Search found 4 matches

by gm.steeldragon
Sat Dec 28, 2024 4:24 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.16
Replies: 156
Views: 181160

Re: [MOD 1.1] Sea Block Pack 0.5.16




I know you said it'll be done when its done, but I'm curious if you have worked on updating the MAPGEN?
I have forked it for my own mods, but 2.0 broke it when lualib/noise was removed and I can't figure out how to work.

Thanks.


No, not yet. Currently working on updating Bob's. Next will be ...
by gm.steeldragon
Sat Dec 28, 2024 3:51 am
Forum: Modding help
Topic: Water world generation in 2.0
Replies: 0
Views: 272

Water world generation in 2.0

I'm trying to create map generation in which the whole map is water except under cliffs, spawners, one a few tiles for the player, similar to SeaBlock .

The info in the API Docs is thin(Or I'm not sure what I'm looking at/for) and it seams no one has asdress this for 2.0 yet.

Any help would be ...
by gm.steeldragon
Sat Dec 28, 2024 3:25 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.16
Replies: 156
Views: 181160

Re: [MOD 1.1] Sea Block Pack 0.5.16



When will Seablock get updated?


Short answer: When it's ready!

Long answer: I'm working through updating all the mods in the pack. Bob's mods are getting close to being ready. Once I have them released, I'll shift focus onto Angel's mods. Only once all the other mods have been updated can ...
by gm.steeldragon
Sat Dec 28, 2024 3:09 am
Forum: Modding help
Topic: Need help with world generation
Replies: 5
Views: 1856

Re: Need help with world generation

The 2.0 release has broken this, local noise = require("noise") specifically. Noise.lua is no longer included in the lualib.

I've looked in the new core/lualib folder, but I can't see where the new noise functions are...

Any suggestions on how to fix this?



Not something I've experimented with ...

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