If only that were true.....Marconos wrote:If you drop coal production you it eliminates having to expand the map and push your borders to find more resources.
Search found 24 matches
- Tue Jun 10, 2014 11:44 am
- Forum: General discussion
- Topic: Self sustaining Solar Plant
- Replies: 20
- Views: 12205
Re: Self sustaining Solar Plant
- Tue Jun 10, 2014 12:14 am
- Forum: General discussion
- Topic: Self sustaining Solar Plant
- Replies: 20
- Views: 12205
Re: Self sustaining Solar Plant
Jobeo thanks for the pic. I've been meaning to move to solar panels for my power and kill my dependence on coal. How did you handle things prior to constructor bots? Just manually do the build? Yes, before bots I build in long rows... Since it is easiest to run and place the items at the same time....
- Sun Jun 08, 2014 5:27 pm
- Forum: General discussion
- Topic: Self sustaining Solar Plant
- Replies: 20
- Views: 12205
Re: Self sustaining Solar Plant
I don't understand the need for the mathematical analysis. You should just work on large scales for everything. Use the construction bot blueprint planner to come up with an ideal solar panel design around a substation. Do the same for accumulators. Then put that blueprint down over and over... When...
- Sat Jun 07, 2014 10:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Highlighted item in inventory is wrong
- Replies: 1
- Views: 1054
[0.10.0] Highlighted item in inventory is wrong
When mousing over a potential item to craft it will flash/highlight your inventory if you already have such an item. If you click to craft that item, the contents of your inventory could change as items are consumed in the process. However, the highlight does refresh itself when this occurs and it c...
- Sat Jun 07, 2014 5:28 pm
- Forum: General discussion
- Topic: wow that train nerf. (stack size changes)
- Replies: 17
- Views: 8732
Re: wow that train nerf. (stack size changes)
i like the new stack sizes but the train car capacity should have been modified to match the old setup
- Sat Jun 07, 2014 12:43 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Shotgun shooting incorrectly.
- Replies: 4
- Views: 5583
Re: [0.10.0] Shotgun shooting incorrectly.
Ya combat shotgun is definitely messed up... I was just coming on here to report it... not good as it is my biter whacking weapon ...........
Killing the spawners is much harder now... seems to take many more shots.
i'm using armor piercing ammo
Killing the spawners is much harder now... seems to take many more shots.
i'm using armor piercing ammo
- Thu Jun 05, 2014 8:33 pm
- Forum: General discussion
- Topic: So how do i get lubricant into a assembler
- Replies: 3
- Views: 6733
Re: So how do i get lubricant into a assembler
Set the assembler to something that uses lubricant and connection arrows will appear.
Hook pipes to the intake arrow.
Hook pipes to the intake arrow.
- Mon Jun 02, 2014 11:43 am
- Forum: General discussion
- Topic: So i have an issue with the alien things
- Replies: 23
- Views: 10445
Re: So i have an issue with the alien things
Build walls around the turrets and they won't be so easy to wipeout.
- Sat May 31, 2014 11:10 pm
- Forum: Ideas and Suggestions
- Topic: Add a Robosuit to increase movement
- Replies: 2
- Views: 2024
Re: Add a Robosuit to increase movement
You realize that exoskeletons can be stacked, right?
Get yourself Power Armor 2 and about 7 exoskeleton units ...
Get yourself Power Armor 2 and about 7 exoskeleton units ...
- Fri May 30, 2014 11:58 am
- Forum: This Forum
- Topic: Tapatalk
- Replies: 49
- Views: 36655
Re: Tapatalk
Ok so when is it going to be installed?
- Wed May 21, 2014 11:58 am
- Forum: Ideas and Suggestions
- Topic: Prioritize Ghost buildings and blueprint construction
- Replies: 3
- Views: 2969
Prioritize Ghost buildings and blueprint construction
At one of my outposts I put down some blueprints. I put a bunch of walls in a provider chest for the bots and expected then to go to work. It was very confusing when nothing seemed to happen. I literally did that three more times, putting more and more walls in the chest until I realized the bots we...
