Search found 236 matches
- Tue Oct 29, 2024 4:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
- Replies: 15
- Views: 2639
Re: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
THANK YOU SO MUCH!!! It worked!
- Wed Oct 23, 2024 5:22 am
- Forum: Releases
- Topic: Version 2.0.9
- Replies: 15
- Views: 11206
Re: Version 2.0.9
Changes Achievement logistic-network-embargo updated with different condition for base game and space age. Was it intentional, that the achievement also got undone after the update? I had the achievement since before 1.0 and it's still marked as "done" on steam. But ingame it's marked as ...
- Fri Jul 19, 2024 11:30 am
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 24591
Re: Friday Facts #420 - Fusion Reactor
So.....I guess EPS plasma conduits are not in the cards for Fusion Reactors?
https://memory-alpha.fandom.com/wiki/El ... sma_system
https://memory-alpha.fandom.com/wiki/El ... sma_system
- Fri Jan 12, 2024 1:16 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 66356
Re: Friday Facts #393 - Putting things on top of other things
I only have one question: Will we get loaders too? Pretty please?
What I mean:
https://www.reddit.com/media?url=https% ... 383j71.gif
What I mean:
https://www.reddit.com/media?url=https% ... 383j71.gif
- Sat Feb 05, 2022 5:28 am
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 142032
Re: Friday Facts #367 - Expansion news
Very nice to hear. Little question, does the Expansion add to the Base game, meaning a playtrought of it contains all Base-Game features, or does it function as an alternate way of playing, that disables or surplants certain base features in favor of its own way or out of balancing considerations? ...
- Sun Apr 18, 2021 2:56 pm
- Forum: Ideas and Suggestions
- Topic: QoL: A Block Item
- Replies: 4
- Views: 2084
QoL: A Block Item
Basically used in Splitter and Sorter set-ups. Something like a non-existent empty item icon that does nothing more than serves as a splitter and sorter 'NOTHING' option. It would be a very minor and useful thing to add to the game.
- Sat Feb 06, 2021 2:38 pm
- Forum: General discussion
- Topic: Is the Fluid Rework still planned?
- Replies: 56
- Views: 21096
Re: I won't be kept silent about this forgotten gem: Liquid Mechanics Rework
Hello. Nowhere did I see how this is going get tackled but we all were once promised UPS/FPS friendly Liquid Mechanics rework. So what happened? Fluid UPS optimisations (multithreading) have been in the game since 0.17: https://factorio.com/blog/post/017-stable https://factorio.com/blog/post/fff-27...
- Sat Feb 06, 2021 1:04 pm
- Forum: General discussion
- Topic: Is the Fluid Rework still planned?
- Replies: 56
- Views: 21096
I won't be kept silent about this forgotten gem: Liquid Mechanics Rework
Hello.
Nowhere did I see how this is going get tackled but we all were once promised UPS/FPS friendly Liquid Mechanics rework. So what happened?
Nowhere did I see how this is going get tackled but we all were once promised UPS/FPS friendly Liquid Mechanics rework. So what happened?
- Sat Feb 06, 2021 12:44 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 183583
Re: Friday Facts #365 - Future plans
... Yo Drury, first of all thank you for your posts over all the years, I ALWAYS enjoy reading from you so much. And specifically this post https://forums.factorio.com/viewtopic.php?p=97937#p97937 is something I will probably remember forever. Mods and overhauls for Factorio are truly impressive, b...
- Fri Feb 05, 2021 11:03 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 183583
Re: Friday Facts #365 - Future plans
... Yo Drury, first of all thank you for your posts over all the years, I ALWAYS enjoy reading from you so much. And specifically this post https://forums.factorio.com/viewtopic.php?p=97937#p97937 is something I will probably remember forever. Mods and overhauls for Factorio are truly impressive, b...
- Fri Nov 27, 2020 8:38 pm
- Forum: Ideas and Suggestions
- Topic: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
- Replies: 6
- Views: 2301
Re: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
It was meant more like a factual statement than an opinion but I don’t want to split hairs with you. I think this idea is interesting if you consider the recent changes the devs made to the quickbar (and reverted again for the most part). Following the new rules this suggestion would be obsolete fo...
