Search found 10 matches
- Sun Jul 13, 2025 2:21 am
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 71
- Views: 25051
Re: Auto-launching of mixed rockets
I am all for adding more signals to the rocket silo to better control rocket launches. I was so surprised learn there was no signal for completed rockets, so I couldn't tally up how many rockets I have waiting in my base. There should definitely be a launch circuit signal though, with the rocket ...
- Sun Jul 13, 2025 2:13 am
- Forum: Ideas and Suggestions
- Topic: Rocket Silo - end game suggestions
- Replies: 2
- Views: 362
Re: Rocket Silo - end game suggestions
I think needing to have multiple rocket silos to avoid the animation bottleneck, and then needing multiple belts or buffer chests to minimize loading time is an interesting logistic challenge though.
- Fri Jul 11, 2025 7:31 pm
- Forum: Ideas and Suggestions
- Topic: Allow vehicles to be affected by the surface gravity and air resistance on different planets
- Replies: 2
- Views: 239
Re: Allow vehicles to be affected by the surface gravity and air resistance on different planets
That's a fair point, and may work for my particular use case right now, however it's not an ideal solution since it requires duplicate vehicles for each surface.
From a more general gameplay perspective though. Placing down a unique vehicle on a new planet and having it drive differently makes the ...
From a more general gameplay perspective though. Placing down a unique vehicle on a new planet and having it drive differently makes the ...
- Fri Jul 11, 2025 6:37 pm
- Forum: Ideas and Suggestions
- Topic: Allow vehicles to be affected by the surface gravity and air resistance on different planets
- Replies: 2
- Views: 239
Allow vehicles to be affected by the surface gravity and air resistance on different planets
I think it would be a good idea to allow RollingStockPrototype.air_resistance and VehiclePrototype.weight to be configurable for each surface.
While this may not be significant for the base SpaceAge, it opens up interesting modding opportunities. For example, having a car handle very differently on ...
While this may not be significant for the base SpaceAge, it opens up interesting modding opportunities. For example, having a car handle very differently on ...
- Thu Dec 26, 2024 9:06 pm
- Forum: Ideas and Suggestions
- Topic: Add a way for research bonuses to automatically appear in the circuit network
- Replies: 2
- Views: 436
Add a way for research bonuses to automatically appear in the circuit network
I would like to be able to design my factory to adapt as I research repeatable bonuses. As of right now, I have to manually update the constant combinators wherever those bonuses are used every time a research completes. Having those research bonuses be automatically output either as special signals ...
- Tue Dec 24, 2024 12:52 am
- Forum: Ideas and Suggestions
- Topic: Add more signals to the Rocket Silo
- Replies: 1
- Views: 431
Add more signals to the Rocket Silo
After spending a few hours trying to create a visual indicator of rocket build progress with lamps, I realized that as soon as you have levels of rocket productivity, it's just not possible to accurately track rocket progress anymore.
It would be a great idea to add a signal to the silo that would ...
It would be a great idea to add a signal to the silo that would ...
- Tue Dec 24, 2024 12:04 am
- Forum: Not a bug
- Topic: [2.0.28] Rocket silo does not output contents signal for automatic requests
- Replies: 5
- Views: 580
Re: [2.0.28] Rocket silo does not output contents signal for automatic requests
Ok, upon further testing, it looks like the rocket silo does output the signal for one tick even when a robot can fill the inventory in one tick. I was confused since hovering my mouse over the (I) icon in the rocket silo didn't show any signal. Looking at the incoming signal to a combinator does ...
- Sat Dec 21, 2024 8:13 pm
- Forum: Not a bug
- Topic: [2.0.23] Reading train contents behavior with leaving train
- Replies: 4
- Views: 769
Re: [2.0.23] Reading train contents behavior with leaving train
Should it be normal though?
- Sat Dec 21, 2024 7:37 pm
- Forum: Not a bug
- Topic: [2.0.28] Rocket silo does not output contents signal for automatic requests
- Replies: 5
- Views: 580
Re: [2.0.28] Rocket silo does not output contents signal for automatic requests
Is there any way in the game to detect when a rocket launches then?
- Sat Dec 21, 2024 5:56 pm
- Forum: Not a bug
- Topic: [2.0.28] Rocket silo does not output contents signal for automatic requests
- Replies: 5
- Views: 580
[2.0.28] Rocket silo does not output contents signal for automatic requests
I am trying to detect a rocket launch with a falling edge detector based on the rocket contents signal.
A rocket silo with the Read Contents radio button selected outputs the contents of its inventory to the circuit network for manual requests.
For automatic requests, if a robot can deliver the ...
A rocket silo with the Read Contents radio button selected outputs the contents of its inventory to the circuit network for manual requests.
For automatic requests, if a robot can deliver the ...