I like this idea conceptually - to speed up train throughput one could load items into a specialized "train dock" building, placed next to the cars.
In my head the best approach would be that this "dock" building would be something like a 2x2 (so three can fit on one side of a train) and would ...
Search found 14 matches
- Wed Oct 15, 2025 8:20 pm
- Forum: Ideas and Suggestions
- Topic: Palletization - A Way to Make Trains Relevant in the Late Game
- Replies: 14
- Views: 750
- Mon Oct 13, 2025 7:32 am
- Forum: Ideas and Suggestions
- Topic: More intelligent Rocket auto-launch
- Replies: 9
- Views: 1477
Re: More intelligent Rocket auto-launch
Going through a few silos multiple times to pack requests into them more tightly probably doesn't matter in terms of UPS cost but doing so for hundreds or thousands of silos in my mind means doing all those extra steps for every single rocket silo, which i would imagine would result in hitting a ...
- Sun Oct 12, 2025 7:07 pm
- Forum: Ideas and Suggestions
- Topic: More intelligent Rocket auto-launch
- Replies: 9
- Views: 1477
Re: More intelligent Rocket auto-launch
I feel like the main issue with loading rockets with an algorithm like the above-mentionned first-fit method is not that it can't be done, but that (as mentionned at least once in the thread linked by crimsonarmy) once you get to later game, you have dozens, hundreds, even thousands of rocket silos ...
- Tue Sep 16, 2025 8:59 am
- Forum: Implemented Suggestions
- Topic: Train condition progress should look clearer when at 100%
- Replies: 35
- Views: 5519
Re: Train condition progress should look clearer when at 100%
+1 for this - as others have said, the bar could be orange until it is complete, at which point it would turn green.
- Tue Sep 16, 2025 8:48 am
- Forum: Balancing
- Topic: Quality should increase train wagons capacity.
- Replies: 58
- Views: 8158
Re: Increase cargo size for Legendary Cargo Wagons and Fluid Wagons
On that note, maybe quality train locomotives could accelerate a bit faster and have a slightly higher top speed, too.
This is already provided by quality fuel. But I think braking force would be more useful anyway. Itβs actually quite important for throughput.
given the fact that quality ...
- Tue Sep 16, 2025 8:16 am
- Forum: Ideas and Suggestions
- Topic: Display Aquilo heating value in tooltips
- Replies: 12
- Views: 4421
Re: Display Aquilo heating value in tooltips
+1 to this - optimizing what belts / pipes i use on aquilo is part of the fun for me, but only because I learned about differing heat values for belt tiers and undergrounds from a reddit post. If it were visible in game somehow, it would be very helpful.
- Tue Sep 16, 2025 8:07 am
- Forum: Balancing
- Topic: Quality should increase train wagons capacity.
- Replies: 58
- Views: 8158
Re: Increase cargo size for Legendary Cargo Wagons and Fluid Wagons
I like this idea, or at the very least I like the idea of trains being better.
Maybe there is a reason that train wagons aren't affected meaningfully by quality, but maybe not? steel / logistics chests were originally unaffected by quality and were patched to be bigger with quality AFAIK
On that ...
Maybe there is a reason that train wagons aren't affected meaningfully by quality, but maybe not? steel / logistics chests were originally unaffected by quality and were patched to be bigger with quality AFAIK
On that ...
- Sun Sep 14, 2025 4:10 pm
- Forum: Ideas and Suggestions
- Topic: Change enemy colors when peaceful mode is enabled
- Replies: 2
- Views: 344
Re: Change enemy colors when peaceful mode is enabled
well, that does solve my problem. thank you!Amarula wrote: Sun Sep 14, 2025 1:36 pm There is a mod for that: https://mods.factorio.com/mod/Enemy_Color
- Sun Sep 14, 2025 7:00 am
- Forum: Ideas and Suggestions
- Topic: Change enemy colors when peaceful mode is enabled
- Replies: 2
- Views: 344
Change enemy colors when peaceful mode is enabled
TL;DR
When playing in peaceful mode, perhaps enemies could show up as a more friendly color?
What?
When playing in peaceful mode, as enemies are no longer hostile, sometimes I find myself starled by their red color on the minimap, which immediately reads as "enemy" to me. I am not sure if this ...
When playing in peaceful mode, perhaps enemies could show up as a more friendly color?
What?
When playing in peaceful mode, as enemies are no longer hostile, sometimes I find myself starled by their red color on the minimap, which immediately reads as "enemy" to me. I am not sure if this ...
- Sat Sep 06, 2025 8:13 pm
- Forum: General discussion
- Topic: If you could land on the Shattered Planet, what would it be like?
- Replies: 11
- Views: 1508
Re: If you could land on the Shattered Planet, what would it be like?
floating islands...
renai transportation...
You'd need a way to get around... normal foundation doesn't work, but thrusters on mech armor would... jumping spiders exist.
maybe an equipment for the spidertron that allows it to jump, though i'm not sure how feasible that would be. I think in ...
- Fri Sep 05, 2025 6:50 pm
- Forum: General discussion
- Topic: If you could land on the Shattered Planet, what would it be like?
- Replies: 11
- Views: 1508
Re: If you could land on the Shattered Planet, what would it be like?
floating islands...
renai transportation...
renai transportation...
- Fri Feb 07, 2025 2:38 pm
- Forum: Ideas and Suggestions
- Topic: Train/Platform fulfill conditions should have a different color when filling up.
- Replies: 2
- Views: 476
Re: Train/Platform fulfill conditions should have a different color when filling up.
+1 agree that it could be yellow or maybe orange while the condition is partially met
- Fri Feb 07, 2025 2:38 am
- Forum: Ideas and Suggestions
- Topic: Display Aquilo heating value in tooltips
- Replies: 12
- Views: 4421
- Wed Feb 05, 2025 1:58 pm
- Forum: Ideas and Suggestions
- Topic: A way to plant trees anywhere on Nauvis
- Replies: 11
- Views: 3794
Re: A way to plant trees anywhere on Nauvis
you can plant trees in deserts. it's just a few specific tiles (the barren sand ones) that are unplantable.
My nauvis starting area was a huge desert at the start and is now a massive forest
My nauvis starting area was a huge desert at the start and is now a massive forest