Search found 8 matches
- Thu Apr 10, 2025 11:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.44] Biolab Inaccurate Working Status
- Replies: 3
- Views: 1515
Re: Biolab Inaccurate Working Status (2.0.44)
If its intended behavior then I shouldn't need to provide a save as it can be replicated in any save. I would appreciate if it could be changed so I can have any indicator of if the lab is working at full throttle or not. I didn't even know a lab could work at partial throttle.
- Wed Apr 09, 2025 11:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.44] Biolab Inaccurate Working Status
- Replies: 3
- Views: 1515
[boskid][2.0.44] Biolab Inaccurate Working Status
What did you do?
I spent too much time trying to figure out why my research was slow even when every lab had the "working status". It turns out it had a tiny bottle neck with white science because the inserter wasnt keeping up. The working status should not have been solid working every tick when ...
I spent too much time trying to figure out why my research was slow even when every lab had the "working status". It turns out it had a tiny bottle neck with white science because the inserter wasnt keeping up. The working status should not have been solid working every tick when ...
- Mon Jan 06, 2025 8:19 pm
- Forum: Pending
- Topic: Zombie Turret
- Replies: 0
- Views: 211
Zombie Turret
I have 2 dead turrets right next to each other. The left dead turret has 1 health (the zombie). The other dead turret has 0 health. I assume they are not meant to have 1 health when they are dead. Version 2.0.29.
- Mon Jan 06, 2025 5:49 pm
- Forum: Ideas and Suggestions
- Topic: Scale Roboport Supply Area and Construction Area with quality
- Replies: 1
- Views: 467
Scale Roboport Supply Area and Construction Area with quality
I see no reason why the quality of roboports shouldn't also increase the coverage area. Please add this feature as it is getting difficult to build without it. I am having to resort to either building with spidertrons or building my sub-factories in chunks just because my factories are bigger than ...
- Fri Jan 03, 2025 8:29 am
- Forum: Duplicates
- Topic: Visual Bug with Rocket and Beacon Modules
- Replies: 1
- Views: 303
Visual Bug with Rocket and Beacon Modules
Obviously not game breaking or anything but this bug does exist on 2.0.28 and I can reproduce it for every rocket launch.
- Sun Dec 29, 2024 6:33 am
- Forum: Pending
- Topic: Bots stopped building
- Replies: 5
- Views: 710
Re: Bots stopped building
it has happened again here:
- Sun Dec 29, 2024 12:14 am
- Forum: Pending
- Topic: Bots stopped building
- Replies: 5
- Views: 710
Re: Bots stopped building
I found the issue. The issue is there is a small branch that should have been marked for deconstruction but for some reason it wasn't. Still seems like a bug. I have attached a screen shot showing the branch that is causing the issue and the save world. The issue is located on the far right side of ...
- Sat Dec 28, 2024 11:53 am
- Forum: Pending
- Topic: Bots stopped building
- Replies: 5
- Views: 710
Bots stopped building
I was expanding my wall and the bots just stopped building it. I cannot think of anything that would cause this? I attached a screen shot of the substation/landfill that isnt being built. There are 0 construction bots active meaning the one trying to build it isnt stuck. I showed that both landfill ...