out of a game (before launching a map). And under the button to Delete In-Game Achievements, put a button/option with "Auto-Sync Achievements with Steam/GOG on launch". Done. Fixed.
- Wed Nov 27, 2024 3:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game
- Replies: 34
- Views: 6758
Re: [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game
There is an absurdly easy way for the Devs to fix this: Put a button into Settings->Other when out of a game (before launching a map). And under the button to Delete Achievements, put a button/option with "Auto-Sync Achievements with Steam/GOG on launch". Done. FIxed.
- Wed Nov 27, 2024 3:49 pm
- Forum: Duplicates
- Topic: [pard] [2.0.21] Achievement completion status not syncing across saves
- Replies: 3
- Views: 630
Re: [2.0.21] Achievement completion status not syncing across saves
Same here. Same Issue.
- Tue Oct 29, 2024 4:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
- Replies: 15
- Views: 3897
Re: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
THANK YOU SO MUCH!!! It worked!
- Wed Oct 23, 2024 5:22 am
- Forum: Releases
- Topic: Version 2.0.9
- Replies: 15
- Views: 13296
Re: Version 2.0.9
Changes
Achievement logistic-network-embargo updated with different condition for base game and space age.
Was it intentional, that the achievement also got undone after the update? I had the achievement since before 1.0 and it's still marked as "done" on steam. But ingame it's marked ...
- Fri Jul 19, 2024 11:30 am
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 32438
Re: Friday Facts #420 - Fusion Reactor
So.....I guess EPS plasma conduits are not in the cards for Fusion Reactors?
https://memory-alpha.fandom.com/wiki/El ... sma_system
https://memory-alpha.fandom.com/wiki/El ... sma_system
- Fri Jan 12, 2024 1:16 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 83057
Re: Friday Facts #393 - Putting things on top of other things
I only have one question: Will we get loaders too? Pretty please?
What I mean:
https://www.reddit.com/media?url=https% ... 383j71.gif

What I mean:
https://www.reddit.com/media?url=https% ... 383j71.gif
- Sat Feb 05, 2022 5:28 am
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 154006
Re: Friday Facts #367 - Expansion news
Very nice to hear.
Little question, does the Expansion add to the Base game, meaning a playtrought of it contains all Base-Game features, or does it function as an alternate way of playing, that disables or surplants certain base features in favor of its own way or out of balancing ...
- Sun Apr 18, 2021 2:56 pm
- Forum: Ideas and Suggestions
- Topic: QoL: A Block Item
- Replies: 4
- Views: 2371
QoL: A Block Item
Basically used in Splitter and Sorter set-ups. Something like a non-existent empty item icon that does nothing more than serves as a splitter and sorter 'NOTHING' option. It would be a very minor and useful thing to add to the game.
- Sat Feb 06, 2021 2:38 pm
- Forum: General discussion
- Topic: Is the Fluid Rework still planned?
- Replies: 56
- Views: 22727
Re: I won't be kept silent about this forgotten gem: Liquid Mechanics Rework
Hello.
Nowhere did I see how this is going get tackled but we all were once promised UPS/FPS friendly Liquid Mechanics rework. So what happened?
Fluid UPS optimisations (multithreading) have been in the game since 0.17: https://factorio.com/blog/post/017-stable https://factorio.com/blog/post ...
- Sat Feb 06, 2021 1:04 pm
- Forum: General discussion
- Topic: Is the Fluid Rework still planned?
- Replies: 56
- Views: 22727
I won't be kept silent about this forgotten gem: Liquid Mechanics Rework
Hello.
Nowhere did I see how this is going get tackled but we all were once promised UPS/FPS friendly Liquid Mechanics rework. So what happened?
Nowhere did I see how this is going get tackled but we all were once promised UPS/FPS friendly Liquid Mechanics rework. So what happened?
- Sat Feb 06, 2021 12:44 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 206552
Re: Friday Facts #365 - Future plans
...
Yo Drury, first of all thank you for your posts over all the years, I ALWAYS enjoy reading from you so much. And specifically this post https://forums.factorio.com/viewtopic.php?p=97937#p97937 is something I will probably remember forever.
Mods and overhauls for Factorio are truly ...
- Fri Feb 05, 2021 11:03 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 206552
Re: Friday Facts #365 - Future plans
...
Yo Drury, first of all thank you for your posts over all the years, I ALWAYS enjoy reading from you so much. And specifically this post https://forums.factorio.com/viewtopic.php?p=97937#p97937 is something I will probably remember forever.
Mods and overhauls for Factorio are truly ...
- Fri Nov 27, 2020 8:38 pm
- Forum: Ideas and Suggestions
- Topic: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
- Replies: 6
- Views: 2639
Re: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
It was meant more like a factual statement than an opinion but I don’t want to split hairs with you.
I think this idea is interesting if you consider the recent changes the devs made to the quickbar (and reverted again for the most part). Following the new rules this suggestion would be obsolete ...
- Fri Nov 27, 2020 10:48 am
- Forum: Ideas and Suggestions
- Topic: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
- Replies: 6
- Views: 2639
Re: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
ssilk meant that you can clear your cursor first by pressing Q. With an empty cursor the game won’t try to put something in the filtered slot that doesn’t belong there. I agree that your suggestion would make some interactions easier since you wouldn’t have to clear your cursor with Q first. But I ...
- Fri Nov 27, 2020 9:00 am
- Forum: Ideas and Suggestions
- Topic: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
- Replies: 6
- Views: 2639
Re: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
Press Q.
I think you are not getting it. I am currently testing the game, clicking Q while holding a filtered item to switch to another in the inventory and it doesn't work.
I will repeat myself more clearly: When I am holding a filtered slot item I would like to click on another filtered slot ...
I think you are not getting it. I am currently testing the game, clicking Q while holding a filtered item to switch to another in the inventory and it doesn't work.
I will repeat myself more clearly: When I am holding a filtered slot item I would like to click on another filtered slot ...
- Thu Nov 26, 2020 7:49 pm
- Forum: Ideas and Suggestions
- Topic: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
- Replies: 6
- Views: 2639
QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
What it says in the name:
I have two rows of blue filter slots up in my inventory. I pick a filtered slot item, e.g. rails, build them on the map manually, then click to open inventory again, still holding the rails in my hand (and now comes the important part), then I always, ALWAYS, click on ...
I have two rows of blue filter slots up in my inventory. I pick a filtered slot item, e.g. rails, build them on the map manually, then click to open inventory again, still holding the rails in my hand (and now comes the important part), then I always, ALWAYS, click on ...
- Fri Nov 13, 2020 1:50 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 115945
Re: Friday Facts #363 - 1.1 is getting close
Not exactly happy with the removal of the Character tab. Not happy at all.