- Sun May 18, 2014 12:21 am
- Forum: Implemented Suggestions
- Topic: Place medium light pole overtop small light pole
- Replies: 6
- Views: 2665
Place medium light pole overtop small light pole
Just as blue inserter can be placed overtop yellow inserter, replacing it in that position.
You should be able to place a medium light pole overtop a small one and have the small returned to your inventory.
You should be able to place a medium light pole overtop a small one and have the small returned to your inventory.
- Sat May 17, 2014 10:32 pm
- Forum: Ideas and Suggestions
- Topic: If I clicked on grayed out icon, craft the item
- Replies: 6
- Views: 2380
If I clicked on grayed out icon, craft the item
Hello, love the game. Here is my suggestion.
On the toolbar, if I have run out of an item in one of my saved locations it will be grayed out. If I click on it, it should craft the item.
I think this would be very useful.
On the toolbar, if I have run out of an item in one of my saved locations it will be grayed out. If I click on it, it should craft the item.
I think this would be very useful.
- Fri May 16, 2014 11:06 am
- Forum: General discussion
- Topic: Factorio is... Too cheap?!!!
- Replies: 24
- Views: 11777
Re: Factorio is... Too cheap?!!!
From the main page::
Factorio is currently in late alpha. We have gone far since our Indiegogo campaign in February 2013. So far 23549 people have bought the game. On 1st of June 2014 the price will go up from 10β¬ to 15β¬ (about 20$).
Factorio is currently in late alpha. We have gone far since our Indiegogo campaign in February 2013. So far 23549 people have bought the game. On 1st of June 2014 the price will go up from 10β¬ to 15β¬ (about 20$).
- Thu May 15, 2014 8:46 pm
- Forum: Implemented Suggestions
- Topic: [0.8.4++] Player as requester/provider chest
- Replies: 13
- Views: 13361
Re: [0.8.4++] Player as requester/provider chest
I think this idea solves another problem I was thinking about.
I want the bots to get rid of junk that regularly gets into my inventory. I.e., raw ores, solid fuel, wood, etc, etc.
Being able to specify all this junk in a remote requestor chest would be wonderful.
I want the bots to get rid of junk that regularly gets into my inventory. I.e., raw ores, solid fuel, wood, etc, etc.
Being able to specify all this junk in a remote requestor chest would be wonderful.
- Thu May 15, 2014 8:40 pm
- Forum: Implemented Suggestions
- Topic: Get rid of Pickaxe tool βΈ
- Replies: 50
- Views: 30202
Re: Get rid of Pickaxe tool
Agree it serves no purpose other than to be a very minor nuisance
- Thu May 15, 2014 11:26 am
- Forum: General discussion
- Topic: Save game file size + autosave lags
- Replies: 12
- Views: 6420
Re: Save game file size + autosave lags
Ya I bumped it down to once every 8 minutes and now it seems like much less of an issue
- Wed May 14, 2014 11:58 am
- Forum: General discussion
- Topic: Save game file size + autosave lags
- Replies: 12
- Views: 6420
Re: Save game file size + autosave lags
Well I think this would be a very important thing to parallelize. I am thinking of turning down the frequency of autosaves to compensate in the meantime.
- Wed May 14, 2014 11:55 am
- Forum: This Forum
- Topic: Tapatalk
- Replies: 49
- Views: 36655
Re: Tapatalk
I would definitely use it. I think it's standard for most forums to support it.
- Wed May 14, 2014 11:52 am
- Forum: Implemented Suggestions
- Topic: Visual Indicator for Pollution
- Replies: 8
- Views: 3602
Re: Visual Indicator for Pollution
I was thinking it would be interesting to have a numeric display of current pollution emissions. So you could see how it goes up or down based on changes you make.