Hi engineers ! I got an idea about creating a planet mod.
While talking about planet mods with someone we got the idea of a cave world planet, I would like some feedback about it, and maybe if talented people could bring this planet mod to life.
Description :
The planet don't have a name ...
Search found 15 matches
- Tue Mar 04, 2025 3:27 pm
- Forum: Ideas and Requests For Mods
- Topic: Cave world planet mod idea
- Replies: 0
- Views: 206
- Tue Feb 25, 2025 8:06 pm
- Forum: Combinator Creations
- Topic: My first Modular Bot Mall !
- Replies: 0
- Views: 759
My first Modular Bot Mall !
ll Hi engineers ! Today I'm showcasing the first version of the "AC2MP" , Automatic and Computational Modular Mall by Puppet™ !
Here's a first look of it :
image_2025-02-25_204927302.png
As well as it's three different modules :
image_2025-02-25_205042077.png
image_2025-02-25_205054472.png ...
Here's a first look of it :
image_2025-02-25_204927302.png
As well as it's three different modules :
image_2025-02-25_205042077.png
image_2025-02-25_205054472.png ...
- Thu Feb 13, 2025 5:27 pm
- Forum: Off topic
- Topic: A fan project for Helldivers 2
- Replies: 0
- Views: 3305
A fan project for Helldivers 2
Hi engineers ! Or should I say helldivers if you've read the title.
I had a project idea for quite a long time now on helldivers 2, which is to make a tactical squadron. Obviously groups like this already exists but what makes it original is the features I would like to make inside it :
1. What ...
I had a project idea for quite a long time now on helldivers 2, which is to make a tactical squadron. Obviously groups like this already exists but what makes it original is the features I would like to make inside it :
1. What ...
- Tue Feb 04, 2025 10:18 am
- Forum: Gameplay Help
- Topic: Need help for another bot mall feature
- Replies: 2
- Views: 363
Re: Need help for another bot mall feature
Thank you really much @Tertius, I'll try to sort this out and make the mall work like I intended ! (Plus it could add other useful functionalities I believe)
- Mon Feb 03, 2025 4:49 pm
- Forum: Gameplay Help
- Topic: Need help for another bot mall feature
- Replies: 2
- Views: 363
Need help for another bot mall feature
Hi engineers ! You may have seen my first post about the bot mall I'm building, this time I got another issue.
The light colour system works really fine and allow me to add multiple colour indications, but the computer is taking quite some place and I thought about others uses from it. In ...
The light colour system works really fine and allow me to add multiple colour indications, but the computer is taking quite some place and I thought about others uses from it. In ...
- Sun Feb 02, 2025 7:54 pm
- Forum: Gameplay Help
- Topic: Rail Builder fail to start
- Replies: 3
- Views: 394
Re: Rail Builder fail to start
@Bunnie1978 I may not interpret your problem correctly, but when building railways you shouldn't hold left click, just simple left click on the yellow arrow from a rail segment, hold shift and you can ghost build any rail by moving your cursor wherever you want, left click again when you want to put ...
- Sun Feb 02, 2025 2:10 pm
- Forum: Gameplay Help
- Topic: Help for AutoRail by DocJade
- Replies: 0
- Views: 279
Help for AutoRail by DocJade
Hi engineers ! Making this post to ask about a issue I have with DocJade's amazing AutoRail book.
I'm using the bp book for a ressource input on a main bus, the issue I'm having is that even if mines are full, there will always be only one train on the way to collect and drop ressources on the ...
I'm using the bp book for a ressource input on a main bus, the issue I'm having is that even if mines are full, there will always be only one train on the way to collect and drop ressources on the ...
- Wed Jan 29, 2025 6:42 pm
- Forum: Gameplay Help
- Topic: need help for a Mega Mall feature.
- Replies: 6
- Views: 585
Re: need help for a Mega Mall feature.
