I had no hope=)
thanks for fixing my save
Search found 2 matches
- Wed Apr 02, 2025 11:15 am
- Forum: 1 / 0 magic
- Topic: [raiguard][2.0.32] Crash loading save "FluidBuffer.cpp:136: volume >= ZERO_FLUID was not true"
- Replies: 3
- Views: 699
- Sun Jan 26, 2025 6:28 am
- Forum: 1 / 0 magic
- Topic: [raiguard][2.0.32] Crash loading save "FluidBuffer.cpp:136: volume >= ZERO_FLUID was not true"
- Replies: 3
- Views: 699
[raiguard][2.0.32] Crash loading save "FluidBuffer.cpp:136: volume >= ZERO_FLUID was not true"
game version [2.0.32]
saved game not loading.
crush occurs at the stage running entity setup.
mods i use
AutoDeconstruct
BottleneckLite
flib
Fill4Me
helmod
Milestones
mining-patch-planner
RateCalculator
disabling mods doesn't help
link to save file
https://drive.google.com/file/d ...
saved game not loading.
crush occurs at the stage running entity setup.
mods i use
AutoDeconstruct
BottleneckLite
flib
Fill4Me
helmod
Milestones
mining-patch-planner
RateCalculator
disabling mods doesn't help
link to save file
https://drive.google.com/file/d ...