Search found 3 matches

by pepoluan
Tue Aug 19, 2025 6:37 am
Forum: Ideas and Suggestions
Topic: QoL improvment - export list of mods
Replies: 3
Views: 2143

Re: QoL improvment - export list of mods

I have searched and there is no similar questions anywhere else.

So as a workaround to the OP's needs, perhaps the following script will be useful:

https://gist.github.com/pepoluan/0b94f4 ... 93815b2419

(I created that script for my own use, but feel free to use it for your use.)
by pepoluan
Sat Jan 25, 2025 7:12 am
Forum: Ideas and Suggestions
Topic: Radar channels
Replies: 8
Views: 3413

Re: Radar channels

I'd recommend using Schall Virtual Signal mod.

That mod adds A LOT of new virtual signals.

Just feed the signal you want to 'modulate' through an Arithmetic combinator set to * 1, then `demodulate` it on the consuming side with another Arithmetic * 1.
by pepoluan
Wed Jan 15, 2025 4:34 am
Forum: Ideas and Suggestions
Topic: Mod "Profile" or "Collection" to turn on/off multiple mods in one go
Replies: 0
Views: 402

Mod "Profile" or "Collection" to turn on/off multiple mods in one go

Background

Since "Space Age" is implemented as a mod, and not compatible with vanilla's save, I found that I have to enable/disable mods as needed to concurrently play a game in "Space Age" / continue my sprawling base in Vanilla.

The problem is that enabling the "space-age" mod => need to ...

Go to advanced search