Search found 3 matches

by Gooberboi
Tue Feb 18, 2025 3:49 am
Forum: Ideas and Suggestions
Topic: Cliff explosives alternative around blue science
Replies: 19
Views: 1984

Re: Cliff explosives alternative around blue science

Seems like a good idea for a mod, just not in the base game.
by Gooberboi
Mon Feb 17, 2025 9:43 pm
Forum: Ideas and Suggestions
Topic: Preserve blueprint parameters when pasting
Replies: 3
Views: 732

Re: Preserve blueprint parameters when pasting

I’m not sure if there’s a “simple” solution to this. However, it is a pita to update blueprints with lots of parameters and my play style would greatly improve if previously set parameters and formulas were somehow kept
by Gooberboi
Fri Feb 14, 2025 1:29 am
Forum: Gameplay Help
Topic: How to differentiate between different station types so that I can send the correct train to it
Replies: 9
Views: 1673

Re: How to differentiate between different station types so that I can send the correct train to it

I solved this by only parking fluid trains in fluid-depot and item trains in item-depot .

So my entire base runs on two interrupts (one for items and one for fluids). The trains “know” what type of train it is by knowing the name of the depot it dispatched from.

All of the circuit work needed was ...

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