Search found 14 matches

by juliawtapp
Wed Oct 15, 2025 8:20 pm
Forum: Ideas and Suggestions
Topic: Palletization - A Way to Make Trains Relevant in the Late Game
Replies: 14
Views: 750

Re: Palletization - A Way to Make Trains Relevant in the Late Game

I like this idea conceptually - to speed up train throughput one could load items into a specialized "train dock" building, placed next to the cars.

In my head the best approach would be that this "dock" building would be something like a 2x2 (so three can fit on one side of a train) and would ...
by juliawtapp
Mon Oct 13, 2025 7:32 am
Forum: Ideas and Suggestions
Topic: More intelligent Rocket auto-launch
Replies: 9
Views: 1477

Re: More intelligent Rocket auto-launch



Going through a few silos multiple times to pack requests into them more tightly probably doesn't matter in terms of UPS cost but doing so for hundreds or thousands of silos in my mind means doing all those extra steps for every single rocket silo, which i would imagine would result in hitting a ...
by juliawtapp
Sun Oct 12, 2025 7:07 pm
Forum: Ideas and Suggestions
Topic: More intelligent Rocket auto-launch
Replies: 9
Views: 1477

Re: More intelligent Rocket auto-launch

I feel like the main issue with loading rockets with an algorithm like the above-mentionned first-fit method is not that it can't be done, but that (as mentionned at least once in the thread linked by crimsonarmy) once you get to later game, you have dozens, hundreds, even thousands of rocket silos ...
by juliawtapp
Tue Sep 16, 2025 8:59 am
Forum: Implemented Suggestions
Topic: Train condition progress should look clearer when at 100%
Replies: 35
Views: 5519

Re: Train condition progress should look clearer when at 100%

+1 for this - as others have said, the bar could be orange until it is complete, at which point it would turn green.
by juliawtapp
Tue Sep 16, 2025 8:48 am
Forum: Balancing
Topic: Quality should increase train wagons capacity.
Replies: 58
Views: 8158

Re: Increase cargo size for Legendary Cargo Wagons and Fluid Wagons



On that note, maybe quality train locomotives could accelerate a bit faster and have a slightly higher top speed, too.


This is already provided by quality fuel. But I think braking force would be more useful anyway. It’s actually quite important for throughput.


given the fact that quality ...
by juliawtapp
Tue Sep 16, 2025 8:16 am
Forum: Ideas and Suggestions
Topic: Display Aquilo heating value in tooltips
Replies: 12
Views: 4421

Re: Display Aquilo heating value in tooltips

+1 to this - optimizing what belts / pipes i use on aquilo is part of the fun for me, but only because I learned about differing heat values for belt tiers and undergrounds from a reddit post. If it were visible in game somehow, it would be very helpful.
by juliawtapp
Tue Sep 16, 2025 8:07 am
Forum: Balancing
Topic: Quality should increase train wagons capacity.
Replies: 58
Views: 8158

Re: Increase cargo size for Legendary Cargo Wagons and Fluid Wagons

I like this idea, or at the very least I like the idea of trains being better.

Maybe there is a reason that train wagons aren't affected meaningfully by quality, but maybe not? steel / logistics chests were originally unaffected by quality and were patched to be bigger with quality AFAIK

On that ...
by juliawtapp
Sun Sep 14, 2025 4:10 pm
Forum: Ideas and Suggestions
Topic: Change enemy colors when peaceful mode is enabled
Replies: 2
Views: 344

Re: Change enemy colors when peaceful mode is enabled

Amarula wrote: Sun Sep 14, 2025 1:36 pm There is a mod for that: https://mods.factorio.com/mod/Enemy_Color
well, that does solve my problem. thank you!
by juliawtapp
Sun Sep 14, 2025 7:00 am
Forum: Ideas and Suggestions
Topic: Change enemy colors when peaceful mode is enabled
Replies: 2
Views: 344

Change enemy colors when peaceful mode is enabled

TL;DR
When playing in peaceful mode, perhaps enemies could show up as a more friendly color?


What?
When playing in peaceful mode, as enemies are no longer hostile, sometimes I find myself starled by their red color on the minimap, which immediately reads as "enemy" to me. I am not sure if this ...
by juliawtapp
Sat Sep 06, 2025 8:13 pm
Forum: General discussion
Topic: If you could land on the Shattered Planet, what would it be like?
Replies: 11
Views: 1508

Re: If you could land on the Shattered Planet, what would it be like?



floating islands...
renai transportation...


You'd need a way to get around... normal foundation doesn't work, but thrusters on mech armor would... jumping spiders exist.


maybe an equipment for the spidertron that allows it to jump, though i'm not sure how feasible that would be. I think in ...
by juliawtapp
Fri Feb 07, 2025 2:38 pm
Forum: Ideas and Suggestions
Topic: Train/Platform fulfill conditions should have a different color when filling up.
Replies: 2
Views: 476

Re: Train/Platform fulfill conditions should have a different color when filling up.

+1 agree that it could be yellow or maybe orange while the condition is partially met
by juliawtapp
Wed Feb 05, 2025 1:58 pm
Forum: Ideas and Suggestions
Topic: A way to plant trees anywhere on Nauvis
Replies: 11
Views: 3794

Re: A way to plant trees anywhere on Nauvis

you can plant trees in deserts. it's just a few specific tiles (the barren sand ones) that are unplantable.

My nauvis starting area was a huge desert at the start and is now a massive forest

Go to advanced search