Search found 8 matches
- Thu Jan 16, 2025 6:41 pm
- Forum: Ideas and Suggestions
- Topic: Inactivity System to prevent Stack Inserters from getting stuck
- Replies: 16
- Views: 721
Re: Inactivity System to prevent Stack Inserters from getting stuck
Stack inserters were designed to not be a straight upgrade to bulk inserters. You can’t replace every bulk inserter with a stack one and expect your base to work the same. That’s just part of their design. This is why a blank upgrade planner won’t automatically upgrade inserters to stack. Because ...
- Thu Jan 16, 2025 6:39 pm
- Forum: Ideas and Suggestions
- Topic: Inactivity System to prevent Stack Inserters from getting stuck
- Replies: 16
- Views: 721
Re: Inactivity System to prevent Stack Inserters from getting stuck
A stack inserter that doesn't get stuck when its hand is not full and there is no more of that item at the source location is called bulk inserter.
The whole point is that stack inserters output in stacks?
Yes.
And if the stack inserter doesn't have its hand full, it is not able to drop ...
- Tue Jan 14, 2025 6:22 pm
- Forum: Ideas and Suggestions
- Topic: Inactivity System to prevent Stack Inserters from getting stuck
- Replies: 16
- Views: 721
Re: Inactivity System to prevent Stack Inserters from getting stuck
I really shouldnt have to do that though, its such a simple thing that could be implemented
- Tue Jan 14, 2025 6:22 pm
- Forum: Ideas and Suggestions
- Topic: Inactivity System to prevent Stack Inserters from getting stuck
- Replies: 16
- Views: 721
Re: Inactivity System to prevent Stack Inserters from getting stuck
Use a circuit to change the filter on it after inactivity.
Just add a couple combinators per inserter to your layout, no big deal?
One can also look at either using multiple output inserters - a stack filtered to the highest-volume output and a different type filtered to rest, for instance ...
- Tue Jan 14, 2025 6:20 pm
- Forum: Ideas and Suggestions
- Topic: Inactivity System to prevent Stack Inserters from getting stuck
- Replies: 16
- Views: 721
Re: Inactivity System to prevent Stack Inserters from getting stuck
The above point about how what you're describing is just a bulk inserter is totally accurate. And, really, if a stack inserter is stalling because of an issue like that, doesn't that imply you don't even need the greater overall item moving speed that they provide anyway? Even if you do, wouldn't ...
- Tue Jan 14, 2025 6:18 pm
- Forum: Ideas and Suggestions
- Topic: Inactivity System to prevent Stack Inserters from getting stuck
- Replies: 16
- Views: 721
Re: Inactivity System to prevent Stack Inserters from getting stuck
The whole point is that stack inserters output in stacks?Muche wrote: Sun Jan 12, 2025 7:33 pm A stack inserter that doesn't get stuck when its hand is not full and there is no more of that item at the source location is called bulk inserter.
- Sun Jan 12, 2025 1:42 pm
- Forum: Ideas and Suggestions
- Topic: Inactivity System to prevent Stack Inserters from getting stuck
- Replies: 16
- Views: 721
Inactivity System to prevent Stack Inserters from getting stuck
TL;DR
Add an inactivity system or something to stack inserters so that they don't completely clog up a system if they dont pick up a full stack.
What?
Stack inserters wait until they pick up a full stack which can be very limiting in a variety of situations. Some examples where I have had issues is ...
Add an inactivity system or something to stack inserters so that they don't completely clog up a system if they dont pick up a full stack.
What?
Stack inserters wait until they pick up a full stack which can be very limiting in a variety of situations. Some examples where I have had issues is ...
- Sun Dec 29, 2024 3:41 am
- Forum: Duplicates
- Topic: [2.0.28] Ghost tiles can be placed on the same already existing tiles.
- Replies: 1
- Views: 131
[2.0.28] Ghost tiles can be placed on the same already existing tiles.
As you can see in the screenshot, there are landfill ghosts placed on already placed landfills! This same issue has occurred with Yumako and Jellynut tiles. When bots try to place them, they can't because it is already there so they stay there permanently until you manually delete the ghost or ...