- Fri Nov 27, 2020 10:48 am
- Forum: Ideas and Suggestions
- Topic: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
- Replies: 6
- Views: 2301
Re: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
ssilk meant that you can clear your cursor first by pressing Q. With an empty cursor the game won’t try to put something in the filtered slot that doesn’t belong there. I agree that your suggestion would make some interactions easier since you wouldn’t have to clear your cursor with Q first. But I ...
- Fri Nov 27, 2020 9:00 am
- Forum: Ideas and Suggestions
- Topic: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
- Replies: 6
- Views: 2301
Re: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
Press Q. I think you are not getting it. I am currently testing the game, clicking Q while holding a filtered item to switch to another in the inventory and it doesn't work. I will repeat myself more clearly: When I am holding a filtered slot item I would like to click on another filtered slot item...
- Thu Nov 26, 2020 7:49 pm
- Forum: Ideas and Suggestions
- Topic: QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
- Replies: 6
- Views: 2301
QoL Inventory: Slot Filtered Item Auto-Deselect by clicking on another Slot Filtered Item
What it says in the name: I have two rows of blue filter slots up in my inventory. I pick a filtered slot item, e.g. rails, build them on the map manually, then click to open inventory again, still holding the rails in my hand (and now comes the important part), then I always, ALWAYS, click on anoth...
- Fri Nov 13, 2020 1:50 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 108140
Re: Friday Facts #363 - 1.1 is getting close
Not exactly happy with the removal of the Character tab. Not happy at all.
- Fri Oct 30, 2020 12:50 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 86648
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
A little sad the Devs didn't mention this Mad Lad:
https://www.reddit.com/r/factorio/comme ... d/gaavdty/
Oh. He did a thing...in 3 moths he just rewrote the game from scratch to allow for Multi-Threaded/Multi-Core 64bit Multiplayer.
https://www.reddit.com/r/factorio/comme ... d/gaavdty/
Oh. He did a thing...in 3 moths he just rewrote the game from scratch to allow for Multi-Threaded/Multi-Core 64bit Multiplayer.
- Thu Oct 01, 2020 8:03 am
- Forum: Pending
- Topic: [1.0.0] Logitech LED Controller does not work
- Replies: 5
- Views: 6696
Re: [1.0.0] Logitech LED Controller does not work
Okay. News. Found out what it is: G-Hub with G203 Prodigy doesn't work on Factorio. The problem is with G-Hub.
This is related:
https://www.reddit.com/r/factorio/comme ... led_issue/
It is with G-Hub. Is there an option to contact Logitech about this?
This is related:
https://www.reddit.com/r/factorio/comme ... led_issue/
It is with G-Hub. Is there an option to contact Logitech about this?
- Wed Sep 30, 2020 3:44 pm
- Forum: Pending
- Topic: [1.0.0] Logitech LED Controller does not work
- Replies: 5
- Views: 6696
Re: [1.0.0] Logitech LED Controller does not work
Thanks for the help.Rseding91 wrote: ↑Wed Sep 30, 2020 3:10 pm Thanks for the report however there's nothing for us to do around this. The log file shows it started up correctly:and it works correctly on the keyboards we have.Logitech LED Controller initialized.
Therefor the issue has to be on your end with your software install.
- Wed Sep 30, 2020 1:11 pm
- Forum: Pending
- Topic: [1.0.0] Logitech LED Controller does not work
- Replies: 5
- Views: 6696
[1.0.0] Logitech LED Controller does not work
G213 Prodigy Logitech RGB LED's not working their 'magic', or, at all , during Loading Screen when I tick on for the game to Enable Logitech Support in Others sub-menu of Options. A year and a half ago it worked. Now it shuts down. The keyboard is dark as long as Factorio is a process in the task ma...
- Fri Aug 14, 2020 12:22 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 118173
Re: Friday Facts #360 - 1.0 is here!
Musím vám poblahopřát, kluci/holky zlatí. Skvělá práce. Jenom smutné že FFF skončilo. Možná by to šlo nahradit něčím méně častým. I have to congratulate you, guys/girls,. Good job. Just sad that the FFF is over. Maybe it could be replaced by something less frequent. "Factorio Fluky Facts"?...