Search found 38 matches
- Sun Oct 25, 2015 11:28 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 374577
Re: [MOD 0.12.x] Rail Tanker - Liquid transport
Hi! So, I'm having an issue with loading/unloading the tanker. I have a pump going into/out of it but it doesn't want to load/unload until i rotate/replace the pump. If the train leaves and then comes back i have to do it again before i have the flow. maybe i'm doing something wrong... Gotta say ...
- Sat Aug 15, 2015 10:55 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
- Replies: 186
- Views: 136006
Re: [0.12.1] Foreman - Blueprint Manager
Hey! Just upodated to 12.4 and it seems to not work, was fine in 12.3. When i try to load or save a blueprint it says "No blueprint found in toolbar".
EDIT: Thank you for the fast update
I downloaded 0.6 before but didn't install it for some reason...
EDIT: Thank you for the fast update

- Thu Aug 13, 2015 11:05 am
- Forum: Mods
- Topic: [MOD 0.12.X] Equivalent Exchange
- Replies: 45
- Views: 58473
Re: [MOD 0.12.3] Equivalent Exchange
I'm looking forward to this, EE for MC was awesome, my favorite mod i think. Just don't make it too overpowered
If i knew anything about modding I'd love to help since it might grow big but unfortunately i don't... I'll drop ideas once in a while though. Good luck for now 


- Mon Aug 10, 2015 5:02 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 146203
Re: [0.12]Galactic Trade (Now With Multiplayer)
Hey! I like this mod, it let me jump straight into advanced oil processing without the need for normal first (and also couple other things). I've updated to v0.6 from 0.5.whatever (lastest before it) and got the error: http://scr.hu/2ror/ut3p4 when going into buy chest menu. Everything else seems to ...
- Sat Aug 08, 2015 10:55 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 133405
Re: [Public] Dedicated MP Server with Crash Detection
I'm Up for RSO and FARL if you want to go in that direction but big map will send longer so it might be a bit annoying to play.
- Fri Aug 07, 2015 11:43 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 133405
Re: [Public] Dedicated MP Server with Crash Detection
Looks like fun is happening here, Gonna join soon, hopefully will have some free time for factorio. First I gotta update to 0.12 though.
- Fri Jul 31, 2015 1:44 pm
- Forum: Mods
- Topic: Cursed Bugs
- Replies: 34
- Views: 31449
Re: Cursed Bugs
Ok, so i made a new map, played 10 hours or so but then thought there isn't enough biters, so i edited level.dat and level.init to increase size and frequency to high. Launched the game, loaded the save, tried to close cuursed GUI and got this: http://scr.hu/2ror/bij8i It happened on most ...
- Mon Apr 20, 2015 6:40 pm
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 221821
Re: [MOD 0.11.20] Cursed Exp - v0.2.2
Hey!
I like this mod thus far, using darkshadow's modpack. But i have one question. Does the turret level talent increase max turret level? I have one turret that's sitting on 3 xp more than needed to level but it's not going. Oh, and the bow is too slow early game to use it, 3 seconds of delay is ...
I like this mod thus far, using darkshadow's modpack. But i have one question. Does the turret level talent increase max turret level? I have one turret that's sitting on 3 xp more than needed to level but it's not going. Oh, and the bow is too slow early game to use it, 3 seconds of delay is ...
- Sun Apr 19, 2015 9:58 am
- Forum: Mods
- Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
- Replies: 138
- Views: 134664
Re: [MOD 0.11.x] AdvancedEquipment v0.3.9
First extract part one, then part two, when it asks about overwriting say yes to all and it's done.hasezoey wrote:I can´t Instal the mod... part1... part2... i cant´t understand this![]()
please help by Instalation

