Search found 24 matches
- Fri Jan 17, 2025 11:30 pm
- Forum: General discussion
- Topic: Seeking advice in co-op with non-gamer friends
- Replies: 6
- Views: 285
Seeking advice in co-op with non-gamer friends
Hi folks, I'm looking for some social advice around Factorio. I've got nearly a 1000 hours in Factorio and would like to drag some friends down to ruin with me introduce some friends to the joys of making the factory grow. I've ruined someone's first forays into gaming before since I was ...
- Fri Jan 17, 2025 11:21 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 323
- Views: 47400
Re: Gleba has killed the game for me.
Seeing all the problems people have had with Gleba was kind of validating. I think the direction the devs want to take with Gleba is fascinating but it is definitely still rough. There are already mods out there trying to play with different balance changes that I will check out once I'm done with ...
- Thu Jan 16, 2025 9:45 pm
- Forum: Ideas and Suggestions
- Topic: show gun turret range on map
- Replies: 8
- Views: 345
Re: show gun turret range on map
+1 for toggle-able turret range display even when zoomed in (emphasis on toggle-able!) as well as other similar entities, e.g. fulgora lightning rods
- Thu Jan 16, 2025 1:02 pm
- Forum: Modding discussion
- Topic: Basic mod template
- Replies: 5
- Views: 339
Re: Basic mod template
D’oh, I didn’t realize GitHub doesn’t show the “downstream” Repositories which use this Template under the Forks page. Here is one that adds Pipes capable of holding Plasma from fusion reactors, for example: OGorbitz/plasma-duct .
Yeah, I was quite baffled to see just a handful of forks ...
- Thu Jan 16, 2025 12:40 pm
- Forum: Ideas and Suggestions
- Topic: Gleba feels unsatisfying because it doesn't go far enough
- Replies: 12
- Views: 772
Re: Gleba feels unsatisfying because it doesn't go far enough
Foundries rely heavily on imports too, so do you think foundries are useless too?
Not entirely, foundries have a massive utility even without calcite due to the in-built +50% production bonus even for recipes that don't rely on Calcite
Also, why are you even so opposed to rocket ...
- Thu Jan 16, 2025 12:19 am
- Forum: Modding discussion
- Topic: Basic mod template
- Replies: 5
- Views: 339
Re: Basic mod template
There are a couple on Github / Factorio Mod portal that I have encountered. fgardt/factorio-mod-template seems to be the most complete & up-to-date.
Good Luck!
This looks quite interesting. Thanks!
Although on close examination, it seems like less of a template and more of an automation ...
- Thu Jan 16, 2025 12:11 am
- Forum: Ideas and Suggestions
- Topic: Ghost buildings should unmark buildings for deconstruction
- Replies: 1
- Views: 131
Re: Ghost buildings should unmark buildings for deconstruction
Im not sure if this is just an oversight or a bug.
If I mark, for instance, a wall for deconstruction then I (via remote view or whatever) place a ghost wall of the same quality in that same tile, it would make sense if the wall that is already there but marked for deconstruction were to just be ...
- Thu Jan 16, 2025 12:03 am
- Forum: Ideas and Suggestions
- Topic: Gleba feels unsatisfying because it doesn't go far enough
- Replies: 12
- Views: 772
Re: Gleba feels unsatisfying because it doesn't go far enough
I'm having trouble figuring out how to disentangle the amount of fuel in a biochamber that produces nutrients from a buffer of nutrients buliding up in its output. Let's see if I can come up with a solution to this riddle.
It is possible to subtract produced nutrients from the current ...
- Wed Jan 15, 2025 5:59 pm
- Forum: Won't fix.
- Topic: Gleba ground texture Z-levels misaligned
- Replies: 2
- Views: 196
Re: Gleba ground texture Z-levels misaligned
I thought I'd ask before I post redundant bug reports since I think I saw similar issues on other planets with e.g. concrete... should I simply ignore them all for now? Case in point:
- Wed Jan 15, 2025 5:10 pm
- Forum: Modding discussion
- Topic: Basic mod template
- Replies: 5
- Views: 339
Basic mod template
@admin I'm a dum-dum and didn't post this in the modding discussion section. Could you kindly move this there?
Hello dear modders! I was browsing through the ideas and suggestions forum today and saw a whole bunch of suggestions that looked sensible and minor enough to be bundled into my own ...
Hello dear modders! I was browsing through the ideas and suggestions forum today and saw a whole bunch of suggestions that looked sensible and minor enough to be bundled into my own ...
- Wed Jan 15, 2025 4:34 pm
- Forum: Ideas and Suggestions
- Topic: Gleba feels unsatisfying because it doesn't go far enough
- Replies: 12
- Views: 772
Re: Gleba feels unsatisfying because it doesn't go far enough
I suggest allowing players to easily control the buffer sizes for burnable fuels. [...]
