Search found 10 matches
- Mon Jan 20, 2025 11:35 pm
- Forum: Ideas and Requests For Mods
- Topic: Quality Requires More Resources Instead of Modules
- Replies: 1
- Views: 103
- Sat Jan 18, 2025 4:11 pm
- Forum: Railway Setups
- Topic: A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0
- Replies: 3
- Views: 362
Re: A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0
Extra considerations: it would be possible to eliminate the requirement of having at least N-K+1 trains to avoid backlog problems, but it requires a global clock and I don't think that solution fits the ethos of this rail blueprint book, as it makes for much harder expandability - it would need an ...
- Fri Jan 17, 2025 11:18 pm
- Forum: Railway Setups
- Topic: A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0
- Replies: 3
- Views: 362
- Fri Jan 17, 2025 10:41 pm
- Forum: Railway Setups
- Topic: A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0
- Replies: 3
- Views: 362
Re: A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0
Version 1.1 - improved the signal placements on the shunting yard and station skeleton blueprints to avoid "can't place signals too close" issues and improved blueprint icons: https://factoriobin.com/post/pixlp6
- Fri Jan 17, 2025 10:08 pm
- Forum: Railway Setups
- Topic: A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0
- Replies: 3
- Views: 362
A book of automated LTN-like roboport grid rails for vanilla Factorio 2.0
After trying a bunch of other people's rail books I ended up being not satisfied with any of them and decided to make a rail book to my own liking - one that manages to simultaneously be minimalistic, easy to use, and do everything I want it to do - and I hope other people will like it too.
Link ...
Link ...
- Fri Jan 17, 2025 8:33 pm
- Forum: Gameplay Help
- Topic: Looking for a very compact train unloader that fits within a given footprint and can unload a full belt from each wagon.
- Replies: 1
- Views: 189
Re: Looking for a very compact train unloader that fits within a given footprint and can unload a full belt from each wa
I ended up solving this problem.
- Fri Jan 17, 2025 6:32 pm
- Forum: Gameplay Help
- Topic: Looking for a very compact train unloader that fits within a given footprint and can unload a full belt from each wagon.
- Replies: 1
- Views: 189
Looking for a very compact train unloader that fits within a given footprint and can unload a full belt from each wagon.
Hi, I am currently making a blueprint book that I want to share with others later, but one specific task has stumped me so far. I need to fit a train unloader that can fit into any of my grid-based station slots, but still unload a full belt from each of 4 wagons. The problem is, these slots are ...
- Wed Jan 15, 2025 9:43 am
- Forum: Gameplay Help
- Topic: Efficiency of longer heat pipes
- Replies: 3
- Views: 317
Re: Efficiency of longer heat pipes
Two things you should consider:
1. It actually needs to be at least a few degrees higher than 500 so that the heat exchanger can take energy from it - something like 505-510.
2. The energy throughout of heat pipes reduces with distance, which can throttle your power production if they are very long ...
1. It actually needs to be at least a few degrees higher than 500 so that the heat exchanger can take energy from it - something like 505-510.
2. The energy throughout of heat pipes reduces with distance, which can throttle your power production if they are very long ...
- Tue Jan 14, 2025 3:59 pm
- Forum: Gameplay Help
- Topic: Intraplanetary rocket logistics
- Replies: 4
- Views: 327
Re: Intraplanetary rocket logistics
This was for my science deliveries from all across my large base to the labs. I ended up deciding on a simpler solution - making dedicated science trains that can deliver different science types to a single train station, in contrast to my generic cargo trains, which require one good per station.
- Sun Jan 12, 2025 10:49 pm
- Forum: Gameplay Help
- Topic: Intraplanetary rocket logistics
- Replies: 4
- Views: 327
Intraplanetary rocket logistics
Is it possible to use rockets as glorified trains to deliver stuff from point A to point B within the same large base on the same planet in cases where other logistics methods are not practical (large distance, require a lot of different items delivered from all over the base to one spot, large ...