Search found 9 matches
- Tue Dec 24, 2024 7:33 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
- Replies: 50
- Views: 3392
Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
how do you ship external rocket parts as cargo ? that will create a hole in the game !
The same way you ship a rocket silo: you *don't*. Give it a rocket capacity of 0 and the problem is solved.
I believe this is hardly a satisfying solution considering the context of the suggestion being ...
- Tue Dec 24, 2024 7:28 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
- Replies: 50
- Views: 3392
Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
You don't have to be master of logic, you can use a train and filter slots in the wagon to make sure you load the perfect amount of each of what you need. I mean i don't think this require being a master of logic. I think circuits is just the natural option for players that ask for more complexity ...
- Tue Dec 24, 2024 5:22 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
- Replies: 50
- Views: 3392
Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
So how does a player control that?
I've got these belts with blue circuits, LDS, and rocket fuel on them. I want to build a rocket in the silo, but I also want to load the cargo of that rocket with blue circuits. How do I allow the inserters to add LDS and rocket fuel to the ingredients but ...
- Tue Dec 24, 2024 5:13 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
- Replies: 50
- Views: 3392
Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
i feel like the best solution would be a checkbox
[ ] allow rocket ingredients be inserted in rocket cargo.
if you wanted to ship rocket parts you could hook up silo to inserters to insert rocket parts and these same inserters could also insert the cargo. this could not be done if cargo ...
- Tue Dec 24, 2024 4:48 pm
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 1204
Re: I tend to get stuck mid-game
Yes, the game gets more complicated with more possible things to do. So take them one at a time, just like you did before.
You cannot build electric engines; do not even try. Instead, make engines. Then make lubricant. You've already made green circuits. So all of a suddenly, you can make electric ...
You cannot build electric engines; do not even try. Instead, make engines. Then make lubricant. You've already made green circuits. So all of a suddenly, you can make electric ...
- Tue Dec 24, 2024 4:44 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
- Replies: 50
- Views: 3392
Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
i feel like the best solution would be a checkbox
[ ] allow rocket ingredients be inserted in rocket cargo.
if you wanted to ship rocket parts you could hook up silo to inserters to insert rocket parts and these same inserters could also insert the cargo. this could not be done if cargo had ...
- Tue Dec 24, 2024 3:30 pm
- Forum: Balancing
- Topic: I like the new interplanetary mechanics system... but I don't like it
- Replies: 9
- Views: 734
Re: I like the new interplanetary mechanics system... but I don't like it
Can you go into some details with regard to the difference between walking around on a space platform using your inventory to place stuff and using remote view to use the platform's inventory to place stuff? Despite these two things being functionally identical, why does it feel meaningfully ...
- Mon Dec 23, 2024 8:36 pm
- Forum: Ideas and Suggestions
- Topic: A weaker, non-spoilable Nutrient to kickstart Gleba
- Replies: 10
- Views: 3640
Re: A weaker, non-spoilable Nutrient to kickstart Gleba
Are Biochambers using "microorganisms" to do stuff? Biochambers are just a jar with a Wriggler inside; that's why they require an egg. The nutrients are their food. Even if you're making use of gut bacteria in a Wriggler, those bacteria still rely on the Wriggler to be alive. So it's the Wriggler ...
- Mon Dec 23, 2024 6:58 pm
- Forum: Ideas and Suggestions
- Topic: Don't Blacklist Blue Chips, LDS, and Rocket Fuel Direct Insertion into Rocket Inventory
- Replies: 13
- Views: 896
Re: Don't Blacklist Blue Chips, LDS, and Rocket Fuel Direct Insertion into Rocket Inventory
I have a question about the Logistics System Embargo achievement. Doesn't that only require a player not to use the logistics system chests? While the rocket silo functions as a requester chest, I don't think having it request things violates the terms of that achievement.
You could say that a ...
You could say that a ...