Search found 3 matches
- Tue Feb 18, 2025 3:49 am
- Forum: Ideas and Suggestions
- Topic: Cliff explosives alternative around blue science
- Replies: 19
- Views: 1984
Re: Cliff explosives alternative around blue science
Seems like a good idea for a mod, just not in the base game.
- Mon Feb 17, 2025 9:43 pm
- Forum: Ideas and Suggestions
- Topic: Preserve blueprint parameters when pasting
- Replies: 3
- Views: 732
Re: Preserve blueprint parameters when pasting
I’m not sure if there’s a “simple” solution to this. However, it is a pita to update blueprints with lots of parameters and my play style would greatly improve if previously set parameters and formulas were somehow kept
- Fri Feb 14, 2025 1:29 am
- Forum: Gameplay Help
- Topic: How to differentiate between different station types so that I can send the correct train to it
- Replies: 9
- Views: 1673
Re: How to differentiate between different station types so that I can send the correct train to it
I solved this by only parking fluid trains in fluid-depot and item trains in item-depot .
So my entire base runs on two interrupts (one for items and one for fluids). The trains “know” what type of train it is by knowing the name of the depot it dispatched from.
All of the circuit work needed was ...
So my entire base runs on two interrupts (one for items and one for fluids). The trains “know” what type of train it is by knowing the name of the depot it dispatched from.
All of the circuit work needed was ...