Search found 10 matches

by Mashaa
Sat Jan 18, 2025 4:11 pm
Forum: Railway Setups
Topic: A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0
Replies: 3
Views: 362

Re: A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0

Extra considerations: it would be possible to eliminate the requirement of having at least N-K+1 trains to avoid backlog problems, but it requires a global clock and I don't think that solution fits the ethos of this rail blueprint book, as it makes for much harder expandability - it would need an ...
by Mashaa
Fri Jan 17, 2025 10:41 pm
Forum: Railway Setups
Topic: A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0
Replies: 3
Views: 362

Re: A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0

Version 1.1 - improved the signal placements on the shunting yard and station skeleton blueprints to avoid "can't place signals too close" issues and improved blueprint icons: https://factoriobin.com/post/pixlp6
by Mashaa
Fri Jan 17, 2025 10:08 pm
Forum: Railway Setups
Topic: A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0
Replies: 3
Views: 362

A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0

After trying a bunch of other people's rail books I ended up being not satisfied with any of them and decided to make a rail book to my own liking - one that manages to simultaneously be minimalistic, easy to use, and do everything I want it to do - and I hope other people will like it too.

Link ...
by Mashaa
Fri Jan 17, 2025 6:32 pm
Forum: Gameplay Help
Topic: Looking for a very compact train unloader that fits within a given footprint and can unload a full belt from each wagon.
Replies: 1
Views: 189

Looking for a very compact train unloader that fits within a given footprint and can unload a full belt from each wagon.

Hi, I am currently making a blueprint book that I want to share with others later, but one specific task has stumped me so far. I need to fit a train unloader that can fit into any of my grid-based station slots, but still unload a full belt from each of 4 wagons. The problem is, these slots are ...
by Mashaa
Wed Jan 15, 2025 9:43 am
Forum: Gameplay Help
Topic: Efficiency of longer heat pipes
Replies: 3
Views: 317

Re: Efficiency of longer heat pipes

Two things you should consider:
1. It actually needs to be at least a few degrees higher than 500 so that the heat exchanger can take energy from it - something like 505-510.
2. The energy throughout of heat pipes reduces with distance, which can throttle your power production if they are very long ...
by Mashaa
Tue Jan 14, 2025 3:59 pm
Forum: Gameplay Help
Topic: Intraplanetary rocket logistics
Replies: 4
Views: 327

Re: Intraplanetary rocket logistics

This was for my science deliveries from all across my large base to the labs. I ended up deciding on a simpler solution - making dedicated science trains that can deliver different science types to a single train station, in contrast to my generic cargo trains, which require one good per station.
by Mashaa
Sun Jan 12, 2025 10:49 pm
Forum: Gameplay Help
Topic: Intraplanetary rocket logistics
Replies: 4
Views: 327

Intraplanetary rocket logistics

Is it possible to use rockets as glorified trains to deliver stuff from point A to point B within the same large base on the same planet in cases where other logistics methods are not practical (large distance, require a lot of different items delivered from all over the base to one spot, large ...

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