Search found 15 matches

by Puppet
Tue Mar 04, 2025 3:27 pm
Forum: Ideas and Requests For Mods
Topic: Cave world planet mod idea
Replies: 0
Views: 206

Cave world planet mod idea

Hi engineers ! I got an idea about creating a planet mod.

While talking about planet mods with someone we got the idea of a cave world planet, I would like some feedback about it, and maybe if talented people could bring this planet mod to life.

Description :

The planet don't have a name ...
by Puppet
Tue Feb 25, 2025 8:06 pm
Forum: Combinator Creations
Topic: My first Modular Bot Mall !
Replies: 0
Views: 759

My first Modular Bot Mall !

ll Hi engineers ! Today I'm showcasing the first version of the "AC2MP" , Automatic and Computational Modular Mall by Puppet™ !

Here's a first look of it :
image_2025-02-25_204927302.png

As well as it's three different modules :
image_2025-02-25_205042077.png
image_2025-02-25_205054472.png ...
by Puppet
Thu Feb 13, 2025 5:27 pm
Forum: Off topic
Topic: A fan project for Helldivers 2
Replies: 0
Views: 3305

A fan project for Helldivers 2

Hi engineers ! Or should I say helldivers if you've read the title.

I had a project idea for quite a long time now on helldivers 2, which is to make a tactical squadron. Obviously groups like this already exists but what makes it original is the features I would like to make inside it :

1. What ...
by Puppet
Tue Feb 04, 2025 10:18 am
Forum: Gameplay Help
Topic: Need help for another bot mall feature
Replies: 2
Views: 363

Re: Need help for another bot mall feature

Thank you really much @Tertius, I'll try to sort this out and make the mall work like I intended ! (Plus it could add other useful functionalities I believe)
by Puppet
Mon Feb 03, 2025 4:49 pm
Forum: Gameplay Help
Topic: Need help for another bot mall feature
Replies: 2
Views: 363

Need help for another bot mall feature

Hi engineers ! You may have seen my first post about the bot mall I'm building, this time I got another issue.

The light colour system works really fine and allow me to add multiple colour indications, but the computer is taking quite some place and I thought about others uses from it. In ...
by Puppet
Sun Feb 02, 2025 7:54 pm
Forum: Gameplay Help
Topic: Rail Builder fail to start
Replies: 3
Views: 394

Re: Rail Builder fail to start

@Bunnie1978 I may not interpret your problem correctly, but when building railways you shouldn't hold left click, just simple left click on the yellow arrow from a rail segment, hold shift and you can ghost build any rail by moving your cursor wherever you want, left click again when you want to put ...
by Puppet
Sun Feb 02, 2025 2:10 pm
Forum: Gameplay Help
Topic: Help for AutoRail by DocJade
Replies: 0
Views: 279

Help for AutoRail by DocJade

Hi engineers ! Making this post to ask about a issue I have with DocJade's amazing AutoRail book.

I'm using the bp book for a ressource input on a main bus, the issue I'm having is that even if mines are full, there will always be only one train on the way to collect and drop ressources on the ...
by Puppet
Wed Jan 29, 2025 6:42 pm
Forum: Gameplay Help
Topic: need help for a Mega Mall feature.
Replies: 6
Views: 585

Re: need help for a Mega Mall feature.

Waw thank you really much @Muche, it'll just take me some time to figure out how packedRGB works and how to parametrize this but it seems really really clever !
by Puppet
Wed Jan 29, 2025 6:34 pm
Forum: Gameplay Help
Topic: need help for a Mega Mall feature.
Replies: 6
Views: 585

Re: need help for a Mega Mall feature.

Thank you for your replies @torne and @Karsaell

for Torne : constant combinator is a really clever idea yeah, one decider only should at least help some more to compact things up even more so I take it (plus constant combinator is I believe a track to figure out something even better

for Karsaell ...
by Puppet
Wed Jan 29, 2025 5:17 pm
Forum: Gameplay Help
Topic: need help for a Mega Mall feature.
Replies: 6
Views: 585

need help for a Mega Mall feature.

Hi engineers, I'm asking for some help about an "issue" I have encountered while making a bot mall.

Here is a first look of the mall :
image_2025-01-29_180758985.png

As you can see, each assembling machine got its own light indicator that tells if the product have enough stock or not by light ...
by Puppet
Wed Jan 22, 2025 4:40 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Controlled Unbalanced Sushi Belts
Replies: 7
Views: 1404

Re: Controlled Unbalanced Sushi Belts

@Yodo, only problem is that for most of the CUSB I would like to make, I have to use rations like 1/19 or even worse, however I think that being a bit innovative could easily solve the problem.
by Puppet
Wed Jan 22, 2025 4:11 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Controlled Unbalanced Sushi Belts
Replies: 7
Views: 1404

Re: Controlled Unbalanced Sushi Belts

@Yodo, thanks for the feed back ! I appreciate it. I didn't thought about rate limiters, so I don't know if this could be a good idea but if you say so.
Using multiples rate limiters and finally merging all outcomes to create a CUSB is possible I believe !
by Puppet
Mon Jan 06, 2025 8:00 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Controlled Unbalanced Sushi Belts
Replies: 7
Views: 1404

Re: Controlled Unbalanced Sushi Belts

thanks for replying, at the start I've thought about using "hold all" on the belt, but my first impression was that it'll be problematic since the amount of items would constantly change when the assembling machine take some, or I'm just not experimented enough for now to do it like that. I'll maybe ...
by Puppet
Mon Jan 06, 2025 7:18 pm
Forum: Combinator Creations
Topic: Automatic nuclear waste treatment plant
Replies: 2
Views: 787

Automatic nuclear waste treatment plant

Hello engineers,

Here's a tiny contraption to say goodbye to your nuclear waste automatically. Note that (obviously) Nuclear waste treatment research and Kovarex enrichment process research is required, you'll need the logistic network research in order for it to be completely automatic ...
by Puppet
Mon Jan 06, 2025 5:16 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Controlled Unbalanced Sushi Belts
Replies: 7
Views: 1404

Controlled Unbalanced Sushi Belts

Hi engineers, that's my first post so maybe it's not well written and too long.

So the other day I was making some factories for my coop world, using what I call a "line design" : Capture d'écran 2025-01-06 172206.png That I like because : of how compact it is, the fact that we don't need to add ...

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