Search found 2 matches
- Wed Apr 30, 2025 11:56 am
- Forum: Releases
- Topic: Version 2.0.46
- Replies: 37
- Views: 5764
Re: Version 2.0.46
Fixed asteroids sometimes getting destroyed when platform speed was negative.
This directly removes a speedrun-specific strategy that, to be clear, only I was using, and even then, it wasn’t some massive exploit. It required full manual control, precise timing, and barely saved two minutes at ...
- Mon Mar 03, 2025 1:51 pm
- Forum: Ideas and Suggestions
- Topic: "Retain Incompatible Modules" option on machines
- Replies: 1
- Views: 172
"Retain Incompatible Modules" option on machines
TL;DR
Give players the option that if they switch recipes via the circuit network, machines will keep incompatible modules (like productivity modules in a non-intermediate recipe) in a "dormant" state, until the recipe is switched back.
What?
Currently when you change recipes to something that ...
Give players the option that if they switch recipes via the circuit network, machines will keep incompatible modules (like productivity modules in a non-intermediate recipe) in a "dormant" state, until the recipe is switched back.
What?
Currently when you change recipes to something that ...