Search found 9 matches

by rjdunlap
Mon Feb 03, 2025 8:16 pm
Forum: Modding interface requests
Topic: Separate surface conditions for buildings other than overloading pressure
Replies: 2
Views: 404

Separate surface conditions for buildings other than overloading pressure

Currently pressure is used for managing most building requirements. It makes it difficult to mix and match a planet to be able to produce cyroplants and foundries for example without also enabling construction on say Gleba. (By adding to the pressure mon or max).. would be nice to separate them out ...
by rjdunlap
Sat Jan 25, 2025 6:36 pm
Forum: Already exists
Topic: Recycler capped at 12 outputs?
Replies: 2
Views: 788

Re: Recycler capped at 12 outputs?

Thanks
by rjdunlap
Sat Jan 25, 2025 4:47 am
Forum: Already exists
Topic: Recycler capped at 12 outputs?
Replies: 2
Views: 788

Recycler capped at 12 outputs?

While recycling by hand seems to work fine, it seems that if you use a recycler then only the first 12 (how much regular scrap uses) outputs of a scrap recycling recipie is actually used. i.e. calcite, coal, holmium-ore aren't produced:


data:extend{
{
type = "recipe",
name = "tchekor-scrap ...
by rjdunlap
Thu Jan 23, 2025 10:28 pm
Forum: Modding interface requests
Topic: Planet based map-gen settings
Replies: 0
Views: 263

Planet based map-gen settings

Seems like there isn't the ability to set starting area, height, or width on a planet definition

https://lua-api.factorio.com/latest/types/MapGenSettings.html#starting_area

local map_gen_setting = table.deepcopy(data.raw.planet.nauvis.map_gen_settings)
map_gen_setting.starting_area = 0


*for ...
by rjdunlap
Sat Jan 18, 2025 1:17 am
Forum: Modding interface requests
Topic: Ability to delete Nauvis
Replies: 3
Views: 601

Re: Ability to delete Nauvis

Looks like its possible through control.lua

script.on_init(function()
game.forces.player.set_surface_hidden(game.surfaces.nauvis, true)
end)
by rjdunlap
Sat Jan 18, 2025 12:23 am
Forum: Modding interface requests
Topic: Ability to delete Nauvis
Replies: 3
Views: 601

Re: Ability to delete Nauvis

Would it be possible to delist it from the space location list? That way if it needs to exist as a fallback it can.. but for any solar system overhaul.. aside from just renaming/replacing the icon. that it would be possible to make it tidier. In my case I'm trying to make random systems (with 18 ...
by rjdunlap
Fri Jan 17, 2025 9:37 pm
Forum: Modding interface requests
Topic: Ability to delete Nauvis
Replies: 3
Views: 601

Ability to delete Nauvis

Maybe I'm missing something.. I've tried a few things to remove Nauvis or at least on the space locations list (see attached)

.. looking at other mods the "Only Gleba" mod solves this by moving Gleba to Nauvis. From older posts it looks like Nauvis has to exist?

tried:
data.raw.planet["nauvis ...
by rjdunlap
Fri Jan 17, 2025 7:53 pm
Forum: Modding interface requests
Topic: Planet based enemy_evolution settings
Replies: 0
Views: 269

Planet based enemy_evolution settings

Hi,
I'm currently working on a couple custom planets (and have also noticed this issue with Nauvis presets too) where because there is only 1 evolution factor setting changing it will make Gleba harder (or straight up impossible) where you just want a particular planet to be impacted.

game.map ...
by rjdunlap
Fri Jan 17, 2025 5:04 pm
Forum: Modding interface requests
Topic: Mod interface request: Research Trigger
Replies: 3
Views: 579

Re: Mod interface request: Research Trigger

+1 I would like to see the "mine-entity" to include an optional attribute of "amount"

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