Search found 8 matches

by Sarati
Thu Apr 10, 2025 11:09 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.44] Biolab Inaccurate Working Status
Replies: 3
Views: 1515

Re: Biolab Inaccurate Working Status (2.0.44)

If its intended behavior then I shouldn't need to provide a save as it can be replicated in any save. I would appreciate if it could be changed so I can have any indicator of if the lab is working at full throttle or not. I didn't even know a lab could work at partial throttle.
by Sarati
Wed Apr 09, 2025 11:04 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.44] Biolab Inaccurate Working Status
Replies: 3
Views: 1515

[boskid][2.0.44] Biolab Inaccurate Working Status

What did you do?
I spent too much time trying to figure out why my research was slow even when every lab had the "working status". It turns out it had a tiny bottle neck with white science because the inserter wasnt keeping up. The working status should not have been solid working every tick when ...
by Sarati
Mon Jan 06, 2025 8:19 pm
Forum: Pending
Topic: Zombie Turret
Replies: 0
Views: 211

Zombie Turret

I have 2 dead turrets right next to each other. The left dead turret has 1 health (the zombie). The other dead turret has 0 health. I assume they are not meant to have 1 health when they are dead. Version 2.0.29.
by Sarati
Mon Jan 06, 2025 5:49 pm
Forum: Ideas and Suggestions
Topic: Scale Roboport Supply Area and Construction Area with quality
Replies: 1
Views: 467

Scale Roboport Supply Area and Construction Area with quality

I see no reason why the quality of roboports shouldn't also increase the coverage area. Please add this feature as it is getting difficult to build without it. I am having to resort to either building with spidertrons or building my sub-factories in chunks just because my factories are bigger than ...
by Sarati
Fri Jan 03, 2025 8:29 am
Forum: Duplicates
Topic: Visual Bug with Rocket and Beacon Modules
Replies: 1
Views: 303

Visual Bug with Rocket and Beacon Modules

01-03-2025, 02-26-14.png
01-03-2025, 02-26-14.png (330.71 KiB) Viewed 303 times
Obviously not game breaking or anything but this bug does exist on 2.0.28 and I can reproduce it for every rocket launch.
by Sarati
Sun Dec 29, 2024 6:33 am
Forum: Pending
Topic: Bots stopped building
Replies: 5
Views: 710

Re: Bots stopped building

it has happened again here:
Screenshot 2024-12-29 003157.png
Screenshot 2024-12-29 003157.png (1.48 MiB) Viewed 615 times
by Sarati
Sun Dec 29, 2024 12:14 am
Forum: Pending
Topic: Bots stopped building
Replies: 5
Views: 710

Re: Bots stopped building

I found the issue. The issue is there is a small branch that should have been marked for deconstruction but for some reason it wasn't. Still seems like a bug. I have attached a screen shot showing the branch that is causing the issue and the save world. The issue is located on the far right side of ...
by Sarati
Sat Dec 28, 2024 11:53 am
Forum: Pending
Topic: Bots stopped building
Replies: 5
Views: 710

Bots stopped building

I was expanding my wall and the bots just stopped building it. I cannot think of anything that would cause this? I attached a screen shot of the substation/landfill that isnt being built. There are 0 construction bots active meaning the one trying to build it isnt stuck. I showed that both landfill ...

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