It could also apply to recipes who share the same outputs, like with Galdoc's Manufactory where your parts can be machine with multiple ingredients that can give them automatically the recipe needed when is detected a material nearby.
But I'd like also to have it to compact the amount of signals ...
Search found 5 matches
- Tue Mar 18, 2025 1:04 pm
- Forum: Ideas and Suggestions
- Topic: Better Quality / Circuit Tools
- Replies: 1
- Views: 679
- Mon Mar 17, 2025 10:28 pm
- Forum: Ideas and Suggestions
- Topic: Inserter filter slots are interactible
- Replies: 3
- Views: 818
Re: Inserter filter slots are interactible
Sure why not having since it at least it's a nice QoL
- Mon Mar 17, 2025 7:03 pm
- Forum: Ideas and Suggestions
- Topic: Inserter filter slots are interactible
- Replies: 3
- Views: 818
Re: Inserter filter slots are interactible
You can enable filters and drag the item you want onto the filter
- Fri Mar 14, 2025 11:31 am
- Forum: Ideas and Suggestions
- Topic: Quality Upgrade Blueprint (nº) Tier
- Replies: 0
- Views: 627
Quality Upgrade Blueprint (nº) Tier
TL;DR
It's to add a type of quality condition that jumps automatically a certain amount of tiers depending on the integer.
What?
The concept of the suggestion is to implement a signal that automatically detects a next tier depending on how much you need to add to another tier, as well as a way ...
It's to add a type of quality condition that jumps automatically a certain amount of tiers depending on the integer.
What?
The concept of the suggestion is to implement a signal that automatically detects a next tier depending on how much you need to add to another tier, as well as a way ...
- Fri Feb 14, 2025 3:33 pm
- Forum: Gameplay Help
- Topic: Can't be refuel when the train doesn't have any slot of fuel
- Replies: 2
- Views: 339