Search found 2 matches

by Dire
Wed Apr 30, 2025 11:56 am
Forum: Releases
Topic: Version 2.0.46
Replies: 37
Views: 5764

Re: Version 2.0.46


Fixed asteroids sometimes getting destroyed when platform speed was negative.



This directly removes a speedrun-specific strategy that, to be clear, only I was using, and even then, it wasn’t some massive exploit. It required full manual control, precise timing, and barely saved two minutes at ...
by Dire
Mon Mar 03, 2025 1:51 pm
Forum: Ideas and Suggestions
Topic: "Retain Incompatible Modules" option on machines
Replies: 1
Views: 172

"Retain Incompatible Modules" option on machines

TL;DR
Give players the option that if they switch recipes via the circuit network, machines will keep incompatible modules (like productivity modules in a non-intermediate recipe) in a "dormant" state, until the recipe is switched back.

What?
Currently when you change recipes to something that ...

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