- Tue Apr 14, 2015 5:55 pm
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 40703
Re: [0.11.x] Logistic mod
Hello guys, I've made a quick fix for this error which ronon101 posted.
Now this mod is compatible to 11.11+ versions.
Thank you!
I was trying to fix it on my own but broke something in the process. I'm getting back to factorio and this mod was amazing, I think with it doing my dream playthrough ...
Now this mod is compatible to 11.11+ versions.
Thank you!
I was trying to fix it on my own but broke something in the process. I'm getting back to factorio and this mod was amazing, I think with it doing my dream playthrough ...
- Thu Dec 11, 2014 8:16 pm
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 123991
Re: [MOD 0.11.x] TimeButtons v0.2.1
I don't think so because i was getting weird error that said something about more players even if i was in singleplayer on downloaded map. You can try though, It shouldn't break anything as it's not changing the gameplay.berni1212 wrote:can we use this mod in MP ?
- Wed Dec 10, 2014 7:02 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Random Stuff 0.0.2 Now with smaller beacons!
- Replies: 3
- Views: 6237
Re: [MOD 0.11.x] Random Stuff
Factorio needs a mod like that, I'm waiting for future updates though, don't need more coal :P Belts will be fun though, maybe faster inserters (like DyTech ones but without needing to install core and change whole gameplay). Oh, and please make smaller size module beacon, Original ones are way too ...
- Fri Nov 21, 2014 2:47 pm
- Forum: General discussion
- Topic: Online Factorio Factory Designer(Idea/Early Alpha)
- Replies: 2
- Views: 2416
Re: Online Factorio Factory Designer(Idea/Early Alpha)
Hmm, interesting idea. If it comes true I'll defently use it a lot.
- Wed Nov 19, 2014 4:50 pm
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 123991
Re: [MOD 0.11.x] TimeButtons v0.2.1
Hi!
This mod looks amazing, but I have one problem, I can't load it. It works good on new map but I have one saved from multiplayer and it says this: http://scr.hu/2ror/upofs
For now I'm disabling, I hope You'll find fix for that.
PS. It says something simillar for your other mod ...
This mod looks amazing, but I have one problem, I can't load it. It works good on new map but I have one saved from multiplayer and it says this: http://scr.hu/2ror/upofs
For now I'm disabling, I hope You'll find fix for that.
PS. It says something simillar for your other mod ...
- Wed Nov 05, 2014 2:48 pm
- Forum: Multiplayer
- Topic: Anyone want to play?
- Replies: 9
- Views: 8339
Re: Anyone want to play?
I'm interested in both but only one at the time
Oh and my steam nick is actually HellEye, not TheHellEye 


- Tue Nov 04, 2014 8:03 pm
- Forum: Multiplayer
- Topic: Anyone want to play?
- Replies: 9
- Views: 8339
Re: Anyone want to play?
I can play between 4-8 pm (16-20), sometimes a bit longer. I live in Poland, have hamachi and skype. If you can play in those hours too then add me on skype (maciek1704375) or on steam (TheHellEye) or write pm here. I'll answer tommorow when i come back from school or today if you're fast enough.
- Mon Mar 04, 2013 1:43 pm
- Forum: Gameplay Help
- Topic: Terrain Segmentation
- Replies: 3
- Views: 5832
Re: Terrain Segmentation
For me segmentation is like scale on map. When it's set to very big theres for example more resources in one vein, they're bigger but rarer. The same stands for forests, very small makes forests smaller, but closer to each other. Maybe devs will tell us what's going on with it exactly in the future.
- Mon Mar 04, 2013 1:40 pm
- Forum: Ideas and Suggestions
- Topic: new goal / spaceship
- Replies: 4
- Views: 3359
Re: new goal / spaceship
Well, there's actually topic now about it. But i totally agree with it. Maybe you won't need to change game mode before starting game, but you can have two diferent researches, the same prize, but one (current) need rocket speed 5 and other rocket damage 5. That second one will be space travel ...
- Sat Mar 02, 2013 10:54 pm
- Forum: Gameplay Help
- Topic: Worldgen islands - how to reach loot?
- Replies: 6
- Views: 10483
Re: Worldgen islands - how to reach loot?
I really don't see posibility besides modyfing save to tp player onto island. But that way you can cheat artifacts too. But there's no leight method now.
- Sat Mar 02, 2013 10:50 pm
- Forum: General discussion
- Topic: Trains and laser towers
- Replies: 7
- Views: 10851
Re: Trains and laser towers
0.2.9 is bugged hard, you can hardly play... I recomend downgrade to 0.2.8 till next stable realse.
And i want trains to be more usefull too, but it's alpha 0.3, you can't expect much from them.
And i want trains to be more usefull too, but it's alpha 0.3, you can't expect much from them.