Search found 241 matches

by Durabys
Thu Dec 05, 2024 2:26 pm
Forum: Resolved Problems and Bugs
Topic: [pard] [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game
Replies: 34
Views: 6758

Re: [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game


I got Logistic Network Embargo achievement in Space Age (without any side mods - only base, elevated-rails, quality and space-age enabled), and when I start the new game or load the previous savegame (even without restarting the game between this) - the achievement uncompletes again even without ...
by Durabys
Wed Nov 27, 2024 3:56 pm
Forum: Duplicates
Topic: [pard] [2.0.21] Achievement completion status not syncing across saves
Replies: 3
Views: 630

Re: [2.0.21] Achievement completion status not syncing across saves

There are multiple Achievement errors.
There is an easy way out from my view.
Put a button into Settings->Other when out of a game (before launching a map). And under the button to Delete In-Game Achievements, put a button/option with "Auto-Sync Achievements with Steam/GOG on launch". Done. Fixed.
by Durabys
Wed Nov 27, 2024 3:56 pm
Forum: Resolved Problems and Bugs
Topic: [pard] [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game
Replies: 34
Views: 6758

Re: [2.0.11] PC: Achievement "logistic network embargo" on Steam, but not in-game

There is an absurdly easy way for the Devs to fix this: Put a button into Settings->Other when out of a game (before launching a map). And under the button to Delete Achievements, put a button/option with "Auto-Sync Achievements with Steam/GOG on launch". Done. FIxed.
by Durabys
Wed Oct 23, 2024 5:22 am
Forum: Releases
Topic: Version 2.0.9
Replies: 15
Views: 13296

Re: Version 2.0.9



Changes

Achievement logistic-network-embargo updated with different condition for base game and space age.



Was it intentional, that the achievement also got undone after the update? I had the achievement since before 1.0 and it's still marked as "done" on steam. But ingame it's marked ...
by Durabys
Fri Jul 19, 2024 11:30 am
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 32438

Re: Friday Facts #420 - Fusion Reactor

So.....I guess EPS plasma conduits are not in the cards for Fusion Reactors?

https://memory-alpha.fandom.com/wiki/El ... sma_system
by Durabys
Fri Jan 12, 2024 1:16 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 83057

Re: Friday Facts #393 - Putting things on top of other things

I only have one question: Will we get loaders too? Pretty please? :oops:
What I mean:
https://www.reddit.com/media?url=https% ... 383j71.gif
by Durabys
Sat Feb 05, 2022 5:28 am
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 154006

Re: Friday Facts #367 - Expansion news



Very nice to hear.
Little question, does the Expansion add to the Base game, meaning a playtrought of it contains all Base-Game features, or does it function as an alternate way of playing, that disables or surplants certain base features in favor of its own way or out of balancing ...
by Durabys
Sun Apr 18, 2021 2:56 pm
Forum: Ideas and Suggestions
Topic: QoL: A Block Item
Replies: 4
Views: 2371

QoL: A Block Item

Basically used in Splitter and Sorter set-ups. Something like a non-existent empty item icon that does nothing more than serves as a splitter and sorter 'NOTHING' option. It would be a very minor and useful thing to add to the game.
by Durabys
Sat Feb 06, 2021 2:38 pm
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 56
Views: 22727

Re: I won't be kept silent about this forgotten gem: Liquid Mechanics Rework



Hello.
Nowhere did I see how this is going get tackled but we all were once promised UPS/FPS friendly Liquid Mechanics rework. So what happened?

Fluid UPS optimisations (multithreading) have been in the game since 0.17: https://factorio.com/blog/post/017-stable https://factorio.com/blog/post ...
by Durabys
Sat Feb 06, 2021 1:04 pm
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 56
Views: 22727

I won't be kept silent about this forgotten gem: Liquid Mechanics Rework

Hello.
Nowhere did I see how this is going get tackled but we all were once promised UPS/FPS friendly Liquid Mechanics rework. So what happened?
by Durabys
Sat Feb 06, 2021 12:44 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 299
Views: 206552

Re: Friday Facts #365 - Future plans



...


Yo Drury, first of all thank you for your posts over all the years, I ALWAYS enjoy reading from you so much. And specifically this post https://forums.factorio.com/viewtopic.php?p=97937#p97937 is something I will probably remember forever.

Mods and overhauls for Factorio are truly ...
by Durabys
Fri Feb 05, 2021 11:03 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 299
Views: 206552

Re: Friday Facts #365 - Future plans



...


Yo Drury, first of all thank you for your posts over all the years, I ALWAYS enjoy reading from you so much. And specifically this post https://forums.factorio.com/viewtopic.php?p=97937#p97937 is something I will probably remember forever.

Mods and overhauls for Factorio are truly ...
by Durabys
Fri Nov 27, 2020 8:38 pm
Forum: Ideas and Suggestions
Topic: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
Replies: 6
Views: 2639

Re: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item


It was meant more like a factual statement than an opinion but I don’t want to split hairs with you.

I think this idea is interesting if you consider the recent changes the devs made to the quickbar (and reverted again for the most part). Following the new rules this suggestion would be obsolete ...
by Durabys
Fri Nov 27, 2020 10:48 am
Forum: Ideas and Suggestions
Topic: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
Replies: 6
Views: 2639

Re: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item


ssilk meant that you can clear your cursor first by pressing Q. With an empty cursor the game won’t try to put something in the filtered slot that doesn’t belong there. I agree that your suggestion would make some interactions easier since you wouldn’t have to clear your cursor with Q first. But I ...
by Durabys
Fri Nov 27, 2020 9:00 am
Forum: Ideas and Suggestions
Topic: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
Replies: 6
Views: 2639

Re: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item

Press Q.
I think you are not getting it. I am currently testing the game, clicking Q while holding a filtered item to switch to another in the inventory and it doesn't work.

I will repeat myself more clearly: When I am holding a filtered slot item I would like to click on another filtered slot ...
by Durabys
Thu Nov 26, 2020 7:49 pm
Forum: Ideas and Suggestions
Topic: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
Replies: 6
Views: 2639

QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item

What it says in the name:
I have two rows of blue filter slots up in my inventory. I pick a filtered slot item, e.g. rails, build them on the map manually, then click to open inventory again, still holding the rails in my hand (and now comes the important part), then I always, ALWAYS, click on ...
by Durabys
Fri Nov 13, 2020 1:50 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 115945

Re: Friday Facts #363 - 1.1 is getting close

Not exactly happy with the removal of the Character tab. Not happy at all.

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