Waw thank you really much @Muche, it'll just take me some time to figure out how packedRGB works and how to parametrize this but it seems really really clever !
- Wed Jan 29, 2025 6:34 pm
- Forum: Gameplay Help
- Topic: need help for a Mega Mall feature.
- Replies: 6
- Views: 585
Re: need help for a Mega Mall feature.
Thank you for your replies @torne and @Karsaell
for Torne : constant combinator is a really clever idea yeah, one decider only should at least help some more to compact things up even more so I take it (plus constant combinator is I believe a track to figure out something even better
for Karsaell ...
for Torne : constant combinator is a really clever idea yeah, one decider only should at least help some more to compact things up even more so I take it (plus constant combinator is I believe a track to figure out something even better
for Karsaell ...
- Wed Jan 29, 2025 5:17 pm
- Forum: Gameplay Help
- Topic: need help for a Mega Mall feature.
- Replies: 6
- Views: 585
need help for a Mega Mall feature.
Hi engineers, I'm asking for some help about an "issue" I have encountered while making a bot mall.
Here is a first look of the mall :
image_2025-01-29_180758985.png
As you can see, each assembling machine got its own light indicator that tells if the product have enough stock or not by light ...
Here is a first look of the mall :
image_2025-01-29_180758985.png
As you can see, each assembling machine got its own light indicator that tells if the product have enough stock or not by light ...
- Wed Jan 22, 2025 4:40 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Controlled Unbalanced Sushi Belts
- Replies: 7
- Views: 1404
Re: Controlled Unbalanced Sushi Belts
@Yodo, only problem is that for most of the CUSB I would like to make, I have to use rations like 1/19 or even worse, however I think that being a bit innovative could easily solve the problem.
- Wed Jan 22, 2025 4:11 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Controlled Unbalanced Sushi Belts
- Replies: 7
- Views: 1404
Re: Controlled Unbalanced Sushi Belts
@Yodo, thanks for the feed back ! I appreciate it. I didn't thought about rate limiters, so I don't know if this could be a good idea but if you say so.
Using multiples rate limiters and finally merging all outcomes to create a CUSB is possible I believe !
Using multiples rate limiters and finally merging all outcomes to create a CUSB is possible I believe !
- Mon Jan 06, 2025 8:00 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Controlled Unbalanced Sushi Belts
- Replies: 7
- Views: 1404
Re: Controlled Unbalanced Sushi Belts
thanks for replying, at the start I've thought about using "hold all" on the belt, but my first impression was that it'll be problematic since the amount of items would constantly change when the assembling machine take some, or I'm just not experimented enough for now to do it like that. I'll maybe ...
- Mon Jan 06, 2025 7:18 pm
- Forum: Combinator Creations
- Topic: Automatic nuclear waste treatment plant
- Replies: 2
- Views: 787
Automatic nuclear waste treatment plant
Hello engineers,
Here's a tiny contraption to say goodbye to your nuclear waste automatically. Note that (obviously) Nuclear waste treatment research and Kovarex enrichment process research is required, you'll need the logistic network research in order for it to be completely automatic ...
Here's a tiny contraption to say goodbye to your nuclear waste automatically. Note that (obviously) Nuclear waste treatment research and Kovarex enrichment process research is required, you'll need the logistic network research in order for it to be completely automatic ...
- Mon Jan 06, 2025 5:16 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Controlled Unbalanced Sushi Belts
- Replies: 7
- Views: 1404
Controlled Unbalanced Sushi Belts
Hi engineers, that's my first post so maybe it's not well written and too long.
So the other day I was making some factories for my coop world, using what I call a "line design" : Capture d'écran 2025-01-06 172206.png That I like because : of how compact it is, the fact that we don't need to add ...
So the other day I was making some factories for my coop world, using what I call a "line design" : Capture d'écran 2025-01-06 172206.png That I like because : of how compact it is, the fact that we don't need to add ...