Search found 46 matches

by juliawtapp
Tue Jul 14, 2026 11:15 am
Forum: Ideas and Suggestions
Topic: Foundation should be for Aquilo only
Replies: 5
Views: 536

Re: Foundation should be for Aquilo only

wouldn't that just make foundation completely useless?
by juliawtapp
Fri Jul 10, 2026 2:12 pm
Forum: Ideas and Suggestions
Topic: Please bring back the old fluid network indicators on hover
Replies: 2
Views: 335

Re: Please bring back the old fluid network indicators on hover

+1 I know there is a toggle for it but I would like this too.
by juliawtapp
Tue Jul 07, 2026 8:14 am
Forum: Not a bug
Topic: [2.1.9] Space platforms cannot send zero-requested items
Replies: 2
Views: 252

Re: [2.1.9] Space platforms cannot send zero-requested items

I see. I hadn't thought about that, thank you :)
by juliawtapp
Tue Jul 07, 2026 7:29 am
Forum: Not a bug
Topic: [2.1.9] Space platforms cannot send zero-requested items
Replies: 2
Views: 252

[2.1.9] Space platforms cannot send zero-requested items

I am on version 2.1.9 and I am encountering an occasional misbehaviour of platform-to-platform logistics.

If a platform has ever requested something for construction, it will make a request for that item. When it recieves the item it will zero out the request, but not clear it completely.

If ...
by juliawtapp
Mon Jul 06, 2026 11:59 pm
Forum: Implemented Suggestions
Topic: Asteroid damage should scale with ship speed
Replies: 8
Views: 1437

Re: Asteroid damage should scale with ship speed

I like the newer, more dangerous asteroids.

Nauvis orbit now has a real advantage over other planets' orbits when it comes to building space platforms, whereas before space platforms in other orbits could easily shrug off damage with a few repair packs and spare parts.

It's still possible to set ...
by juliawtapp
Mon Jul 06, 2026 10:56 pm
Forum: General discussion
Topic: We need to talk about the new fluid system
Replies: 74
Views: 6756

Re: We need to talk about the new fluid system

I should preface this by saying I am a railworld player and I use fluid wagons simply because I like to see the trains moving around.

The current system with fluids, in my opinion, is good as far as the amount of CPU time it needs; I don't think going back to anything that isn't large-segment-based ...
by juliawtapp
Mon Jul 06, 2026 11:47 am
Forum: Ideas and Suggestions
Topic: Weathers
Replies: 3
Views: 321

Re: Weathers

+1
by juliawtapp
Sun Jul 05, 2026 8:31 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.1.9] Oops! All worms!
Replies: 8
Views: 10350

[Klonan] [2.1.9] Oops! All worms!

Playing 2.1.9 I came across a nest outside of my base that is literally all worms. This may be normal behaviour but I thought it was very odd so I figured I would make a post just in case.

I have attached an image of it and my save. The base is to the west of my character.
by juliawtapp
Sun Jul 05, 2026 12:43 am
Forum: Ideas and Suggestions
Topic: Show train visualization in both directions
Replies: 8
Views: 5107

Re: Show train visualization in both directions

there is an option for this that I always keep enabled in the f4 menu. "show-stock-positions-reverse"
by juliawtapp
Wed Jul 01, 2026 12:42 pm
Forum: Ideas and Suggestions
Topic: Quality scaling for undergrounds
Replies: 0
Views: 117

Quality scaling for undergrounds

What?
Higher quality undergrounds (belts and pipes) could have extended reach compared to their base variants.

Why?
There are currently not many things worth making quality variants of; machines are faster, power poles have extended reach, fuels have better stats for vehicles and now trains ...
by juliawtapp
Tue Jun 30, 2026 8:28 am
Forum: Assigned
Topic: [raiguard][2.1.8] Fluid is not shared evenly
Replies: 66
Views: 19701

Re: [raiguard][2.1.8] Fluid is not shared evenly



I am throwing my voice into the pile here too to say that I like the way passthroughs work now, and that maybe input-only pipes could be changed to act in a similar way to make them consistent.

