Search found 13 matches

by Broken_splitter
Thu Feb 13, 2025 11:11 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 39
Views: 1861

Re: [2.0.32] Possible yumako tree seed rate issue

NineNine wrote: Thu Feb 13, 2025 1:41 pm Both fruits work exactly the same way.
You are right
by Broken_splitter
Thu Feb 13, 2025 11:08 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 39
Views: 1861

Re: Possible yumako tree seed rate issue

Tertius wrote: Thu Feb 13, 2025 11:02 pm Unlikely to happen. I would not wait for that change. The current ratio is part of the Gleba challenge and guide
...
Well, thats OK too.
The next person with a similar question will find this topic and get all the answers from it.
by Broken_splitter
Thu Feb 13, 2025 10:55 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 39
Views: 1861

Re: Possible yumako tree seed rate issue


...
without external kickstart from Nauvis, Gleba is a somewhat tedious start right at the beginning


Thank you.
This whole topic should not appear in "Gameplay Help"- moderator's sorting hat just fails.
In my opinion seed rate for yumako and jellynut should be increased a bit to stay always ...
by Broken_splitter
Thu Feb 13, 2025 10:30 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 39
Views: 1861

Re: Possible yumako tree seed rate issue


...
I don't need to "convince" anybody. Math is math. Probability like this is generally covered in the first few weeks of an introductory statistics course. If you don't "believe" math, then there's not a whole lot I can do to help you.


Sometimes there comes a time when you need to stop and re ...
by Broken_splitter
Thu Feb 13, 2025 10:01 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 39
Views: 1861

Re: Possible yumako tree seed rate issue


...
This doesn't apply in this case. "Gambler's ruin" applies when there's a negative net expected value. In this case, the expected value isn't negative... it's zero.
1 tree = 50 fruits * 0.02 = 1 seed/tree.
...

Please stop convince everybody in this thread. Just go and test it with assemblers ...
by Broken_splitter
Thu Feb 13, 2025 8:14 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 39
Views: 1861

Re: Possible yumako tree seed rate issue


With constant fruit count flow (from box) it is ok, but the tree count decreases each time seed was delayed, less trees - less fruits - less seeds, so you can never farm 200 trees at all


This is why productivity bonuses are important. They make it far less likely that a string of bad luck will ...
by Broken_splitter
Thu Feb 13, 2025 5:32 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 39
Views: 1861

Re: Possible yumako tree seed rate issue


Based on this test contraption, it takes on the order of ten thousands of finished crafts for the seeds ratio to stabilize.


With constant fruit count flow (from box) it is ok, but the tree count decreases each time seed was delayed, less trees - less fruits - less seeds, so you can never farm ...
by Broken_splitter
Thu Feb 13, 2025 2:01 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 39
Views: 1861

Re: [2.0.32] Possible yumako tree seed rate issue

Nemoricus wrote: Thu Feb 13, 2025 1:55 pm No, it means that, every time the recipe runs, it has a 2% chance to generate a seed.
Well it's unplayable then. Should be fixed asap
by Broken_splitter
Thu Feb 13, 2025 1:53 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 39
Views: 1861

Re: [2.0.32] Possible yumako tree seed rate issue


I used to be a software developer.
I understand basic statistics.
Both fruits work exactly the same way.


My observations suggest otherwise.
Recipe does not contains words like "average", "approximately", "maybe" or something like this, 2% rate means exactly 1 seed per 50 fruits
by Broken_splitter
Thu Feb 13, 2025 1:37 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 39
Views: 1861

Re: [2.0.32] Possible yumako tree seed rate issue

NineNine wrote: Thu Feb 13, 2025 1:24 pm ...
The more fruits you process, the closer that number will get to 2%
...
You don't look like a developer and are just trying to guess what's going on.
Well then try to guess why the same thing doesn't happen with Jellynut
by Broken_splitter
Thu Feb 13, 2025 1:16 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 39
Views: 1861

Re: [2.0.32] Possible yumako tree seed rate issue


2% rate means 2% *on average* over the long term. You just have gotten unlucky in the short term.

So yes, you'll see that 2% on average means that sometimes (in the short term) you get more than 2%, and sometimes you get less. To prevent the possibility of running out altogether, there's a much ...
by Broken_splitter
Thu Feb 13, 2025 1:13 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 39
Views: 1861

Re: [2.0.32] Possible yumako tree seed rate issue

Nemoricus wrote: Thu Feb 13, 2025 1:05 pm You also need to make sure that none of your fruits are spoiling before getting processed.
0 spoiled fuits in few hours
by Broken_splitter
Thu Feb 13, 2025 12:25 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 39
Views: 1861

Possible yumako tree seed rate issue

Hi there!
So, I played Gleba yesterday and discovered that Yumako seeds rarely drop from the fruits (Yumako processing recipe).
At 2% rate - should be minimum 1 seed per 50 fruits, but in reality it's a bit rarer ( <2% or something like this).
The only way to prevent the plantation from slowly ...

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