Search found 9 matches

by Alfonse215
Tue Dec 24, 2024 7:33 pm
Forum: Ideas and Suggestions
Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
Replies: 50
Views: 3392

Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket




how do you ship external rocket parts as cargo ? that will create a hole in the game !

The same way you ship a rocket silo: you *don't*. Give it a rocket capacity of 0 and the problem is solved.


I believe this is hardly a satisfying solution considering the context of the suggestion being ...
by Alfonse215
Tue Dec 24, 2024 7:28 pm
Forum: Ideas and Suggestions
Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
Replies: 50
Views: 3392

Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket


You don't have to be master of logic, you can use a train and filter slots in the wagon to make sure you load the perfect amount of each of what you need. I mean i don't think this require being a master of logic. I think circuits is just the natural option for players that ask for more complexity ...
by Alfonse215
Tue Dec 24, 2024 5:22 pm
Forum: Ideas and Suggestions
Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
Replies: 50
Views: 3392

Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket



So how does a player control that?

I've got these belts with blue circuits, LDS, and rocket fuel on them. I want to build a rocket in the silo, but I also want to load the cargo of that rocket with blue circuits. How do I allow the inserters to add LDS and rocket fuel to the ingredients but ...
by Alfonse215
Tue Dec 24, 2024 5:13 pm
Forum: Ideas and Suggestions
Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
Replies: 50
Views: 3392

Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket






i feel like the best solution would be a checkbox

[ ] allow rocket ingredients be inserted in rocket cargo.

if you wanted to ship rocket parts you could hook up silo to inserters to insert rocket parts and these same inserters could also insert the cargo. this could not be done if cargo ...
by Alfonse215
Tue Dec 24, 2024 4:48 pm
Forum: Gameplay Help
Topic: I tend to get stuck mid-game
Replies: 19
Views: 1204

Re: I tend to get stuck mid-game

Yes, the game gets more complicated with more possible things to do. So take them one at a time, just like you did before.

You cannot build electric engines; do not even try. Instead, make engines. Then make lubricant. You've already made green circuits. So all of a suddenly, you can make electric ...
by Alfonse215
Tue Dec 24, 2024 4:44 pm
Forum: Ideas and Suggestions
Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
Replies: 50
Views: 3392

Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket




i feel like the best solution would be a checkbox

[ ] allow rocket ingredients be inserted in rocket cargo.

if you wanted to ship rocket parts you could hook up silo to inserters to insert rocket parts and these same inserters could also insert the cargo. this could not be done if cargo had ...
by Alfonse215
Tue Dec 24, 2024 3:30 pm
Forum: Balancing
Topic: I like the new interplanetary mechanics system... but I don't like it
Replies: 9
Views: 734

Re: I like the new interplanetary mechanics system... but I don't like it

Can you go into some details with regard to the difference between walking around on a space platform using your inventory to place stuff and using remote view to use the platform's inventory to place stuff? Despite these two things being functionally identical, why does it feel meaningfully ...
by Alfonse215
Mon Dec 23, 2024 8:36 pm
Forum: Ideas and Suggestions
Topic: A weaker, non-spoilable Nutrient to kickstart Gleba
Replies: 10
Views: 3640

Re: A weaker, non-spoilable Nutrient to kickstart Gleba

Are Biochambers using "microorganisms" to do stuff? Biochambers are just a jar with a Wriggler inside; that's why they require an egg. The nutrients are their food. Even if you're making use of gut bacteria in a Wriggler, those bacteria still rely on the Wriggler to be alive. So it's the Wriggler ...
by Alfonse215
Mon Dec 23, 2024 6:58 pm
Forum: Ideas and Suggestions
Topic: Don't Blacklist Blue Chips, LDS, and Rocket Fuel Direct Insertion into Rocket Inventory
Replies: 13
Views: 896

Re: Don't Blacklist Blue Chips, LDS, and Rocket Fuel Direct Insertion into Rocket Inventory

I have a question about the Logistics System Embargo achievement. Doesn't that only require a player not to use the logistics system chests? While the rocket silo functions as a requester chest, I don't think having it request things violates the terms of that achievement.

You could say that a ...

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