Similarly, if I'm pushing a buliding's power consumption up to insane levels, I would maybe want it to stock up on perhaps an entire stack of nutrients.
Biochambers can read their fuel and send it onto ...
- Wed Jan 15, 2025 4:32 pm
- Forum: Ideas and Suggestions
- Topic: Gleba feels unsatisfying because it doesn't go far enough
- Replies: 12
- Views: 772
Re: Gleba feels unsatisfying because it doesn't go far enough
I think the biggest problem is the lack of self-sustaining nutrient setups without Gleba dependence. Even if nutrient mechanism were good enough for its annoyance, it's not really usable outside Gleba (or Nauvis) right now.
You send rockets of calcite from Vulcanus, sending rockets of bioflux ...
- Wed Jan 15, 2025 4:26 pm
- Forum: Won't fix.
- Topic: Gleba ground texture Z-levels misaligned
- Replies: 2
- Views: 196
Gleba ground texture Z-levels misaligned
See screenshot for details:
- Tue Jan 14, 2025 9:09 pm
- Forum: Ideas and Suggestions
- Topic: Gleba feels unsatisfying because it doesn't go far enough
- Replies: 12
- Views: 772
Re: Gleba feels unsatisfying because it doesn't go far enough
I hear you, and I am definitely not saying Gleba needs to be made more difficult! I really meant that the game has mechanical limitations that make it difficult to really lean in to the Gleba mechanics. The examples I gave were mostly spur of the moment things. Consider, when I saw the lava in ...
- Tue Jan 14, 2025 3:45 pm
- Forum: Ideas and Suggestions
- Topic: Spoiling rate 0% B4 New game
- Replies: 11
- Views: 625
Re: Spoiling rate 0% B4 New game
The ones that hatch from eggs will only attack players and turrets, they won’t break the factory around them.
Is this how it is supposed to function? Have you tested this/do you have a source? Because I just repaired a starter base on Gleba after it was damaged by egg outbreaks and the damage ...
- Tue Jan 14, 2025 3:23 pm
- Forum: Ideas and Suggestions
- Topic: Allow pressing E to confirm number input fields, by dropping support for scientific notation
- Replies: 39
- Views: 2803
Re: Allow pressing E to confirm number input fields, by dropping support for scientific notation
+1 on the need for a toggle between "Press E to accept, use = for formulae" and "Type all formulae in-line".
+1 on the default favoring new players and non-power users
+1 on the default favoring new players and non-power users
- Tue Jan 14, 2025 3:18 pm
- Forum: Ideas and Suggestions
- Topic: Decider combinator should have ability to output "constant"
- Replies: 14
- Views: 850
Re: Decider combinator should have ability to output "constant"
As much as I'd appreciate this, were it to be implemented, I can see why the devs might not want to do so. The more we integrate such "redundant" pieces of the circuit network, the more we move away from the need to have multiple pieces with distinct functionality in the first place. Basically ...
- Tue Jan 14, 2025 2:36 pm
- Forum: Ideas and Suggestions
- Topic: Gleba feels unsatisfying because it doesn't go far enough
- Replies: 12
- Views: 772
Gleba feels unsatisfying because it doesn't go far enough
TL;DR
My opinion is that the reason Gleba doesn't feel very satisfying and like a drag is that it doesn't sufficiently lean into the unique mechanics that Gleba introduces to the game.
Why?
In my opinion, the key mechanic/challenge that Gleba is pushing, just as Vulcanus pushed more fluid ...
My opinion is that the reason Gleba doesn't feel very satisfying and like a drag is that it doesn't sufficiently lean into the unique mechanics that Gleba introduces to the game.
Why?
In my opinion, the key mechanic/challenge that Gleba is pushing, just as Vulcanus pushed more fluid ...
- Tue Jan 14, 2025 1:29 pm
- Forum: Ideas and Suggestions
- Topic: Decider combinator should have ability to output "constant"
- Replies: 14
- Views: 850
Re: Decider combinator should have ability to output "constant"
As much as I'd appreciate this, were it to be implemented, I can see why the devs might not want to do so. The more we integrate such "redundant" pieces of the circuit network, the more we move away from the need to have multiple pieces with distinct functionality in the first place. Basically, why ...
- Tue Jan 14, 2025 1:12 pm
- Forum: Ideas and Suggestions
- Topic: Tamed Wrigglers - A Nutrient Consuming Bio-Inserter
- Replies: 1
- Views: 262
Re: Tamed Wrigglers - A Nutrient Consuming Bio-Inserter
Interesting idea. Might I suggest a departure from the "inserter" visual paradigm to instead "grabbers" to make this more in-line with Gleba? I am imagining a tentacle-like thing that seems to attach itself (visually) to the building on the output side and pull things into itself in lieu of swinging ...