Search found 4 matches

by rjdunlap
Sat Jan 18, 2025 1:17 am
Forum: Modding interface requests
Topic: Ability to delete Nauvis
Replies: 3
Views: 108

Re: Ability to delete Nauvis

Looks like its possible through control.lua

script.on_init(function()
game.forces.player.set_surface_hidden(game.surfaces.nauvis, true)
end)
by rjdunlap
Sat Jan 18, 2025 12:23 am
Forum: Modding interface requests
Topic: Ability to delete Nauvis
Replies: 3
Views: 108

Re: Ability to delete Nauvis

Would it be possible to delist it from the space location list? That way if it needs to exist as a fallback it can.. but for any solar system overhaul.. aside from just renaming/replacing the icon. that it would be possible to make it tidier. In my case I'm trying to make random systems (with 18+ di...
by rjdunlap
Fri Jan 17, 2025 9:37 pm
Forum: Modding interface requests
Topic: Ability to delete Nauvis
Replies: 3
Views: 108

Ability to delete Nauvis

Maybe I'm missing something.. I've tried a few things to remove Nauvis or at least on the space locations list (see attached) .. looking at other mods the "Only Gleba" mod solves this by moving Gleba to Nauvis. From older posts it looks like Nauvis has to exist? tried: data.raw.planet[&quo...
by rjdunlap
Fri Jan 17, 2025 7:53 pm
Forum: Modding interface requests
Topic: Planet based enemy_evolution settings
Replies: 0
Views: 28

Planet based enemy_evolution settings

Hi, I'm currently working on a couple custom planets (and have also noticed this issue with Nauvis presets too) where because there is only 1 evolution factor setting changing it will make Gleba harder (or straight up impossible) where you just want a particular planet to be impacted. game.map_setti...

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