Search found 7 matches

by TamTamTam
Sat Jun 06, 2026 11:45 am
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 87
Views: 8275

Re: Friday Facts #441 - Space logistics improvements




Perhaps this could be solved with request priorities, dedicated rocket-loading buffers, or some other logistics-network feature. Is there already a recommended way to achieve this, or could this be considered as a potential quality-of-life improvement for Space Age?

Buffer chests should work ...
by TamTamTam
Fri Jun 05, 2026 12:42 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 87
Views: 8275

Re: Friday Facts #441 - Space logistics improvements


In my opinion, if it's technically possible to modify rocket capacity, it seems quality silos should be able to build quality rockets that can lift heavier cargo.
Currently, silos with quality beacons and quality speed modules cannot fully utilize their capabilities because they are limited by the ...
by TamTamTam
Fri Jun 05, 2026 12:02 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 87
Views: 8275

Re: Friday Facts #441 - Space logistics improvements

A bit of a question about "import from any". Does that mean if i request fuel from any planet and some planets don't have fuel, i can get stuck waiting on my requests satisfied?
by TamTamTam
Fri Jun 05, 2026 11:58 am
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 87
Views: 8275

Re: Friday Facts #441 - Space logistics improvements

So many cool changes, i especially like universe signals and setting requests to space platforms. Finally can properly automate my promethium platform without wasting science packs and without mods. A bit of a pity it makes AAI signal transmission redundant, i quite liked the visuals.

I just really ...
by TamTamTam
Tue Oct 28, 2025 2:27 pm
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 33
Views: 8468

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block

I know how probabilities work, no need to be condescending by telling me that what i am seeing is not what i am seeing.
by TamTamTam
Tue Oct 28, 2025 2:55 am
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 33
Views: 8468

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block

There is certainly a waste. When you recycle a product, you don't get the ingredients in same proportion. For example when i upcycle uranium ammo for dark green rocks, i get way more of the ammo back than i do green rocks, on every level of quality, so if i don't destroy it, my upcycling will jam ...
by TamTamTam
Wed Feb 05, 2025 6:55 am
Forum: Ideas and Suggestions
Topic: QoL suggestion for quality picker
Replies: 0
Views: 366

QoL suggestion for quality picker

Currently, after researching quality, all building placement requires you to pick quality additionally to recipe. This break user experience since in the duration of every single game you have to relearn habits for building placement, which is pretty inconvenient for an action you have to do quite ...

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