Search found 15 matches
- Mon Aug 10, 2026 6:59 am
- Forum: Modding help
- Topic: Using fish as capsule
- Replies: 0
- Views: 160
Using fish as capsule
I made a small mod that allows a player to consume fish with a keybind without the need to select it with cursor and click. Currently it just places the fish on the cursor, uses it and clears the cursor, but i don't think it's a great implementation, i tried using fish as capsule with the entity of ...
- Fri Jul 24, 2026 5:14 pm
- Forum: Ideas and Suggestions
- Topic: Productivity in the Factoriopedia
- Replies: 4
- Views: 461
Re: Productivity in the Factoriopedia
Even better - just list what modules are accepted in the machine for this recipe. Would really be great.
- Sat Jul 18, 2026 8:07 am
- Forum: Ideas and Suggestions
- Topic: Make combat shotgun available earlier
- Replies: 1
- Views: 194
Make combat shotgun available earlier
TL;DR
Put Combat Shotgun in Military 3 research.
What?
Make Combat Shotgun available at Military 3 research and possibly push Tank futher into research tree, either into Military 4 research or separate research the requires either Production or Utility science and has Military 3 as ...
Put Combat Shotgun in Military 3 research.
What?
Make Combat Shotgun available at Military 3 research and possibly push Tank futher into research tree, either into Military 4 research or separate research the requires either Production or Utility science and has Military 3 as ...
- Fri Jul 17, 2026 6:16 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Allow to disable mixed rockets
- Replies: 1
- Views: 288
Re: [2.1] Allow to disable mixed rockets
I would be fine even with global option to disable mixed rockets completely. But being able to turn it on/off per ship would be nice too.
My reasoning is that they tend to waste rocket if you underproduce one or all of the items you requesting. For example, i requested 50 assembler 2s and 50 ...
My reasoning is that they tend to waste rocket if you underproduce one or all of the items you requesting. For example, i requested 50 assembler 2s and 50 ...
- Wed Jun 24, 2026 3:12 pm
- Forum: Not a bug
- Topic: [2.0.16] Inconsistent recycle times for recipes that yield multiple items
- Replies: 16
- Views: 7747
Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items
We discussed this during 2.1 development and decided that it works as intended.
So than you 100% should made that discussion result public and EXPLAIN why you not considering this as a bug
"we decided that is not a bug" is memable way of solving bugs in development "just call it a feature ...
- Tue Jun 23, 2026 6:11 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 305
- Views: 214011
Re: Version 2.1.7
Oops yeah that was what i meant to quote.
Then it is done in bad taste. People don't complain about cheesy exploit like lds shuffle (which unfortunately still in the game), they complain that you removed workaround for what felt like a bug (concrete taking several time longer to recycle than it ...
- Tue Jun 23, 2026 3:46 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 305
- Views: 214011
Re: Version 2.1.7
Nerfing hazard concrete recycling feel a bit like a dick move, no offense. It was a technique that felt really smart to use instead of samey recycling. Also, it was kinda fixing what felt like an oversight of recycling recipes not taking in account amount of items per craft and concrete recycling ...
- Fri Jun 19, 2026 11:44 am
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 177
- Views: 39770
Re: Friday Facts #443 - More Planet Deliveries
Please, make cargo landing pad something else than passive rpovider chest so we can filter it from requests.
Also, great update, you are one of the best developer team there is.
Also, great update, you are one of the best developer team there is.
- Sat Jun 06, 2026 11:45 am
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 127
- Views: 29152
Re: Friday Facts #441 - Space logistics improvements
Perhaps this could be solved with request priorities, dedicated rocket-loading buffers, or some other logistics-network feature. Is there already a recommended way to achieve this, or could this be considered as a potential quality-of-life improvement for Space Age?
Buffer chests should work ...
- Fri Jun 05, 2026 12:42 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 127
- Views: 29152
Re: Friday Facts #441 - Space logistics improvements
In my opinion, if it's technically possible to modify rocket capacity, it seems quality silos should be able to build quality rockets that can lift heavier cargo.
Currently, silos with quality beacons and quality speed modules cannot fully utilize their capabilities because they are limited by the ...
- Fri Jun 05, 2026 12:02 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 127
- Views: 29152
Re: Friday Facts #441 - Space logistics improvements
A bit of a question about "import from any". Does that mean if i request fuel from any planet and some planets don't have fuel, i can get stuck waiting on my requests satisfied?
- Fri Jun 05, 2026 11:58 am
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 127
- Views: 29152
Re: Friday Facts #441 - Space logistics improvements
So many cool changes, i especially like universe signals and setting requests to space platforms. Finally can properly automate my promethium platform without wasting science packs and without mods. A bit of a pity it makes AAI signal transmission redundant, i quite liked the visuals.
I just really ...
I just really ...
- Tue Oct 28, 2025 2:27 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 33
- Views: 10729
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
I know how probabilities work, no need to be condescending by telling me that what i am seeing is not what i am seeing.
- Tue Oct 28, 2025 2:55 am
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 33
- Views: 10729
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
There is certainly a waste. When you recycle a product, you don't get the ingredients in same proportion. For example when i upcycle uranium ammo for dark green rocks, i get way more of the ammo back than i do green rocks, on every level of quality, so if i don't destroy it, my upcycling will jam ...
- Wed Feb 05, 2025 6:55 am
- Forum: Ideas and Suggestions
- Topic: QoL suggestion for quality picker
- Replies: 0
- Views: 440
QoL suggestion for quality picker
Currently, after researching quality, all building placement requires you to pick quality additionally to recipe. This break user experience since in the duration of every single game you have to relearn habits for building placement, which is pretty inconvenient for an action you have to do quite ...