Looks like its possible through control.lua
script.on_init(function()
game.forces.player.set_surface_hidden(game.surfaces.nauvis, true)
end)
Search found 4 matches
- Sat Jan 18, 2025 1:17 am
- Forum: Modding interface requests
- Topic: Ability to delete Nauvis
- Replies: 3
- Views: 108
- Sat Jan 18, 2025 12:23 am
- Forum: Modding interface requests
- Topic: Ability to delete Nauvis
- Replies: 3
- Views: 108
Re: Ability to delete Nauvis
Would it be possible to delist it from the space location list? That way if it needs to exist as a fallback it can.. but for any solar system overhaul.. aside from just renaming/replacing the icon. that it would be possible to make it tidier. In my case I'm trying to make random systems (with 18+ di...
- Fri Jan 17, 2025 9:37 pm
- Forum: Modding interface requests
- Topic: Ability to delete Nauvis
- Replies: 3
- Views: 108
Ability to delete Nauvis
Maybe I'm missing something.. I've tried a few things to remove Nauvis or at least on the space locations list (see attached) .. looking at other mods the "Only Gleba" mod solves this by moving Gleba to Nauvis. From older posts it looks like Nauvis has to exist? tried: data.raw.planet[&quo...
- Fri Jan 17, 2025 7:53 pm
- Forum: Modding interface requests
- Topic: Planet based enemy_evolution settings
- Replies: 0
- Views: 28
Planet based enemy_evolution settings
Hi, I'm currently working on a couple custom planets (and have also noticed this issue with Nauvis presets too) where because there is only 1 evolution factor setting changing it will make Gleba harder (or straight up impossible) where you just want a particular planet to be impacted. game.map_setti...