My favourite use of the new passthrough pipes thus far has been that you can limit a thruster's fuel ...
by juliawtapp
Mon Jun 29, 2026 6:50 am
Forum: Not a bug
Topic: [2.1.8] Inserters rotate oddly
Replies: 3
Views: 288

Re: [2.1.8] Inserters rotate oddly

understood :) thanks for the explanation
by juliawtapp
Mon Jun 29, 2026 6:19 am
Forum: Not a bug
Topic: [2.1.8] Inserters rotate oddly
Replies: 3
Views: 288

[2.1.8] Inserters rotate oddly

I believe inserter rotation logic was changed recently; in situations where I would expect inserters to all rotate the same way they now do a kind of strange, back-and-forth dance, sometimes criss-crossing.

I'm not sure if this really counts as a bug in the strictest sense, but I think it looks ...
by juliawtapp
Sun Jun 28, 2026 9:27 pm
Forum: Assigned
Topic: [raiguard][2.1.8] Fluid is not shared evenly
Replies: 66
Views: 19701

Re: [raiguard][2.1.8] Fluid is not shared evenly

I am throwing my voice into the pile here too to say that I like the way passthroughs work now, and that maybe input-only pipes could be changed to act in a similar way to make them consistent.

My favourite use of the new passthrough pipes thus far has been that you can limit a thruster's fuel by ...
by juliawtapp
Thu Jun 25, 2026 8:17 pm
Forum: Technical Help
Topic: [2.1.8] Issue with Steam not stopping program
Replies: 7
Views: 514

Re: [2.1.8] Issue with Steam not stopping program

This happens to me, on windows, if I open a mod's webpage in my browser by clicking on the link ingame to do so (in the ingame mod browser, going to "source" or the factorio mod db page, opening a tab on my browser).

I can only assume that the opened browser tab somehow ends up counting as a child ...
by juliawtapp
Sat May 09, 2026 10:10 am
Forum: Already exists
Topic: Add surface_render_parameters to aquilo
Replies: 2
Views: 324

Re: Add surface_render_parameters to aquilo

I see. Thank you for informing me, I must just be doing something wrong.
by juliawtapp
Sat May 09, 2026 9:37 am
Forum: Already exists
Topic: Add surface_render_parameters to aquilo
Replies: 2
Views: 324

Add surface_render_parameters to aquilo

Hello,

I am currently making a mod that makes the planets darker by changing their surface_render_parameters.day_night_cycle_color_lookup tables.

Nauvis uses the default pair (makes sense), and vulcanus, fulgora, and gleba each have their own. Aquilo lacks one though, so it is left somewhat ...
by juliawtapp
Sat May 09, 2026 3:58 am
Forum: Modding interface requests
Topic: make more entity prototypes support rotation
Replies: 36
Views: 15358

Re: make more entity prototypes support rotation


Next lamps:
Lamp sprites are currently not just ready to be drawn rotated and you'd end up with upside-down or weast facing lamps that would make no sense
What else is there to do with a direction on a lamp?


I realize this is an old post so forgive me if it is inappropriate of me to be ...
by juliawtapp
Tue Feb 17, 2026 10:40 am
Forum: Implemented Suggestions
Topic: Change color of lamp back to pure white
Replies: 31
Views: 7323

Re: Change color of lamp back to pure white

I don't have much of a stake in this since I very rarely bother to use lamps to light up my base, but when I do I prefer the new softer white color.

The old pure white color is very surgical and sterile to my eyes, whereas the new color is more in line with the slightly dirty and industrial feel of ...
by juliawtapp
Wed Feb 04, 2026 9:56 pm
Forum: Balancing
Topic: Travel to Aquilo is a massive difficulty spike
Replies: 6
Views: 4655

Re: Travel to Aquilo is a massive difficulty spike

The factoriopedia also exists and has ample information to help the player with this challenge and previous space challenges - it lists asteroid armor values per damage type, space routes with graphs of what asteroids you'll find and how many along the way, and the page for "thruster" even shows ...

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