Search found 38 matches

by travvo
Fri Apr 18, 2025 2:47 am
Forum: Duplicates
Topic: [2.0.45] Just another smart belt bug #1
Replies: 2
Views: 545

Re: [2.0.45] Just another smart belt bug #1

126645 would be my guess

That said...reading between the lines of Rseding's AMA on the subreddit, smart belt seems like a black hole that may never be fixed. Personally I don't think the QoL of smart belts is worth the headache of making them work.
by travvo
Wed Apr 16, 2025 12:29 am
Forum: Not a bug
Topic: [2.0.45] Unexpected error occurred with request to post log
Replies: 1
Views: 183

Re: [2.0.45] Unexpected error occurred with request to post log

I'm guessing it was a memory issue - this is on an old laptop, and I had a lot of browser tabs open. I closed some and tried again and this time I was able to copy out the 4 mb string.
by travvo
Wed Apr 16, 2025 12:23 am
Forum: Not a bug
Topic: [2.0.45] Unexpected error occurred with request to post log
Replies: 1
Views: 183

[2.0.45] Unexpected error occurred with request to post log

Just opened up my printer file for the first time since 2.0.45. I had other mods loaded, and clicked the option to sync and load to the mods in this save. I was going to copy the blueprint string and paste it into a new save (minus a few mods), and when I went to click export bp string I got this ...
by travvo
Thu Apr 10, 2025 1:53 pm
Forum: Mod Packs / Libs / Special Interest
Topic: looking for ultra f ast inserters
Replies: 1
Views: 508

Re: looking for ultra f ast inserters

Editor Extensions has inserters called 'super inserters' or 'infinity inserters' or something like this - the arms swing in 180 degrees in a single tick. Can't get much faster than that.
by travvo
Wed Apr 09, 2025 1:16 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
Replies: 13
Views: 1870

Re: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels



Ok so maybe this idea is based on my ignorance of the difficulty, but i thought you could only need 1 blueprint. And not need to progammatically load them, the blueprint need to be able to put some item on belts in a controlled manner so that if you don't move your character and some screenshot ...
by travvo
Tue Apr 08, 2025 11:55 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
Replies: 13
Views: 1870

Re: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels



I tried to understand what it would take to automate the creation of the screenshot you mentionned, so it's the palette creation part, which i saw in the description was using some image analysis done in R, and it's too bad because i had never heard of it, only a little python with Gimp. So i ...
by travvo
Mon Apr 07, 2025 2:35 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
Replies: 13
Views: 1870

Re: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels


When reading this i thought : " how come the person who made the awesome printer hasn't automated this ? " sounds like it would be easier, and i was puzzled by the csv in previous post too because i saw no way to use it, thanks for adding the github link in the OP it was not missed !!

Now i'm ...
by travvo
Sun Apr 06, 2025 2:24 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
Replies: 13
Views: 1870

Re: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels


The Science Packs do look like good candidates - I am expecting to use a lot of Iron & Copper ore since it is so easy to produce in bulk (and I already throw a lot of Iron & Carbon overboard….).

Yes, please! There are a few collections of “item colors” for Factorio, but they seem to be focused on ...
by travvo
Sun Apr 06, 2025 12:34 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
Replies: 13
Views: 1870

Re: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels


Correct, I started from the assumption that items would be moving from left to right. I built palette colors by taking screenshots of belts full of in-game items, and because sprites have different shapes and are not a uniform color, you'd want to create a new palette with the new orientation. Or ...
by travvo
Sat Apr 05, 2025 10:14 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
Replies: 13
Views: 1870

Re: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels


Wow!

I am not brave enough to download this (yet), but I am very intrigued.

It looks like this operates by generating a list/ordering of Items for each Inserter/Belt (translating into a Horizontal scan line)? That seems pretty neat, but it requires Belts to actually hold the display on the ...
by travvo
Sat Apr 05, 2025 2:36 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
Replies: 13
Views: 1870

Factorio Color Printer v3.0, 125 colors, 2.16 megapixels

Factorio Printer v 3.0

Get the save file [HERE](https://drive.google.com/file/d/1XFU56bpaGG7cP31ZD5JuOMg_ReCZZsHW/view?usp=sharing).

Get some pre-made image blueprints [HERE](https://drive.google.com/file/d/1ufyGm89bJLrDk4p4uz-AvRSA51vRwjio/view?usp=sharing).

Mods needed: Editor Extensions, Color ...
by travvo
Mon Mar 31, 2025 1:42 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.7] Importing large strings is broken on Linux
Replies: 18
Views: 4154

Re: [raiguard][2.0.7] Importing large strings is broken on Linux

I didn't know it took more than changing the setting in graphics. After doing ten seconds of searching it's clear that I'm running Mint with X11, not Wayland. Anyway dragging and dropping does what I want, and really quite fast (<5 seconds to import a 8 mb blueprint), so I have what I want.

Thanks ...
by travvo
Sun Mar 30, 2025 5:51 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.7] Importing large strings is broken on Linux
Replies: 18
Views: 4154

Re: [raiguard][2.0.7] Importing large strings is broken on Linux

Update: per Jap2.0's suggestion on my other post, I tried dragging and dropping the .txt file with the bp string into Factorio, and it worked with a 5.8 mb file. I still haven't resolved the copy/paste issue with Wayland but I can at least do what I was wanting. Please let me know if there's ...
by travvo
Sun Mar 30, 2025 5:49 pm
Forum: Technical Help
Topic: Max blueprint string length to paste into import?
Replies: 5
Views: 746

Re: Max blueprint string length to paste into import?




https://forums.factorio.com/116367



Thank you! Unfortunately, switching to Wayland did not resolve this issue for me. I have an AMD graphics card and the game appears to be running fine post-switch, but I still can't paste large strings :(. Restarted my machine and everything.


Huh, that ...
by travvo
Sun Mar 30, 2025 3:21 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.7] Importing large strings is broken on Linux
Replies: 18
Views: 4154

Re: [raiguard][2.0.7] Importing large strings is broken on Linux



Hi raiguard, I'm having this issue now too (https://forums.factorio.com/viewtopic.php?p=667410#p667410), and switching to Wayland did not resolve it for me. Any other advice?


Can you verify that the game is actually running on Wayland? Ensure that you have selected wayland in the graphics ...
by travvo
Sun Mar 30, 2025 1:50 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.7] Importing large strings is broken on Linux
Replies: 18
Views: 4154

Re: [raiguard][2.0.7] Importing large strings is broken on Linux


The next version will add the ability to drag-and-drop a blueprint file into the game window to import it. On X11, it will also work with raw blueprint text. The clipboard will still not work for large strings on X11, but drag-and-drop will provide an alternative method that doesn't require ...
by travvo
Sun Mar 30, 2025 1:49 pm
Forum: Technical Help
Topic: Max blueprint string length to paste into import?
Replies: 5
Views: 746

Re: Max blueprint string length to paste into import?

Jap2.0 wrote: Sun Mar 30, 2025 6:23 am 116367

Thank you! Unfortunately, switching to Wayland did not resolve this issue for me. I have an AMD graphics card and the game appears to be running fine post-switch, but I still can't paste large strings :(. Restarted my machine and everything.
by travvo
Sun Mar 30, 2025 3:48 am
Forum: Technical Help
Topic: Max blueprint string length to paste into import?
Replies: 5
Views: 746

Re: Max blueprint string length to paste into import?

For further context: I am working on a color image printer, which prints items onto belts to render the image. The printer itself prints images just over 2 megapixels (3000 x 720). The images are stored as signal values in banks of combinators, 720 combinators with up to 750 distinct signals each ...

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