Search found 8 matches

by teejayhi5
Thu Jan 16, 2025 6:41 pm
Forum: Ideas and Suggestions
Topic: Inactivity System to prevent Stack Inserters from getting stuck
Replies: 16
Views: 721

Re: Inactivity System to prevent Stack Inserters from getting stuck


Stack inserters were designed to not be a straight upgrade to bulk inserters. You can’t replace every bulk inserter with a stack one and expect your base to work the same. That’s just part of their design. This is why a blank upgrade planner won’t automatically upgrade inserters to stack. Because ...
by teejayhi5
Thu Jan 16, 2025 6:39 pm
Forum: Ideas and Suggestions
Topic: Inactivity System to prevent Stack Inserters from getting stuck
Replies: 16
Views: 721

Re: Inactivity System to prevent Stack Inserters from getting stuck




A stack inserter that doesn't get stuck when its hand is not full and there is no more of that item at the source location is called bulk inserter.


The whole point is that stack inserters output in stacks?



Yes.
And if the stack inserter doesn't have its hand full, it is not able to drop ...
by teejayhi5
Tue Jan 14, 2025 6:22 pm
Forum: Ideas and Suggestions
Topic: Inactivity System to prevent Stack Inserters from getting stuck
Replies: 16
Views: 721

Re: Inactivity System to prevent Stack Inserters from getting stuck

Khazul wrote: Sun Jan 12, 2025 1:47 pm Use a circuit to change the filter on it after inactivity.


I really shouldnt have to do that though, its such a simple thing that could be implemented
by teejayhi5
Tue Jan 14, 2025 6:22 pm
Forum: Ideas and Suggestions
Topic: Inactivity System to prevent Stack Inserters from getting stuck
Replies: 16
Views: 721

Re: Inactivity System to prevent Stack Inserters from getting stuck



Use a circuit to change the filter on it after inactivity.


Just add a couple combinators per inserter to your layout, no big deal?

One can also look at either using multiple output inserters - a stack filtered to the highest-volume output and a different type filtered to rest, for instance ...
by teejayhi5
Tue Jan 14, 2025 6:20 pm
Forum: Ideas and Suggestions
Topic: Inactivity System to prevent Stack Inserters from getting stuck
Replies: 16
Views: 721

Re: Inactivity System to prevent Stack Inserters from getting stuck


The above point about how what you're describing is just a bulk inserter is totally accurate. And, really, if a stack inserter is stalling because of an issue like that, doesn't that imply you don't even need the greater overall item moving speed that they provide anyway? Even if you do, wouldn't ...
by teejayhi5
Tue Jan 14, 2025 6:18 pm
Forum: Ideas and Suggestions
Topic: Inactivity System to prevent Stack Inserters from getting stuck
Replies: 16
Views: 721

Re: Inactivity System to prevent Stack Inserters from getting stuck

Muche wrote: Sun Jan 12, 2025 7:33 pm A stack inserter that doesn't get stuck when its hand is not full and there is no more of that item at the source location is called bulk inserter.
The whole point is that stack inserters output in stacks?
by teejayhi5
Sun Jan 12, 2025 1:42 pm
Forum: Ideas and Suggestions
Topic: Inactivity System to prevent Stack Inserters from getting stuck
Replies: 16
Views: 721

Inactivity System to prevent Stack Inserters from getting stuck

TL;DR
Add an inactivity system or something to stack inserters so that they don't completely clog up a system if they dont pick up a full stack.
What?
Stack inserters wait until they pick up a full stack which can be very limiting in a variety of situations. Some examples where I have had issues is ...
by teejayhi5
Sun Dec 29, 2024 3:41 am
Forum: Duplicates
Topic: [2.0.28] Ghost tiles can be placed on the same already existing tiles.
Replies: 1
Views: 131

[2.0.28] Ghost tiles can be placed on the same already existing tiles.

As you can see in the screenshot, there are landfill ghosts placed on already placed landfills! This same issue has occurred with Yumako and Jellynut tiles. When bots try to place them, they can't because it is already there so they stay there permanently until you manually delete the ghost or ...

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